Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

saiklo

4
Posts
2
Followers
A member registered May 16, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

For some reason I can't jump. I see the jetpack activate but nothing happens. Maybe its tied to my refresh rate being 120hz?

The game really gave me a Metroid Fusion vibe, and that was one of my favorite Metroid games. The graphics were simple, but aesthetically pleasing and had a nice, uniform theme to it. The music REALLY went well with the environments, I was really sucked in thanks to that.

However my immersion was broken due to the combat. It felt really clunky to me due to it being melee only and as soon as you attacked, your horizontal movement froze. The hitboxes were also deceptively large. Sometimes I would clip an enemy without my character actually touched them. I also didn't even try to attack the bosses missiles at first since they moved fast and I felt like my range was short. Another thing was that the enemies didn't feel rewarding to kill because they didn't drop any items or restored your HP.


BUT, with all that said. The atmosphere was extremely nice. I'm not exaggerating when I say that the space station felt like I was actually playing Metroid while I was exploring. And I'm not going to spoil it for anyone else, but, I thought killing the boss was gonna be it. Game over. But I was really taken aback by the area afterwards. Was not expecting that at all. Great job!

Amazing! You would've gotten a perfect score from me if only the music had looped!

I was really surprised at the level of care put into the dialog system and story. (so far) Makes me wish there were more and really scratched that Megaman Zero itch without being as frustrating.

The controls are really tight and make it a treat to play, however it was a little awkward for me having the melee and shoot keys separated by the jump key.

I'm not even going to mention the sprites because I'm sure everyone else will comment on how simply awesome they are!

Other than that I can't really find any faults with it. (being in its early stages and all)


By the way, I found your panda mech easter egg :) Putting platforms in a way that make the player want to explore, like in the secret area, is one of the keys to making a great Metroivania game. And you nailed it. Bravo!

(1 edit)

Thanks for playing!

I'm not sure how to add a description to the entry, but you can continuously hold the block button and you will always block, no matter what, unless you yourself are attacking at the same time.

The boss is unfortunately in an incomplete state. You are able to kill it, but it has 2000 HP. If you are able to parry both of the claw attacks in a row the boss will become vulnerable and take 3 times more damage when stunned.

And yeah, about the Zoomer enemy... I only realized that you get hit by it on that transition going back to the starter area after submitting...