hmm thats weird but I'll try it
Recent community posts
i have a couple suggestions:
1-The sprite editor should have a mode where the sprite you are editing takes up the whole height of the screen. On one side is your colors and tools, and the other is a back button.
2-the map editor should have an option to select multiple sprites and place them all on the map. This would make it easier to have multi-sprite objects in your map.
3-Zoom in for map editor
for some reason the sound effects aren't working.
I had one sound effect that was supposed to play when you fired your gun in my game and it worked fine. Then I added another effect for your knife (it was above it in the code, if that's important) and it worked, but the gun sound now won't play. So then I add a door closing sound effect, and they all stop working. I don't know if it is a bug in Tic80 or if its my fault but I'd like to know.
I am on Android and coding in lua if that's important.
if start==2 then --Keep at top. to run after start
if btn(0) then y=y-0.2 end
if btn(1) then y=y+0.2 end
if btn(2) then x=x-0.2 end
if btn(3) then x=x+0.2 end
if btn(1) then anim=anim+1 end
if anim==260 then anim=257 end
if btn(7) then weapon=277 end
if weapon==276 then
if btnp(6) then
if not weapon==276 then
if ammo>0 then
if btn(6) then
if btnp(6) then bulletexists1=1 end
if bulletexists==1 then
if btn(5) then mset(x,y,050) end
if t<150 then
print("Objective: Find a cure",80,20)
It would be great if you could add shark traps to the game. My idea was to have a small platform that has spikes around one edge. When the shark tries to bite it, the shark gets stuck and you can come kill the shark. The shark traps can't be destroyed by the shark when the shark gets stuck.