I'm curious to know what engine this was made in. The water is beautiful for a first-person dungeon-crawler / roguelike.
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May as well contribute:
My name is Matthew, I'm a student studying computer games development at Liverpool John Moores University. I spend more time analysing games and watching other people play them than actually playing them myself. I've dabbled in various hobby projects over the years and gained a bounty of skills as a result. I'm a big fan of programming in my spare time, particularly in C# with Unity as the development environment to help further my understanding of game development concepts.
Beyond using the existing code as a baseline, are there any other hard constraints that we should abide by? Or any recommendations as to how we should or should not proceed with our prototypes?