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SabreCat

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A member registered 51 days ago

Recent community posts

Played, replayed to find animations I missed, came back to donate. Thanks for this delightful little creation!

After some replays, my interpretation is that the "Johann" and "self-esteem" outcomes are canonical, and the rest weird delusions or rationalizations brought on by trauma. ("child soldier" I'm not sure on. Could be some of both!) I think the figure who appears at the end--and who keeps saying "please, come home"--is Johann, his head bandaged and jaw wired from Laynie lashing out at him in her flight.

This is so very cool! In my first play, Laynie came to the "activated" conclusion. Now I'm really curious what y'all are doing with the feedback/data...

Yeah, the simplicity of the controls is definitely a plus! In a way I feel this'd make it even simpler, though: left click always interacts, right click always examines, no ambiguity or undesired actions except on an actual misclick. Good to know about the right-click description cancel tho!

Whoops, I accidentally started a new thread because Itch told me there wasn't anything posted yet. Sorry about that!

Hey! I enjoyed the demo and look forward to the full release. One suggestion: don't have left click default to "examine" when the target object isn't interactive. Right click works fine for that. I found myself constantly irritated by accidentally examining things (and having to click through several lines of description over and over) when I was trying to interact. This was most noticeable when spinning the combination lock, where I'd frequently hit the outside of the lock getting its description, or the wardrobe behind it.