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Sabre

25
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5
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1
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A member registered Sep 21, 2017 · View creator page →

Creator of

Recent community posts

Love the sound. I think your music and my pixel art style would compliment each other greatly. I added you on Discord so we can talk in more detail. 

This was really cool. Like Snake but with guns. Very nice!

There is no indication of how to do such things. Informing the player of this is paramount.

Needs some tutorial or self-teaching mechanics built-in but once you figure out what you're supposed to be doing, it plays well.

Reminds me of old NES games. I love the visual style and humor.

Kinda feels like a Mega Man game without weapons.  Plays well.  To say that this fits the theme is a bit of a stretch though.

Well, it runs way too fast to be playable and I can't tell if its intended to be this fast or if machines of different performance levels were not taken into consideration. Maybe try thinking of some other ways of converting the team as well. It feels very much like a pat-your-head-and-rub-your-stomach sort of thing at the moment.

Overall, I like the idea and think that its definitely something you should continue with. It has potential for sure.

Is there a game here? After pressing "Start" it just seems to play itself and gives me no more options.

Neat idea! I love a good puzzle game. Free feedback! :)

  • Bumping into a guard who is standing on a switch causes the switch to become unpressed even though the guard is still standing on it.
  • Level 3 potentially has the same solution as Level 2 depending on how the player solved Level 2
  • On one occasion I noticed guards staying alive on extended spikes, but dying on retracted spikes

Game crashed during opening scene

The game doesn't detect pressing the mouse button more than half the time. Out of about 10 times I attempted to throw the ball it only worked properly 3 times. Didn't get past the first screen/room.

I like the idea, but here's some feedback on a couple things.

  • Need more time to look at the map.  After the time is up, there's no way to get it back without killing yourself.  The timeout could be eliminated altogether as its really not necessary. 
  • If the game is played with keyboard, don't make the player use a mouse for menus, especially not between levels.

Such a fun, minimalistic game. Fits the theme perfectly as well. I love it!

Difficult to control, but nice concept

Fun concept, and the art looks very nice! A few bugs caused me to not get very far however:

  • Movements between linked enemy and player can easily get out of sync. this can even lead to the enemy ending up inside the player without the player taking damage.
  • There exists a condition where the player is unable to fire a quantum bullet after their linked enemy has died, causing the player to need to kill themselves and start the level over.

Fun idea for sure, though it couldn't hurt for the implementation to be a bit more forgiving. I think this definitely has potential to be a full game with a little work!

I like the concept! I found a few bugs that I think should be easy to solve:

  • The machines don't seem to actually update whether they're connected to power unless you disconnect and reconnect wires sometimes. This is both exploitable (to win without finding the proper solution) and can also, on the other hand, impede or prevent the player from finding the actual solution.
  • Finishing a level forces you to return to the title screen, which also forces you to need to use a mouse in a game where the mouse is otherwise unused.

Thank you! I'm glad you enjoyed it. Maybe I just need to share my game around more? I'm not sure what everyone else is doing to get so many ratings.

Thanks! I do have some other ideas I could throw in. I'll work with them and see what's fun.

Though there are quite a few bugs/glitches, I think this has a lot of potential. I hope you'll continue working on this in the future.

Really neat concept. I especially enjoyed saving via vending machines for some reason.

Nice art, and I love the easing used nearly everywhere. Feels very polished. I'll say I did find the record-then-play-back method of movements to be a bit frustrating. Overall nice work!

Game doesn't run.
"Error: Couldn't load project data at path ".". Is the .pck file missing?"

Please try for GMS1 as well? There are a good number of us who still use it :)