Love the sound. I think your music and my pixel art style would compliment each other greatly. I added you on Discord so we can talk in more detail.
Sabre
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A member registered Sep 21, 2017 · View creator page →
Creator of
Simultaneously control both friend and foe in a puzzling adventure through a dark, hellish world.
Puzzle
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And I Am Here To Do The Devil's Work jam comments · Posted in And I Am Here To Do The Devil's Work jam comments
Well, it runs way too fast to be playable and I can't tell if its intended to be this fast or if machines of different performance levels were not taken into consideration. Maybe try thinking of some other ways of converting the team as well. It feels very much like a pat-your-head-and-rub-your-stomach sort of thing at the moment.
Overall, I like the idea and think that its definitely something you should continue with. It has potential for sure.
Neat idea! I love a good puzzle game. Free feedback! :)
- Bumping into a guard who is standing on a switch causes the switch to become unpressed even though the guard is still standing on it.
- Level 3 potentially has the same solution as Level 2 depending on how the player solved Level 2
- On one occasion I noticed guards staying alive on extended spikes, but dying on retracted spikes
I like the idea, but here's some feedback on a couple things.
- Need more time to look at the map. After the time is up, there's no way to get it back without killing yourself. The timeout could be eliminated altogether as its really not necessary.
- If the game is played with keyboard, don't make the player use a mouse for menus, especially not between levels.
Fun concept, and the art looks very nice! A few bugs caused me to not get very far however:
- Movements between linked enemy and player can easily get out of sync. this can even lead to the enemy ending up inside the player without the player taking damage.
- There exists a condition where the player is unable to fire a quantum bullet after their linked enemy has died, causing the player to need to kill themselves and start the level over.
Electrical Mayhem: Hotwire - The Series jam comments · Posted in Electrical Mayhem: Hotwire - The Series jam comments
I like the concept! I found a few bugs that I think should be easy to solve:
- The machines don't seem to actually update whether they're connected to power unless you disconnect and reconnect wires sometimes. This is both exploitable (to win without finding the proper solution) and can also, on the other hand, impede or prevent the player from finding the actual solution.
- Finishing a level forces you to return to the title screen, which also forces you to need to use a mouse in a game where the mouse is otherwise unused.
