Ah yeah sorry. I hardcoded a bunch of the ui values so it only works at 1920x1080. The download has sound if you want to try that.
s1lv3r dr4g0n
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I did a 3d bullet hell last year and it's a hard problem, nice work. The hardest problem is of course the camera, and you folks did a pretty good job at it.
I will say though it was a bit confusing not having sound input when I hit or got it.
These are nitpicks but found a few bugs:
Moving forward while on the ground had a tendency for the bullets to collide with the floor.
The try again button doesn't work?
When I got hit I got knocked back, which I assume is intended. But a few times I got knocked back so hard it was a teleport and that was a bit disorienting (I think it was a double hit both doing knockback on the same frame)
I think I did a sequence break at one point, at half health the enemies spawned but didn't shoot, and when they were gone nothing happened? Similar happened at the end of the second healthbar
I have a question. I wanted to make a paper implementation (obviously without the real risk) because it seems like a fun pick up and play game like exploding kittens. I'd rather not decompile the game to figure out the math of item distribution, is there a way to find that out?
This game is extremely well polished, good job for getting the years' first sleeper hit!











