Updated both versions to include many updates/bug fixes.
The game runs much smoother now. Many thanks for all the input from the players on how to improve!
Hey, thanks for the video review! Yea, that was one of the bugs, where the thralls could hit you from afar (their weapon range was ignoring Line of Sight). The problem has been resolved and will be in the update coming out after the Cherry Game Jam voting is completed.
Glad you liked the game.
Use the weapons that you find to their best strategic value. Ranged weapons are good for inflicting damage before the enemy is even close enough to hurt you. A shield can block damage. :)
Thanks. It was definitely a project the whole team embraced and rose to the challenge to complete. I think if we had another day or two, we would have added some traps and puzzles as well.
Special thanks to everyone involved for making this game possible.
Diego Ramos, Game Designer. (Diego#4616)
Stephen Cleverley, Artist. (Dirge#5539)
Carmin Bittermann, Music/SFX. (carminbit#7191)
Myself, Coding/Distribution. (Rowell#9649)
All in-game assets were created by our artist. The music was composed by our Music/SFX composer. The code was written by myself. No purchased assets were used.
Please rate and comment on the game. Thank you!