Thanks for taking time to play my game and commenting! I really liked watching the clip of you playing my game! I will make sure to add some kind of tutorial in my future games, as well as a pause menu when you press escape!
Recent community posts
Cool game. The passing is a bit off. You have to wait quite a while at the start for the next enemy to appear, which can be quite boring, and when they appear they are very very fast. Maybe it would be better if there was a constant stream of very slow enemies at the start, which then get faster and faster.
Can you specify? Just unzip the download file and then , if you dont have the redistributable click on vc_redist.x86.exe. Let that download and then click on the No Human.exe file. Worth mentioning : It probably only works for windows, haven't tested on any other platform
Very fun! The idea is pretty good, with the weapons doing different things. I also really liked the water-droplet jumping animation. The music is not bad in and of itself, but it needs to be longer, else it just gets very repetitive. I think that the collision is a bit off and I also noticed that you take damage when you hit an enemy, even though you have the sword.
Hey thanks for the criticism! I still think the game is related to the theme though as, you are scripting the game from inside of it. Maybe it didnt come across as I wanted to, as the game is very unfinished, but you are supposed to be implementing different mechanics in the game, like jumping or dashing.
I will make sure to check out your game and rate it when I got time!
The reason I said the movement was slow, is because in a puzzle game the focus is usually on figuring out the puzzle and mostly not on executing it, unless you want to focus on the execution. Either way it can be annoying when you need 20 or more extra seconds each level after having figured the puzzle, because the movement is slow. That is why the block moving puzzles in games are usually not that great. Just a thought.
Ohh that must have been a miscommunication on my part. I wasnt able to play after 15min. But it applies for around the 10-15min mark. But I really liked the idea and the npcs, I just think that they were to much spread apart. Maybe it was because the environment was hard to navigate, as there were only few 'landmarks' and usually you wouldnt see any/many at once. Maybe faster movement / a dash would make it work as well
Great art style and the levels are all very cool. The only problem I have is that the movement is very slow ( moving from side to side, jumping and the sliding of the blocks). The puzzles are cool but the movement needs some work
Pretty good for your first game. I noticed that when you jump up into the ceiling your character continues trying to jump up and kinda clips against the ceiling. The hit box for the spells is probably too small. Hope you continue with making games!
Hey the sprites, animations and the sounds are very nice. I love how you integrated the settings seamlessly right into the main game. I just didnt understand how the game works. It seems like there is a specific bool for each condition and you just have to press the correct one in the correct order. It would have been nice if it had more of a puzzle game instead of a memorization one, also because its pretty easy to memorize only 3 conditions per level. But cool idea and hope you flesh it out more
Really addictive, even though the game is so simple. The idea is cool and a lot of the difficulty comes from typing the commands fast enough, which is new and cool. I didnt like how the 'text field' would get deselected after you press enter and there was a bug sometimes that it wouldnt let you buy something. I think that bug had something to do with selecting a turret. All in all pretty fun game.
Thanks so much for the critic. I realized that the mini game was quite repetitive, so I intend to make more in the future, as well as make an actual level with actual sprites, music and effects. Also what did you think of the jump? and what about the dash?
Yeah I was stuck at the same spot. Cool game though. Also on the topic of tutorials, maybe you could try to make the UI clearer, maybe by making it flash or something. Either way, cool game!
I like the music / sound effects. The art style and the menus are also very clean. The idea is very original. The only problem I had was with the actual platforming and movement. It felt very cluncy and a bit too heavy and I wasnt even able to reach the second platform. Maybe that weird platform in the middle should be a bit lower or the jump should be higher. A double jump would probably not be a bad idea for this game.
It is a very well executed game, with a lot of funny details. The game has a lot of personality and has its own 'game feels'. I like even though the actual gameplay is a bit simple. The dialogue / text is very nice aswell
The game is cool and all, but it keeps literally crashing. Not the in-game program, but the game itself. I dont know if it was on purpose, but it is very annoying. If it was on purpose, then maybe you could make the in-game OS restart, when it crashes. Other than that the art is really good and the idea is also really cool. Tjough I still dont know how to beat the game.
Yeah I had the same experience. I think it also has alot to do with the overly floaty jump and the big hitboxes. There are a couple of videos on youtube explaining how to make a 'good jump', you should take a look. I think blackthorn himself made a really good one. But the idea of the game is pretty good
Pretty fun. Thumbs up! Cool idea, though it is kinda hard to play, probably because the character moves a bit too fast and because you have to reenter the eto box. Also what does eto mean?
Hey really cool game. I love the idea of the game and the small details, like the blocks rotating when you hit them. The gun play and movement needs a bit of work, but its not bad. The art and the music is also pretty good, so well done.
Hey really cool art and the game idea is pretty good. What kinda threw me off, was that you shoot with the mouse button, but you don't actually shoot towards your cursor. Maybe in the next patch you could add a different button for shooting and possibly hide the cursor when in game.
P.S great background choice, really enhances game feel.