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A member registered Jun 16, 2017 · View creator page →

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Hello I am here to announce the first major update of my joke game Competitive Roll-A-Ball tutorial. I this update I discuss a few things about what happened the other promised features, control schemes, the new tutorial, pre-rounc counter and more...! for the full update here please read as it expounds upon all topics talked about here!

But what I really want to talk about the future plans section of the devblog as this update really didn't change the core game but added to it. I have three choices: either work on online multiplayer, aesthetics, or organizing my code. each has there own benefits and draw backs(as stated in the official devblog) but in the end they all must get done I am just trying to figure out  what to do next and that is where you come in. You get to choose between any of the choices listed and tell me which one I should put my full attention to. I work alone so these things will take atleast and definitely more than one week to do this isnt something I just rush through either these are all things I will eventually HAVE TO DO the point of the poll is to see which one should be first here is where you can vote 

Overall this update was just a buffer for even bigger updates latter on I hope you like it.

thank you for taking the time to read this and enjoy!

here is where you can vote sorry It wasnt in the actually devblog

Working on new sounds, music, and player feedback! I will try to keep you posted! so please give as much feedback as you possibly can the entire game is built upon it so if you want to contribute then I would appreciate very much! 

*this is not a change log meaning no actual features were added yet. this just used to tell the audience what I am working on and what they can expect in the future.*

   This game started off as a joke, but now it is something that I feel deserves a little more work on my part to make it something. This the first game that I have every put true effort into and I hope that you can just check it out and give me feedback so that the game can be better! I plan to release biweekly builds(after I learned how butler works of course) and I plan to release progress/idea blogs to truly keep communication with the games supporters. I will admit the game has nothing in it at the moment, but there is a reason for this, I want to make a game built off of the feedback that I get. This will be a learning experience for me and I hope you decide to help me make it something you would play.

    The gameplay concept is very simple, it was based off of Unity's roll-a-ball tutorial(the full name of the game is "Competitive roll-a-ball tutorial") where you simply just pick up points to win. Well in CRAB-T you can not directly damage you opponent you must pick up power ups to affect you opponent in any meaning full way. The game was built off of a 2 player party design, where on player uses the controller(at least one controller is required) and the other uses keyboard or controller. 

    If you want to get in contact with my you may choose any option you like weather by Twitter, email, comments, YouTube. I will take most of it and hopefully I will get to you as soon as possible!