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✎ grim

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A member registered Jan 01, 2016 · View creator page →

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Created a new topic ❗ Deadline Extension!

You now have until Sunday, December 10th at 10pm EST to finish your project!

Since people have expressed interest in an extension, take 4 extra days!

If you've already finished, great! (If you'd like to come back to your submission and tweak it before the 10th, that's cool too.) If not, you have a little more time to work. I know that it's getting to be a busy time of year, whether you have finals (same!), family obligations (also same!), or other things that have come up recently, and I wanted to alleviate a little anxiety. Best of luck to everyone and thank you so much for participating!

Hello,

Although this looks like a charming game, it had to be removed from the Greek MytholoJam submission feed. Only work inspired by Greek antiquity and created between 11/15 and 12/6 is acceptable for this jam.

Thank you for your interest in the jam, and best of luck in the future!

Oh man, I think you're probably right. Thanks for pointing that out; sorry about the crossed wires.

Anyone who posts something for the jam absolutely retains all ownership and rights to whatever they create; it can be worked on at a later date, republished, etc without restriction.

Posted in Noob asks

Hi there! If you wrote a significant chunk of polished code prior to the jam's start date, it would be good to try working with something new. Something that amounts to brainstorming or starting to sketch out an idea is fine, though. If you publish your game after the jam ends, it won't count as an entry. But if you run into trouble close to the end date, you can always check in with me; I'm totally willing to accept late submissions in cases of technical difficulties, unexpected setbacks, etc.

Thanks for joining! I hope you have a great first jam experience!

Created a new topic ❗ New Rule
(Edited 1 time)

We've mostly just been working with Guidelines here, but we have a Rule now:

Before submitting, write at least one line describing your work and how it relates to the theme in the "Description" section of its page.

If your work's relation to the theme is obvious, I'm sure I'll be able to tell, but I'm going to require that all entries include at least one quick line about the project in general to show that you've read over the jam page and to  discourage spam submissions (or at least make them even more obvious).

Thank you!

Posted in Spam entries

I wasn't able to get to them as immediately as I would have liked, but they've been deleted now. Spam entries will be deleted ASAP if and when they turn up.

Created a new topic ❗ Discord Server!
(Edited 2 times)

➝ Right here!

You're welcome to join to chat with other jammers, share screenshots, talk about the theme, or do whatever other jam-related stuff comes to mind. Khaotico kindly set this up, and I'll be hanging around in there when I can; you can mention me if you need me. My schedule is a bit limiting (though I'll certainly respond ASAP) and I'm still figuring discord out, so thanks for bearing with me!

(Edited 1 time)

Hey, cool! I've never used discord, so this is something that slipped my mind. Thanks for setting this up for anybody who might be needing it today.

I'm fine with anyone using this if they'd like to; I'll hang around in it as well when I can find the time!

Hey there! This sounds like a great idea for a game. The Orpheus & Eurydice myth has been popular in opera, but I'd love to see it finally get some play in video games. And thanks for the enthusiasm! I can't wait to see what everybody creates. You're right about the unlimited potential we're working with here.

Also, it's awesome to see Greek devs! I'm not from Greece, but my family and heritage (mostly Italian & Greek) inspired me years ago to get into classical studies in the first place.

Posted in Discord server?
(Edited 3 times)

I'm actually don't use discord at all, so I haven't set one up. I'd love to know how people feel in general about having a server, though, or if there might be alternatives anyone prefers.

Edit: We've got one now! https://discord.gg/FQW6GzH

Posted in Crete's culture
(Edited 1 time)

Absolutely! The Minoan and Mycenaean periods have some fascinating history to work with.

Replied to HarryAndre in A concept

No problem! I'm stoked to see how your ideas will develop during the jam. I'm sure you'll make something great!

Hey there, glad to have you! We're still a smaller jam, so I also encourage checking out the CrowdForge page and Twitter if you'd like, but posting here is always a good move. Best of luck!

Posted in A concept

This is a really neat idea! It's super exciting to see people getting into research and conceptualizing; I'm so glad you're having fun!

Regarding Melos, I highly recommend checking out a bit of Thucydides' Melian Dialogue if you're up for some reading. It's essentially a dramatization of the negotiations between Athens and Melos leading to Melos' sacking. It offers a lot of insight into philosophical and political motivations that might be of interest (political realism and idealism are put literally into conversation; Athens employs a lot of "might makes right" rhetoric; there's some debate about piety, what the gods favor, what natural law entails, etc) and could help flesh out some historical context.

As for the Antikythera mechanism,  man, that thing is cool. It's an incredibly interesting, sophisticated artifact (the first analog computer!) that I barely even understand, but you're right that it's a bit anachronistic for Melos. You might even have ideas for more than one game or musical piece here!

Whatever you make, I'll be looking forward to it!

Thanks so much. I'm glad my response was useful! Good luck with your research! c:

Replied to Cian Rice in Re: Theme

No problem! I'm happy to answer any questions that might come up whenever!

Posted in Re: Theme

Hi there! The short answer is that pretty much anything goes! c:

The spirit of the jam is essentially making ancient Greece something that we can all access, interrogate, or take inspiration from in whatever ways make sense to us. You could zero in on something very specific, or approach things more generally, and you're more than welcome to create something that isn't set in antiquity or that doesn't "look" Greek, in terms of how we recognize ancient aesthetics. Modern retellings, unconventional art styles, and unexpected genres (like sci-fi) are all equally welcome; the project just has to take inspiration from something Greek!

This is an excellent topic. Like you said, we're often brought up learning a romantic or idealized vision of Greece, where Roman debauchery tends to be more out in the open (although the fetishization of imperialism still never seems to end). It's great to see people challenging that by examining some of the more unsavory, sobering realities of Greek life. You've picked up on a lot of the important things to keep in mind when approaching slavery in antiquity.  There are key differences from American slavery, but it's nevertheless extremely dehumanizing. Being conquered often meant large-scale enslavement of survivors, as in Melos, the Sicilian Expedition, etc. And you're correct that in Athens, one didn't go around whaling on slaves in public because it was hard to distinguish status by appearance.

If you haven't already, you may be interested in looking into helots, a large proportion of Peloponnesians enslaved (and ritually humiliated and mistreated) by Sparta there were so many that controlling them to prevent rebellion was one of Sparta's most chief concerns. You could also check out Athens' policies on citizenship for more info on the disenfranchisement of slaves, manumission (freed slaves shared a social status with metics, Athens' "resident aliens"), and other issues.

I'm glad to hear that you've gained some independence yourself. I can relate, and I hope you're doing well now.  This is a thoughtful examination of a complex issue, and I'm really looking forward to what you make during the jam!

My pleasure! I'm so glad to hear that!

(Edited 6 times)

Hi everybody! I'm your host! My pen name is Gia Grimoire, but you're welcome to call me Grim or Gia. I'm really passionate about classical history and making it accessible, and I figured a game jam would be a fun way to get people engaging with antiquity. We have 10 days until the jam starts, so here are some resources, tips, and links that might be helpful!

Getting Started

If you need a hand deciding how to get started, sortingh.at is an interactive tool that can give you a personalized idea of which engines to explore with breakdowns of each tool. It can also give you suggestions on where to locate art and audio assets, and advice about design and distribution. It contains plenty of links leading you to sites where you can find the tools and assets listed.

Ancient History

If you want to do research or get more familiar with any concepts, locations, or figures you’re interested in working with, I recommend the Ancient History Encyclopedia (which has an especially handy search function and a useful index) or Ancient-Greece.org. You aren’t obligated to go to town researching, but if you’d like to, it’s an option!

Inspiration

It can be hard to come up with an idea sometimes! Maybe a hoplite drag & drop paper-doll? Something with a water-clock timing mechanic? An interactive, choice-based re-interpretation of a tragedy? A top-down game based on an Olympic competition? That's just me throwing spaghetti at the wall, but you're welcome to make any of those! Here are some other things to look to for inspiration if you're still stuck:

Historical events! Wars, battles, and plagues make for momentous ones. The Peloponnesian War and the Persian Wars are especially popular periods, featuring events like the Melian Dialogue and the Battle of Marathon, respectively. (If you’re interested in warfare, hoplites may be fun to work with!)

Poleis, or city-states! Athens and Sparta (known as Lacedaemon in antiquity) receive the most attention, but there were hundreds in the Greek world; other notable poleis include Thebes, Corinth, and Argos.

Mythology! Of course! Good ol' myth has too many possibilities to list. Roasting Zeus, contemplating Narcissus, art about Athena, getting psyched about Psyche, musing about muses, games about gorgons; whatever sounds interesting to work with is fair game.

The Homeric Epics! The Iliad & the Odyssey are replete with interesting characters, concepts, and events to draw inspiration from, but they’re massive epics — pick a detail you find special!

Historical figures! Maybe you're interested in Socrates (Plato is well known for his Socratic friend-fiction), the notoriously charismatic-yet-terrible Alcibiades, the military exploits of Thucydides, or the travels of the historian Herodotus.

Festivals! The City Dionysia, for instance, honored Dionysus with theatrical productions and involved competitions between playwrights.
Theater! Some very notable productions include Aeschylus’ Oresteia (featuring Agamemnon, Clytemnestra, Elektra, Orestes) and Sophocles’ Theban Plays (Oedipus, Oedipus at Colonus, & Antigone). There are also the works of the third great tragedian, Euripides, and the comedian Aristophanes.

Literature! If you’re interested in other ancient lit, check out the poetry of Sappho or Aesop’s fables!

Ancient sports! The Olympics were wild. Boxing could get brutal, chariot racing was intense, and the logographer Antiphon once wrote a trial exercise about a (fictitious, but not that unbelievable) case of accidental homicide by javelin.

Concepts! Like logos, ethos, pathos, eros, kolakeia (flattery), agones (sing. agon: contest, struggle, debate, trial), arete (excellence, virtue), peitho (persuasion), or phusis (an individual entity’s nature) — these kinds of ideas could form a good central theme.

Objects & artifacts! Greeks had some neat stuff that could make for interesting mechanics, like the water-clock used to time speeches at trials (the klepsydra), or the mechanism Athenians used to randomize selection of magistrates (the kleroterion).

Creatures! Hydras, gorgons, the Minotaur, Pegasus, Cerberus (who had a lesser-known two-headed brother, Orthrus), and cyclopes are some well known ones, but there are many, MANY others! If you like weird monsters, chimeras, or body horror, Greece has got you covered.

Other Games

If you’re interested in checking out other games inspired by Greece and Greek myth, try: Ohklos, a fun action roguelike where you manage a mob, Apotheon, a gorgeous heroic action game inspired by black-figure Greek pottery, Medusa’s Labyrinth, a first person horror game based on the Medusa myth, and Endure, a free and fascinating interactive translation experience by Emily Short, featuring a passage from the Odyssey. There’s also the recently-released Theseus, a third person VR game promising a new take on the Minotaur myth, and plenty of others out there.

Advice

  • Don’t take on too much — you only have three weeks or so. Some Greek concepts are literally epic in scope, and I wouldn’t suggest trying to do something like cram the life history of Agamemnon or all the travels of Odysseus into this jam. Focus on creating something manageable, and don’t feel like you can’t scale your initial idea back if it’s proving too much to wrangle.

  • Manage your time. This is something I tend to struggle with. It’s okay if you can’t work on your project every day of the jam, but make yourself a timeline to try to stay on track so you know what you need to work on and don’t get overwhelmed.

  • Use placeholder assets and playtest often! Get everything working and playable before worrying about how it looks.

  • Save your work often! Ctrl+s!!!

  • Even if you don’t finish your game, submit your work! Be proud of what you make! It may not be up to your own expectations, but it’s still something worthwhile.

Need a team?

You can work solo or with others. If you're looking for team members, check out the Mytholojam page on CrowdForge, or make a topic here in the jam community to look for likeminded folks!

Devlogs

You’re also welcome to use the community for devlogs if you feel so inclined; I’d love to see your progress, and it can be nice to interact with and inspire other jammers. It can also help you stay organized!

Questions?

If you have questions about the jam or need help with something, you’re welcome to create a topic in the community or send me an email (moonguile[@]gmail[.]com).

καλή τύχη! Good luck and have fun!

i removed the download a while back because i wasn't too satisfied with this project, but i'd be okay with putting it back up for a bit for now! thanks for your interest!

@Daniel Mullins: Thank you so much! I'm so glad you noticed the portrait change. I love including little things like that, so I'm pleased that it was subtle, but noticeable enough to still catch your eye!

@Jupiter Hadley: Thank you, I'm so glad you found it interesting! And thanks so much for featuring my entry; I love watching your compilations! c:

Thank you for the feedback! I definitely would have liked to go much more "unscripted" and abstract with this game -- having only a handful of working hours made it difficult to flesh out those ideas fully, but that'll be something to work on in the future for sure.

i'm sorry for the late responses, but thank you so much, both of you!

@mirandous: i'm so glad you enjoyed the flavortext and atmosphere!! i plan to revise a lot of the flavortext in the future, but i'm pleased that people are enjoying it so far!

@jupiter_hadley: thank you so much for featuring wdytya! the #mfgj series was great and i'm glad you enjoyed the demo! i'm also really happy that you enjoyed the pc's sprite; i'll be updating the demo to include the finished sprite soon!

this is such a neat idea! and that nodemap is so organized omggg i'm jealous.

are you working with twine 2's default format? harlowe doesn't have built-in audio support, so it's a lot more finicky when it comes to implementing audio than sugarcube is. if you were to switch to sugarcube, you'd have to rework your css and any macros already in use, but you might find it more amenable to the audio you want to work with. you could also try a javascript workaround called howler.js! i haven't used it myself yet, but i've seen it referenced before with regards to getting audio working in harlowe.

i'm so on board with this omgggg what a perfect concept. i'm stoked to see the items and enemies you have planned!

when it comes to mapping, it can really help to check out some map screenshot threads on the rpgmaker forums; they get pretty massive, and going through a few pages can net you a lot of advice and inspiration. your maps are looking neat so far though, and i love the color schemes!

your visuals are looking great! i absolutely love the bunny theme *u* "cute em up" is a genre we need like 500% more of immediately.

i'm loving the color tweaks! especially on the house; the muted reds look really great with the strong yellow/orange window lighting. the minimalist modelling look is really working for this project in general. i'm stoked to see more!

omgggg i love this already. your color palette is so nice and this is an extremely adorable lil pup *u*

this kitty and its animations are looking really cute! i'm also loving the background; those shapes and effects look great! and the white enemy is a good look imo; it contrasts sharply with the cat and distinguishes itself from the environment.

i really love your animations!! i'm super lazy and fully animating sprites is one of the most daunting parts of a project for me, so i'm always interested in seeing other people's animations. i'm already impressed with how yours have turned out! i also like the exclamation point as an interactivity indicator a lot. whenever my cats (or friends' dogs) see something they're interested in, i imagine a lil exclamation point popping up over their heads.

oh my godddd this is so precious!! i love the lil ear wiggles and tail twitches ;u;

this game's design is looking great so far; the color palette is really lovely! i'm super into the camera movement and the monster (that fade effect! so spooky and neat!!), too.

i really love this concept and i'm super excited to see how things work out for you!! it might be best to limit yourself to a couple of rooms and a few key furniture elements to focus on at first, but customizing the shelter is definitely a fun idea.

i've also been meaning to give PICO-8 a try and omg this is making me so excited, it looks like a ton of fun! also seconding the love for that kitty in the tree! it's a nice touch that makes the environment extra lively.

this is such a fun concept! i love the mechanics you're working with so far, and it seems like you're working on them at a great pace. i think a tutorial and saving/loading are definitely good features to think about adding atm!

i love your concept and the visuals you're working with so far! your style has a really pleasant softness to it, and a CYOA in unity would be super cool. i'm excited to see more of this game!

(Edited 2 times)

1. Hi everyone! I'm Katana! I write, I make interactive fiction, I study literature and classical antiquity, and I sleep a lot.

2. This is my third round of MFGJ! A year ago I made a demo for my first real dev project, and last summer I learned some skills in a new engine. This time, I don't plan to create a solo project -- I'll be here primarily as a mentor! You can email me, DM me, or find me on Discord now and then if you need help or advice. Unfortunately, I can't be on Discord a ton, but I'll still try to pop in from time to time, and I totally encourage you to drop me a line elsewhere if you need to. I'll also be hanging around the forums hollering happily at all of your projects throughout the jam! I'm so excited to see what everyone makes!!

3. Silent Hill, Soulsborne, Drakengard & Nier, Shadow of the Colossus & The Last Guardian, Baten Kaitos, Okami, and Sunless Sea are some of my absolute favorites and I could sing their praises for years. I love horror games (especially indie horror and classic RPGMaker horror like Yume Nikki, IB, Ao Oni, etc), but I also have a huuuuge soft spot for games like Stardew Valley and Animal Crossing. I just really love video games in general; interactive fiction of all kinds has always inspired me.

4. I have experience primarily with Twine (2.0 & 1.4), Ren'py, and RPGMaker (2003, VX Ace). My projects are typically 2D and narrative-oriented. In the last year, I've worked on about a dozen games and prototypes! I'm currently focusing on WDYTYA and a couple of visual novels.

5. Writing! Narrative structure! Character design! Art! Horror fiction! Weird old stuff people dig up in the Mediterranean! Petting cats!!!

6. Don't be too hard on yourself! The initial vision of any project is usually your ideal vision, and being flexible about its outcome is vital. Everyone's said this, but: keep your scope manageable to prevent yourself from getting overwhelmed or discouraged. Don't be afraid to cut, scrap, or rework things. Like if you start thinking you need to switch engines, give it a try as soon as possible. That fresh start can be daunting, but it'll probably make you more productive, efficient, and comfortable in the long run. Remember that developing a new skill takes time, and what you end up making doesn't have to be perfectly polished. As long as you've learned something new, you're doing great.

Sure thing! I'll be in touch soon! c: