Thanks very much!
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...funnily enough, I hadn't even thought about how similar they are until I saw this comment, but... they kinda are, huh? I guess "unknown force subconsciously compelling you to go to a place and die there" is bouncing around in my head a lot. hmm.
In godot it's a control node I made for this that generates NinePatchRects with text labels and the arrow sprites as children. I wrote a dialogue manager class that handles all the dialogue and spawns the UI nodes to show the dialogue
Thanks! I'm making more horror games, for sure! Every game I make kind of ends up with its own art style based on how it looks in my head when I'm coming up with the concept, and so far they've all been very different from each other. I might do something else that looks like this, if I have an idea that matches it. But the next few ideas I want to work on are also all in their own unique styles
thank you, that was what I was going for, that recovery is a process that you have to work at, and it's ok to still have those negative feelings inside you even if you're trying to get better, that even if things are bad eventually you can get to a place in your life where you feel ok and it's ok to accept help... or something like that. thank you for playing :)
(also side note - since you mentioned audio issues and you're on Godot - it recently broke for Windows 10 + Chrome when the bitrate of the game doesn't match the device bitrate. it's broken all my Godot games too :') hope people don't give you a rough time about it. always happy to see others on Godot!)