Just listened to Dhampir and damn it's good. Gives me old old Autechre vibes while still having its own voice, and the piece just has a great slow evolution overall. Looking forward to jamming the rest of this!!
Reprobus [Tower and Moon]
Recent community posts
lol yeah I figured you were aware that the fights were a bit weird, but I was able to figure out that I could crush the bug-things before they got to me, and I'm assuming you'll be including sound effects to emphasize that in the future.
There were two things that stuck out to me as a player. First, when you get into the locked room on the second floor, I had to jump to get across a lamp that was on the floor. It didn't look like something I should have had to jump over. My thinking is that there are two ways to go about solving that: 1) remove or shrink the collision for that prop so you can just walk over it; 2) make it more visually explicit that you have to jump there. Make it a tutorial moment to let the player know that jumping is even an option.
The other thing was that I didn't know where the entrance to the corn field was. The farm is pretty much surrounded by corn, and I walked around the whole level counterclockwise before I found it. I think the specific gate probably just needs a better visual signifier, like some tall fenceposts (vertical lines draw the eye), so the player would see the gate the minute they get out of the car.
Now, if I haven't already, I'm gonna follow this project and keep my eye on updates. Excited for what's to come! :D
I don't have a lot of time to play games from this year's jam so I'm glad I chose this one! It was nice and spooky, and the dialogue was pretty good too. I even managed to get nailed by a couple of the jump scares. :)
I know you're looking for bug feedback, but I didn't encounter anything game-breaking. That said, if you want any other thoughts, I would be happy to share.
I don't have any gameplay footage, but I can tell you this: if you're stuck in the endless black hallway then you need to play the song that's on your laptop before you go to sleep on the couch. This will unlock the nexus, and from there things get a bit more traditionally Yume Nikki.
Let me know if you're still having problems, and I'll see if I can find the time to make a quick video to demonstrate how to start the game. :)
You should be able to wake up by pressing 9 (nine) on your keyboard.
You can use the 9 on the numpad too, but only if numlock is...on? Off? I can't tell because my stupid keyboard doesn't have a numlock LED.
If that doesn't work then please let me know, because it's possible you've found a bug!
(Oh, and thanks for playing! I'm glad you like it so far.)
I think this has the best art I've seen in the jam. It's really cool, and if it weren't for the fact that it's 1:30 am and my brain is turning into sausage, I'd probably be playing more of this.
Possible bug: The very first time I ran the executable I played for about ten minutes. During that time, when I'd open my inventory, I didn't always see the icons for effects. Once I ran the program again, though, I didn't run into that issue. Video games, amirite??
Oh damn, sorry about this. When did you download your copy? I've been fighting with that bug for a while and I thought I solved it in the latest release.
lmk if the newest version works, and if not I'll investigate once the weekend's over (finishing my semester with some big projects)