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A member registered Apr 04, 2017 · View creator page →


Recent community posts

Created a new topic Thanks! Great success!

I hope this is the right place to post this, but just wanted to give a huge thanks for making this extension. Online multiplayer with no port forwarding required is no small trophy in a game's feature list, and I was able to set up my awful netcode to work with the extension pretty easily.

I've only been developing for a year and a half or so, total novice, but the documentation got me through, only took two playtests to get it working, the only problem I ended up having was I'd not set it to read from the start of buffer. Of course, my code is super barebones and ugly compared to the example, but hey, it actually works! So thanks much!

Thanks for playing! Ahh darn, yeah I probably should have turned them down since there are no volume controls.

Thanks for playing. Definitely fair criticism. I wasn't happy with the controls either, couldn't figure out a scheme that was more comfortable, but the one I ended up with is a bit confusing. Hence the colored control blobs up top, helps a little bit to keep an eye on them while playing, but yeah, fair criticism.

Attack cooldown is indicated by whether the arm is flexing, or looks like a limp noodle. Probably not clear enough.

But yeah, hope you enjoyed overall!

Ahh, you can press P to play with an ai!

Glad to hear! Thanks for playing.

Ohh I see, no worries. Those things don't show up till a little later in the game. When the Slimetime reaches 1, 5, 10, 15, and 20, are when new things appear, I think.

Erm, what was the problem exactly? Not sure what you're saying I should fix. Thanks for playing though.

Ohh, thank you! Here's a gif, hope it works, should be about 1 mb: