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Red Martyr Entertainment

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A member registered Apr 23, 2020 · View creator page →

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Take a good, good look at the new Saint Kotar cover:


Have you noticed? We slightly changed the logo as well. Now, you might wonder, why the new cover? Long story short, we believe the new one better represents the game and is more visually appealing than the old one. The new cover is darker, more story-aligned and full of hidden symbolism. Nothing was added on the cover for the sake of making it look nicer, every single element and detail are there for a reason.

Some behind the scenes of the creation process:

Aside the technical overhaul and improvements on other important stuff (such as, the smoothness and speed of animations), we've also started redesigning the user interface. Still a work in progress, but this is close to how the new dialog options box will look like in Saint Kotar:


And, still regarding the UI changes, portraits are replacing the inventory icon in the bottom-left corner:

We are changing things in the narrative department as well. The goal is to create a better and more enjoyable experience for the player by redesigning how the game is played and by rewriting dialogues and descriptions to make them more exciting to read. This redesign includes the content from the prologue as well and so when the times comes we will release a new version of the prologue (Saint Kotar: The Yellow Mask), for free.

Saint Kotar factsheet

Release date: August 2021

Platforms: Steam, GOG, Nintendo Switch, Playstation, Xbox

Languages: English (text and voice), French, Italian, German, Spanish, Russian

Features: Achievements, Full controller support, Cloud saving, Dev commentary

It's October, the spookiest month of the year! On the other hand, nothing spooky is happening in regards to the development of Saint Kotar. Quite the opposite; work is progressing as planned and the team is happy, creative and productive!

If you want to read the longer version of this update, make yourself cozy and head over to the original Kickstarter post. If you prefer to know only the most essential bits, then this is the place to be!

The overhaul

The prologue of Saint Kotar was well received, but it's far from being perfect. And we want the full game to be as perfect as possible, or at least considerably improved, so after the Kickstarter we've started doing an overhaul of the whole system which will bring to the game:

  • concurrent actions
  • close-up scenes
  • cutscenes
  • better character responsiveness and animations (smoother, faster, more natural)
  • and, as you may have already noticed if you've played the prologue after the last update (pushed a month ago), far better loading times!

In short, we've picked up all the negative player feedback for the prologue "The Yellow Mask" and we're working from there to improve the game on all counts.

What is happening right now

The overhaul is still a work in progress, and it will be for some time. At the same time, we are almost at the end of a 2-month process of creating all the character models in the game

Lots of other things are happening in our office on a daily basis. For most of them you really don't want to know the details as they are super boring (administrative tasks), while for the rest it is not yet time to know them. We'll keep you updated on everything, don't worry, just keep following us here, on Kickstarter, on any or all of our social media outlets or Discord.

Wishlist the full game:

- on Steam: https://store.steampowered.com/app/1358530/Saint_Kotar/

- on GOG: https://www.gog.com/game/saint_kotar

Thanks for the playthrough! :)

By buying it you directly support the development of Saint Kotar and you get what follows below.

It's here: https://store.steampowered.com/app/1350040/Saint_Kotar_Supporter_Pack/

By buying it you get: 5 location-wallpapers in 4k, 10 concept arts in 4k, 7 official soundtracks from the game, the "print your own" Yellow Mask, and a printable t-shirt template (exclusive "Saint Kotar Effigy" design).

https://store.steampowered.com/app/1350040/Saint_Kotar_Supporter_Pack/

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Hello everyone,

the Saint Kotar Kickstarter campaign has successfully ended on Saturday, July 25! It’s been a few days already, but we are still beyond thankful to our community for helping us achieve more than just our base goal.

1,163 backers have pledged €50,178 to help bring Saint Kotar to life, which means we achieved three of our stretch goals. Thanks to the great efforts of our wonderful backers, Saint Kotar will be released for Nintendo Switch, PlayStation and Xbox platforms, alongside the PC platform (Windows, Mac and Linux)!

Even though the campaign has officially ended, you can still support us in the post-Kickstarter campaign via Paypal. This way you can further support the development and pre-purchase the full game; all you have to do is choose one of the available rewards. For more information about the rewards and updates about the campaign, please check out our full Kickstarter campaign.


The full game will feature up to 20 hours of gameplay, full voice-acting and developer commentary in which we will explain the development process as you play. Of course, you will be able to turn it on or off in the main menu.

It’s important to mention that Saint Kotar will be localized into German, Spanish, French, Italian and Russian, with possible localization into other languages as well, such as Simplified Chinese, Brazilian, Turkish, Polish and Czech.

We also achieved the “Backstory DLC” stretch goal; the DLC will be exclusively free for the backers and will offer additional 1 to 2 hours of gameplay time playing with Viktoria, the mysterious character that is not seen, but is often talked about, in the prologue. The plot will take place in the night of the ritual (the night before the events in the prologue), when Benedek, Nikolay and Viktoria arrive in town.

Once again, thank you for being a part of this success story, helping us achieve our goal and making our dream a reality! :)

Funded 114% with over 1050 backers!

With less than 2 days until the end of the Kickstarter campaign, Saint Kotar is (at the moment of writing this news) 114% funded, with only 500 € away from the next stretch goal that unlocks the Backstory DLC + Partial Voice Acting.


Portrayed by Mirko - LAST 48 hours special add-on!

Until the end of the campaign at 9 AM CEST (3 AM EDT) on Saturday, July 25, for €35 ($40) you can get yourself (or someone else of your choosing) a nice digital portrait illustrated by our artist Mirko. It'll be made with such a quality that you can even print it at your favorite local print shop. Learn more in our post update #26.

"Your bust in-game" add-on still available

You can further contribute to the campaign by choosing two more special and limited add-ons. As revealed two days ago, for €50 ($58) your head (or someone's else of your choosing) can appear in the form of a bust in Saint Kotar, or for only €5 ($6) your name on our Saint Kotar office poster (your name will oversee us while we work hard on the game). To learn more about these two add-ons, read our post update #24.

Only 48 hours left

The clock is ticking. By supporting us on Kickstarter you get exclusive Kickstarter content and you push the campaign to achieve the voice acting and backstory goals: https://www.kickstarter.com/projects/redmartyr/saint-kotar?ref=3av6hf

Thanks to the amazing contribution of our backers on Kickstarter Saint Kotar is (at the moment) 108% funded! We are racing full force towards the next stretch goal "Backstory DLC + Partial Voice Acting", but there's only 4 days left. Time is not on our side now, but ideas are.


To give a nice and meaningful reason to further contribute to the campaign, we present two new add-ons: the "Your bust with your name in-game" and the "Your name on the Saint Kotar poster"!

These two add-ons are special for being available only for the final 4 days of the campaign, while the "Bust" add-on is also super limited to only 50 backers!

Take a look at the infographic below that explains what they offer.


We look forward in seeing your heads in Saint Kotar and your names on our poster! :)

Learn more about these add-ons and how to pledge to them in this post: https://www.kickstarter.com/projects/redmartyr/saint-kotar/posts/2899701

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Saint Kotar is happening

Saint Kotar has reached (and has passed since) the 100% mark on Kickstarter! The game is not only fully funded but it's also coming to consoles (Nintendo Switch, Playstation and Xbox) as we've managed to achieve the first stretch goal "Console ports". Exciting times!

Next stretch goal: Backstory DLC + Partial Voice Acting

But the Kickstarter campaign is not over yet, there's still 4 days until the end! If you've played Saint Kotar: The Yellow Mask you already know there are a lot of things that happened the night before the start of the free prologue. Almost every character has something to say about last night's events, and what's happening in the prologue is directly related to what happened the night before.


Without spoiling too much, it is the night of the town's special day, the night of the ritual. It is also the night when Benedek, Nikolay and Viktoria arrive in town. The full game continues where the prologue ends, while the last night's events are part of the backstory that was never planned to be playable. But if we reach the stretch goal "Backstory DLC + Partial Voice Acting" we can make it a reality, in the form of a DLC.
The Backstory DLC would offer an additional 1 to 2 hours of gameplay time while playing with Viktoria, the mysterious character that is not even seen, but is often talked about, in the prologue. The DLC would be exclusively free for all the backers of this Kickstarter campaign. Each backer that pledged to the "Early Key to Heaven" (or "Key to Heaven") tier or to any of the higher priced tiers would get this DLC for free if the stretch goal is achieved.

Support the game on Kickstarter, 4 days left!

The project is funded, but the higher we get the better the overall experience will be. Voice acting would be great to have! Consider supporting it on Kickstarter, join nearly 1000 backers! https://www.kickstarter.com/projects/redmartyr/saint-kotar?ref=3av6hf

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The 11:00 PM CEST on Friday, July 17, deadline has passed. It was a goal were we had to achieve 100% in order to unlock all the remaining hidden locations in the game (so far, only 2 of them have been unlocked with the community stretch goals).

When we announced the goal on Thursday the project was funded 87%. At the time of writing this post we are at 94%. Even if we didn't get to 100%, an increase of 7% in two days is a great achievement. This is a result of a lot of new backers joining the project (we are now over 900 backers), but also of the many existing backers increasing their pledges. And not to forget those who have spread the word out about the campaign! Our backers were all incredible and we cannot ignore their efforts, they deserve to be rewarded:


Yes! Even if we didn't achieve the goal, we decided to reward the amazing support they've been giving us (and not only for the past two days) by unlocking all the remaining hidden locations in the game. This means that the game will have a total number of 7 hidden locations to be uncovered! Hidden locations are locations that offer an insight into the background story and lore of the town, a non-playable character to interact with, a special item that could help with the progress at certain points in the story, or sometimes even all of the above mentioned together. To learn more about these locations, read post update #4.

Let's continue rising and pushing forward

With 7 days to go until the end of the campaign we need only about 2000€ (about $2200) to fund this project! The sooner we achieve it, the quicker we'll be able to focus on the stretch goals that are waiting just around the corner.


Contribute to the success of the campaign, become a part of the project: https://www.kickstarter.com/projects/redmartyr/saint-kotar?ref=3av6hf

If we manage to have the project funded by 11:00 PM CEST on Friday, July 17, which is today, we will unlock all the remaining hidden locations in the full game Saint Kotar (so far, only 2 hidden locations have been unlocked). This special goal will replace all the remaining community stretch goals.

Hidden locations are locations that offer an insight into the background story and lore of the town, a non-playable character to interact with, a special item that could help with the progress at certain points in the story, or sometimes even all of the above mentioned together. To learn more about these locations, read post update #4 on Kickstarter.

A total of 884 backers have supported this project so far, pushing it so high to be 93% funded, with 7 days to go.
Let's try to get the remaining hidden locations unlocked by achieving 100% today. Support the project, get the word out about the campaign: https://www.kickstarter.com/projects/redmartyr/saint-kotar?ref=3av6hf

We have a surprise, an unexpected goal that if achieved will unlock all the remaining hidden locations that are currently tied to the community stretch goals. So far only two of the total number of se7en hidden locations have been unlocked.

Hidden locations are locations that offer an insight into the background story and lore of the town, a non-playable character to interact with, a special item that could help with the progress at certain points in the story, or sometimes even all of the above mentioned together. To learn more about these locations, read post update #4 on Kickstarter.

The goal is very simple: if we manage to have the project funded by 11 PM CEST on Friday, July 17, we will unlock all the remaining hidden locations in the game. This special goal will replace all the remaining community stretch goals.



Considering that right now we are 87% funded and that we have a trend of growing 3 to 5% each day, this goal is very achievable! It does need a stronger push than usual, but it's not impossible.
And hey, can you imagine? The game will have all the hidden locations and it will be funded! And then we can start looking at those sweet stretch goals. Oh, what a day, what a lovely day it would be! :)

Get the word out about this special goal and we'll do the same. Let's get it achieved and the project funded together!

Visit the Kickstarter here: https://www.kickstarter.com/projects/redmartyr/saint-kotar?ref=3av6hf

Great news: the Kickstarter team extended our campaign by 7 days!

They saw the potential of the project and the efforts put into the campaign, they've seen a great community of backers... and so they agreed to extend the campaign until Saturday, July 25.


In normal circumstances Kickstarter doesn't allow extensions, but the spread of COVID-19 has created uncertainty and stress for so many people, including developers and backers alike, that they decided to make exceptions. We believe the pandemic has played its part in slowing down this campaign.

The extension is great news that certainly helps, but we must keep growing to achieve the goal(s) in front of us. After we get the basic goal, there's the Console ports goal, then there are the voice acting goals... and many more that are still waiting to be uncovered. Exciting times ahead of us! :)

Interactive animated comic book and time limited discount!

The background story and lore of Saint Kotar span a long period of history, going as far back as Ancient era Europe. We’ve invested so much work into creating a unique story and world with a long history (relating it to real-life events, objects and people), which gives us the opportunity to tell several stories from different time periods, each connected to the present-day story of Saint Kotar.

One of these stories is Saint Kotar: The Sek’vra Book, an interactive animated comic book set in 15th century Europe during the onset of a dark age for this continent. The widespread panic that lead to hunts and extermination of heretics at the time was merely a consequence of something far more sinister. At the heart of this darkness was a predestined witch and her sacrifice to help fulfill an ominous prophecy.


This dark tale in The Sek'vra Book is connected to the present-day story of the game Saint Kotar and will be delivered in the form of an interactive animated comic book (its one page preview is seen in the video above) which is included in the ”Early Fear of Sights and Sounds” tier and all higher priced tiers. 

If you pledge to “Hands of Fate”, “Malleus Maleficarum” or “Pontifex Maximus” tier, among a wealth of other things, you will appear as a specific character in the same comic book. Visit the Kickstarter page and look out for these tiers, they are discounted but only for a limited time: https://www.kickstarter.com/projects/redmartyr/saint-kotar?ref=3av6hf

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We've received a few messages from potential backers asking us what do they get by pledging on Kickstarter. They were confused by the description "Digital copy of Saint Kotar for a special Kickstarter price" in the bulleted list of all tiers and the text "... plus the Saint Kotar key for a special Kickstarter price for..." in the "Key to Heaven" tier.

No one told us until now that this description was confusing, but now that some did we had to react to clear up any doubts.

By pledging to the tier/reward "Early Key to Heaven" (sold out) or "Key to Heaven" and every other higher priced tier/reward, you get the full game on release. You will not have to pay anything more later when the game comes out and you will get the full experience.

What the description "Digital copy of Saint Kotar for a special Kickstarter price" in the rewards means is that you are buying the full game now but at a discounted price in confront to the price that will be set on release in stores.

The Kickstarter system doesn't allow us to edit the description once the rewards have already been pledged to so we don't have a choice but to reach out to all of our followers and explain it this way.

Saint Kotar is now 80% funded! Consider supporting the game on Kickstarter: https://www.kickstarter.com/projects/redmartyr/saint-kotar?ref=3av6hf


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The Kickstarter project is going full force towards the goal, we are now 76% funded!



Yesterday, a backer bought the 5000€ tier "One of the Seven Disciples". That tier is limited to 7 backers, so if you want to visit the mountain region of Croatia, where the fictive town of Sveti Kotar is placed, you can still pledge to it and get a wealth of nice goodies as well as in-game objects dedicated only to you. The tier was designed to let you experience the atmosphere and see with your own eyes the mysteriously beautiful region that inspired the creation of the game's world.


Gorski kotar, Croatia. The mountain region where the game takes place.

We have added 4 new tiers that give the backers a possibility to become a non-playable character in Saint Kotar. One of them, the 1100€ tier "Head Worshipper" has already been sold out!



The backer that pledged to the tier "Head Worshipper", among other things, became the leader of a sinister cult in Saint Kotar.



By pledging to the tier "Bookworm" you become the bookstore owner, a furtive woman that knows so much and yet speaks so little about the town's dark secrets. We will design this non-playable character based on your look.




By pledging to the tier "Chief at the Edge of Hell" you become the chief of police, a respected and feared persona in this town tormented by agony and sorrow. We will design this non-playable character based on your look and your character will be voiced (if, at least, partial voice acting stretch  goal is achieved) by Happy Anderson, the American actor best known for  his role in the Netflix's tv show Mindhunter.



By pledging to the tier "Saintly Shepherd" you become the town's priest, a highly respected person and the only true leader of this strange community. We will design this non-playable character based on your look and your character will be voiced (if, at least, partial voice acting stretch goal is achieved) by Kellen Goff, the American actor best known for his roles in The Last of Us 2 and Five Nights at Freddy's.

Each of these 4 new tiers include a wealth of other physical and digital goodies as well. Take a look at all the tiers of this campaign here: https://www.kickstarter.com/projects/redmartyr/saint-kotar?ref=3av6hf


We are going full force with the community stretch goals as well. One of them has been achieved, and others are progressing fine as well!

Reminder: whenever we achieve one community stretch goal, there will be a new hidden location in the game waiting to be discovered. In total, there  are se7en hidden locations to be unlocked. You can learn more about them in the Kickstarter post update #4.



Saint Kotar is currently 70% funded on Kickstarter, with over 650 backers and 8 days to go. Earlier today a backer bought the 5000 € tier "One of the Seven Disciples". What a great start of the day that was!
We are now going full force towards the first goal! Jump on the train, contribute to the success of this project: https://www.kickstarter.com/projects/redmartyr/saint-kotar/


We also listen ad we care for the players. Based on the players' feedback a new update for the prologue was pushed yesterday. It includes:

- Simplified Chinese localization
- a bigger font size
- brightness slider in the menu
- minor updates and bug fixes

And, lastly, from the start of the Kickstarter campaign we had a few gameplay videos and trailers, but we didn't have a pitch video. Now it's here, showing and telling you all about the project and the team working on it. It's a nice pitch for a dark game, isn't it? :)

Let’s get that goal achieved on Kickstarter: https://www.kickstarter.com/projects/redmartyr/saint-kotar/

Saint Kotar is 56% funded with over 620 backers on Kickstarter!

We present you one of the tiers: Unknown Fate.

You get everything included in the tier Box of the Valley of the Shadow of Death, plus:

  • your own portrait on a missing person poster (in-game object found in the police station lobby and other prominent locations within the town)
  • a digital avatar of the same portrait for use on social networks and forums
  • your own case file in-game (found in the police station) containing your portrait, name, date of birth
  • a digital version of the case file in PDF format

Support the game, pledge on Kickstarter: https://www.kickstarter.com/projects/redmartyr/saint-kotar/

If you've played Saint Kotar: The Yellow Mask you already know there are a lot of things that happened the night before the start of the free prologue. Almost every character has something to say about last night's events, and what's happening in the prologue is directly related to what happened the night before.

Without spoiling too much, it is the night of the town's special day, the night of the ritual. It is also the night when Benedek, Nikolay and Viktoria arrive in town. The full game continues where the prologue ends, while the last night's events are part of the backstory that was never planned to be playable. But if we reach the stretch goal "Backstory DLC + Partial Voice Acting" on Kickstarter we can make it a reality, in the form of a DLC.

The Backstory DLC would offer an additional 1 to 2 hours of gameplay time while playing with Viktoria, the mysterious character that is not even seen, but is often talked about, in the prologue. The DLC would be exclusively free for all the backers of the Kickstarter campaign. Each backer that pledged to the "Early Key to Heaven" (or "Key to Heaven") tier and above would get this DLC for free. For other players, outside the Kickstarter, the DLC would be made available with a price on stores, sold separately from the full game.

In addition, this stretch goal would allow us to partially voice the characters in the full game. This means that they would be brought to life again with an amazing pool of talented actors, just like in the prologue, but with the difference of having only some lines voiced. If we reach the "Full Voice Acting + Dev Commentary" stretch goal, in that case everything would be voiced, exactly as it is in the prologue.


Visit the Saint Kotar Kickstarter campaign and consider backing the project: https://www.kickstarter.com/projects/redmartyr/saint-kotar/

Paintings exist to enrich our lives and preserve our memories. By pledging to the "Perpetuated Existence" tier on Kickstarter you get everything included in the tier "Box of the Valley of the Shadow of Death",  plus:

  • your own antique portrait in one of the many locations throughout Saint Kotar
  • a digital avatar of the same portrait for use on social networks and forums
  • your portrait appears along with your name and surname in the game credits
  • you get two extra digital game keys of Saint Kotar (three keys in total)
  • exclusive alpha and beta access to the full game Saint Kotar

Visit the Kickstarter campaign and find your reward to back the game: https://www.kickstarter.com/projects/redmartyr/saint-kotar/

Marko Tominić, the CEO of Red Martyr Entertainment and game director of Saint Kotar wrote an honest and open letter about the true story behind the project Saint Kotar.

He wrote it because he felt you deserve to know more how we got here (how we managed to develop the prologue), in order to better understand how serious we are about this project and what does it mean to us all.

You can read the letter in our latest Kickstarter update: https://www.kickstarter.com/projects/redmartyr/saint-kotar/posts/2884210

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Classic Horror mode is here

Have you watched our stream of the prologue on Facebook earlier today? It was our first ever! But not the last one, as we will stream again before the end of the campaign. If you hadn't have the time to watch it live, no problem, you can watch the recorded video here now: https://www.facebook.com/SaintKotar/videos/289929019031602/

As seen in the video, for the most part we played with the new "Classic Horror" mode! It's a mode that allows to play the prologue Saint Kotar: The Yellow Mask in the vein of the old horror movies and from now on you can try it yourself, just be sure to update the game before launching it.

Czech and Spanish (LA localization)


The new update that includes the "Classic Horror" mode was pushed an hour ago. It also contains, among some minor tweaks and bug fixes, localization into 2 new languages: the Czech and the Spanish - Latin America. Right on time to make your weekend better! :)

A serious push on Kickstarter is needed

At the time of writing this update, the project is 48% funded with 14 days to go. We need a push now, a serious push to get closer to the goal(s). We're working really hard to promote the project and the campaign, but with all the things going on right now it is very hard to be heard. It's like we're hitting a wall.

If you are a backer already, your pledge alone is a huge contribution to the project, and we're very thankful for that, but please also consider getting the word out. There are players who would love to support this project, we are sure about that. They just don't know it yet, they need to find out about the game first :)

Back Saint Kotar on Kickstarter: https://www.kickstarter.com/projects/redmartyr/saint-kotar/

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We are almost halfway through the Saint Kotar Kickstarter campaign, in every possible sense: 46% funded with 16 days to go. So we have decided to celebrate and gift all of our 500+ amazing backers by revealing some of the previously hidden stretch goals! 

Yes, as you can see in the infographic below, the console ports are very close to the base goal! This should be a great news as many have asked us about the consoles version.


More in detail:

  • Project funded: the game Saint Kotar gets developed and released in 12 months after the Kickstarter campaign ends.
  • Console ports: the game Saint Kotar is ported to Nintendo Switch, Playstation and Xbox platforms. Backers who pledged to Early Key to Heaven and Key to Heaven tiers and above choose for which platform they want the game key.
  • Backstory DLC + Partial VO: all backers get for free the Saint Kotar Backstory DLC that gives the chance to play the events that happened the night before the events in the prologue, in the shoes of Viktoria. In addition, the game gets partial voice acting.
  • Full VO + Dev Commentary: the game Saint Kotar gets full voice acting and the developers commentary throughout the whole game (switched on or off by choice).

More stretch goals will be revealed as the visible ones get achieved.

The full game Saint Kotar will have up to 20 hours of gameplay time and over 70 explorable locations, created with care and improved in every segment upon the already available prologue Saint Kotar: The Yellow Mask.

Back the project, make Saint Kotar become a reality: https://www.kickstarter.com/projects/redmartyr/saint-kotar/

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"Eyes and Ears of the Asylum" - a Kickstarter exclusive tier, limited to 1 backer.

The tier, among other things, gives you the right to appear in the game as the asylum's watchman, a mysterious and frightening person that keeps the unwanted visitors on the outside.



We are 45% funded with nearly 500 backers and 17 days to go. Back us now on Kickstarter: https://www.kickstarter.com/projects/redmartyr/saint-kotar/

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Do you like (or miss) the old, classic horror movies such as The Omen (1972), Psycho (arguably a horror, but ok), Eraserhead, Nosferatu... and so on? You like that old black & white style of the old movies? Well, this Friday you might want to consider playing, or re-playing, Saint Kotar: The Yellow Mask with a new mode which we named, obviously, the "Classic Horror mode".


It's not just a "filter" to make the screen black & white but also a set of tweaks on the visual effects to make the game look genuinely like the old creepy horror movies. To turn on this mode you'll just have to turn it on in the options section of the main menu.

The scheduled update on Friday will not only bring the "Classic Horror mode" but also the Czech and Spanish (America Latin) localization.


And, last but not least, the update will bring some minor tweaks and fixes to the game itself. We never stopped working on the prologue and will continue to do so until we fully switch to the development of the full game. But, to continue with this project, we need the success of the Kickstarter campaign. If you want to contribute to that success, visit the campaign's page and back the project: https://www.kickstarter.com/projects/redmartyr/saint-kotar/

So far we've been backed by nearly 500 backers and the project is currently 44% funded, with 18 days to go. It's worth to mention that one of the backers bought the tier "Death Whisperer", priced at 2.000 €, which will make him appear in the full game as the town's only pathologist-coroner.

Thank you for all the great feedback and support. Get the word out about the prologue and the campaign, we are louder together!


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Saint Kotar: The Yellow Mask is a free prologue of the full game Saint Kotar. It follows the mysterious events that precede a macabre series of murders, allegedly related to devil worship and witchcraft.

You play with two fascinating characters, Benedek Dohnany and Nikolay Kalyakin, to unravel a captivating and branching story set in the small rural town of Sveti Kotar.

Your actions and words affect the storylines you experience and the characters you meet in this dark place tormented by agony and sorrow.

The prologue offers 2 to 3 hours of gameplay time, it is fully voiced by professional voice actors and localized into multiple languages.

Visit the itch.io store page to play the prologue for free: https://redmartyrentertainment.itch.io/saint-kotar-the-yellow-mask

Saint Kotar is LIVE NOW on Kickstarter. Please, consider supporting the project, if you dare to fear: https://www.kickstarter.com/projects/redmartyr/saint-kotar/