Okay, thanks for the bug report :)
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Okay, so it looks like the browser build error was probably caused by unity's webgl implementation. It should be fixed by clearing your browser cache or trying a different browser. I also uploaded a new browser build with a minimal template, maybe it'll work?
As for the downloadable, that is a bit more confusing. There's no reason for it not to work. I've uploaded a new build with some slightly tweaked settings, but it's pretty hard to debug when it doesn't happen on my end.
Hope it works :).
Wow, thanks for playing! I can't believe you can just wait, while letting the demands fluctuate like that. I guess that's what happens when you don't playtest... Super interesting to see :)!
The aesthetic of the game is super interesting and fit well with the music. The gameplay was almost awesome, but the shoot on release thing kinda ruined it a bit. I never used the shield, so I think binding the shield button to shoot instead, would've been better. Anyway, great entry :)!
Awesome game, made good use of the buttons. All the main gameplay was extremely satisfying. Blood effects and coins being vacuumed up, so good. The upgrade menu was a little annoying though, why do you buy with RMB? Are you a blender-guy? JK, great game :).
I couldve definitely added sound/music, but it was sorta late and I had school... excuses excuses. Also I am in the extremely early stages of making a game with this concept, so I'm glad I got your support on that!
Thank you so much for the comment! I'm really looking forward to that video now :).
Wow, that was pretty awesome. It's quite hard to critize however, so I'm just gonna list a few good/bad things.
The graphics were really nice. I know it's just xkcd-style, but it looked very pretty. The mood and ambience was really good.
I loved the music as its own entity, but I did feel like it was just a bit out of place in the game.
The simplistic controls were very fitting (more complexity wouldn't have worked), buut it did feel just a tad too slow and linear. Also I think it would work better if the barrel moved by itself after the whirlpool, but that's just my opinion.
It's really cool that you made a "deep" and more meaningful game, when it's so easy to just make something funny or action-packed. I hope you do more of that :).
TLDR: Overall I really liked the game and can definitely recommend it (it only takes a couple minutes for gods sake!)
hhaha yeaah. You pretty much hit all the key issues I wanted to fix with the post jam version (+ add a boss fight), it really sucks when you run out of time and cant do everything but hey thats the point right. Thank you for your feedback, it was helpful and I'll be taking it into account when creating the postjam game!