Awesome! Thank you for posting this.
Ray Otus
Creator of
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The license is CC-BY-NC-SA. So you can share it (and derivatives of it) - with credit - for non-commercial (can't sell it) - under the same license. As long as you follow those rules you can do whatever you like. I have funny feelings about bringing in rules from another Tolkien inspired game. I'm still sorting that out. I requested access to your doc and will probably have a clearer mind once I read it. But again, the license allows you to do stuff, regardless of what I think. :)
Did I mention that Shawn Medero made a VERY COOL online version of the Oracle - click and get your answers. https://shawn.medero.net/the-oracle
Reviewed it on my podcast. Spoiler: I loved it: https://anchor.fm/plundergrounds/episodes/347-Fronds-of-Benevolence-e1po6fm
https://www.patreon.com/posts/69746119?pr=true Patreon post. There was one little thing you got incorrect about the rules in play, but it didn't matter all that much -- see the post. I enjoyed watching you play. Especially when you spent several Fate points and still failed. It was fun seeing you get excited about the fiction.
BTW, I occasionally think about a new version of this game. I wouldn't change it much. I would likely add a stack of poker chips to represent "level" and introduce stunts - which would be sorcerous things you have done in the fiction before and for which you are automatically an expert. The levels would start at 3 and increase by 1, up to a max of 10 or 12. Each level would represent one "hurt" you could take before going out of action (not hit points at all, but rather fictional conditions representing harm).
I do. I get notifications anyway. :) I don't really have any strong thoughts on solo play in general, but for insights I guess you have to - from the character's standpoint - think about what it would be useful to know. Then ask the question. Then maybe roll a d6. On a 1-3 you find out something that isn't particularly useful or good/bad. On a 4-5 you find out something useful, but it complicates the situation. On a 6 it's useful and makes everything easier. Example: You are fighting a creature and can't seem to hurt it. You get an insight though. On a 1-3 you might learn that it is a creature from a cold climate. On a 4-5 you might learn that it's hide is impervious to mundane weapons. On a 6 you might learn that it has an instinctual fear of fire. Remix the odds as they seem good to you. :)
I’m just now catching up to your messages. A Russian translation is super cool. Do you still need some kind of raw text file? I’m guessing not. The original is an accordion fold in four columns. Fold it back and forth and at the end fold it over once in the horizontal axis to get the cover on one side and char sheet in the back. Perhaps not an ideal format.
New translation! Clemens Meier has this to say about his effort in converting the doc. "I stayed with your accordion fold layout, but since translation into German blows up the text by about 25%, I've had to reduce the font size a bit and switch around parts of enumerations where I thought I could get away with it to make it fit the line breaks better. Then I put it on A3 paper (11.7×16.5 inches) and I think it looks fine."
NM. Found it. I bought it at Rooks Press. https://www.rookspress.com/products/hex-drive