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Hmm, I'm using a 2013 MBP with intel graphics. Never had any trouble with any Godot games in the past. Understand your commitment to quality and not shipping it under those conditions. If you want, I'd still be happy to test it out on my machine and let you know if I experience the same issue, just let me know.
I can't imagine why you wouldn't export this to Mac if you made this in Godot. Is it because you don't have a way to test it? If you port to Mac I can playtest for you.
Either way, please export a Mac version, I'd love to play this game.
Hey There, Please indicate what OS the downloadable files are for. You can do this by going to the game page, Edit Game and clicking the OS icons under Uploads. Thanks!
Game looks great! Unfortunately, I'm a Mac user. :(
Love the sprite work and the mechanics are great. I personally really appreciate the lack of combat. Of course that means the exploration needs to be ramped way up and maybe add some puzzles and whatnot. Great first level, looking forward to seeing where you take it.
Hey, glad you at least got to the end. You know it's funny, under the UI input settings in godot, it says d-pad controls added. But my d-pad only controller wouldn't work until I added the joystick input, weird. I added both so that issue is fixed now.
Yeah I plan on doubling or tripling the size of the world, maybe adding a few more diverse areas and all around polishing it up and adding a little story. I'll send you a link when the final version is complete.