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Hyperlink Your Heart

A member registered Aug 30, 2015 · View creator page →

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There's now also a timelapse of the creation of this animation:

Sorry it's a bit jumpy, I made this before I learned not to hop around so much - though it would have been unavoidable for certain parts anyway...

Well, that world record will remain unbroken by me I think... Great game though!

Those extra levels are really good and challenging, they really round things out.  And the ending is better than GoT.

I made this music video for a friend of mine a while back, but I've only been able to release it today

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I made a game last weekend for Ludum Dare called "People Poker", about giant aliens using humans as chips in a poker game. Here's a timelapse I put together of creating the art for it:

You can play the game itself here if you want to see it in action, though there is a bit of gameplay footage at the end of the video:


Thanks Eleanor :)

Fun stuff! I love the concept and the art is really gorgeous

Great tunes! Thanks for the offer of doing the music for this game, but there is already somebody working on it. Maybe we can work together on a different game in the future though!

I've uploaded a 64-bit build now if you want to try that, I think it will work for you. Sorry about the inconvenience - I hope the game is worth the wait!

I think I've figured it out - I think it is because 32 bit applications are not supported by default in Elementary. It's probably the same in Ubuntu but I think I added all the 32-bit libraries because I needed them for something, so that is why it is working for me.

I will try to do a 64-bit build for you and hopefully that will work!

It could be I suppose, I don't know how Elementary differs from Ubuntu. It's interesting that the itch app also has the same problem, and it does hint at a problem at the OS level. My googling turned up a thread about somebody trying to run another application on Elementary and having the same problem, even though the files were definitely there in that case as well:

Unfortunately that was unresolved, and I haven't seen anything else that might explain what's going on. I will see if I can install Elementary in a virtual machine and reproduce the problem.

I assume you have not had this issue with other games?

Are both the files from the zip archive present in that directory? There should be a .pck file as well as the .x86 file.

However, the message you're getting is more like the .x86 file is not actually there. For example for me (on Ubuntu) I get the English equivalent of that message if I remove the .x86 file:

bash: ./Guerrilla Gardening 0.5.x86: No such file or directory

But if the .pck file is missing I get:

Error: Could not load game path '.'.

All I can suggest right now is to try unzipping the archive again and make sure both files are present.

Oh no! I will take a look and see if I can figure out why that might be...

Thanks, feel free to use it as a background if you want to!

I just recently started streaming my pixel art and gamedev process on twitch.

I don't have any fixed schedule at this point, it's just whenever I get a chance to do some art. Community » Creativity & Art » 2D Art · Created a new topic Void

I did this for a zine my friend is putting together.

Fun, very more-ish!

I guess you can disqualify any entries that don't follow your rules, but I don't think that a requirement to release your source code to comply with the rules of a jam would legally compel you to do so. A requirement to allow your content to be hosted on some site would seem to me to be a different prospect altogether - are you asking people to sign over distribution rights for their game to you in perpetuity? That kind of stuff is usually spelled out in more detail (e.g. the terms), and if you're expecting to hold people to a contract based on them entering your jam, you should probably do the same.


Not game related, just art for art's sake. Prints available here:

Great art, music, and an intriguing world. The cat characters are great fun :)

ah no, chiptune would be all wrong. I think it needs some nice chilled out ambient or something.

Wow, that's compelling. I got all but one, and I appreciated the ability to skip it! Great gameplay and colour choices - it's very rewarding when the pattern suddenly goes white! All it needs is some nice calm music and a sound for when you get the pattern synchronised. Maybe that is not important for this jam, but I am just a passer by so I feel like I can say it :P

That's a really great arcade experience. The sound and graphical effects enhance it a lot, but the gameplay stands pretty well on its own. The burst powerup was very satisfying, but it could have used a wider variety of powerups and weapons I think. 

I might have liked independent movement and aiming controls - I tried the desktop version with an XBox 360 controller to see if that was how it was implemented, but it did not work at all. The desktop (MacOS) version also ran really poorly for me - not sure what that is about as the web version was just fine.

Overall a very juicy and fun game

Thanks Paul, glad you enjoyed! And yes I'm fine, but thanks for asking :)

Thanks for playing!

I could definitely do with some wage boosting solitaire on the side!

Thanks, I appreciate that!

Thanks for playing, great video!

Merci beaucoup!

Congratulations, this is now canon.

Oh, peertube! Here's my peertube account if you're interested, just one video so far because I had to move from an instance with a really small upload limit:

Thanks for playing!

What do you think happens to him?

This game is my favourite entry that I have played so far in the Alakajam game jam. It is about trying to slack off at work by playing solitaire, while also not letting your mindless paperwork get on top of you. Also for some reason the better you are at solitaire, the more you get paid. I think it really captures the mood of doing a boring office job well, without being boring itself!

Maybe offworld? I would be interested in more answers to this question as well because I have lots of ideas for short narrative games. By way of research I went looking for press coverage of one of Angela He's games, You Left Me, which was on the front page here for a long time, so I thought it might have had some coverage. All I found was an article in PC Gamer, so maybe you shouldn't rule anything out. On the other hand, it seems likely to me that there are sites out there focusing on these types of games.

That seems to be the consensus alright! Thanks for checking it out anyway :)

I can't believe you made me wait five minutes, that's a ballsy move. Though it actually wasn't hard to do with such amazing art to look at... Looking forward to more!

Using images as section headers is cool, but yours might be nicer if they weren't blocks of wall. Like maybe you could do pieces of wood bookended by those torches or something?

The wall pattern is cool as a background though, I like that.

I grabbed that bottom key, thanks, I will check it out later - looks really interesting!