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Hyperlink Your Heart

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A member registered Aug 30, 2015 · View creator page β†’

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Ed in the Shed is a short zombie/girlfriend relationship management game based on the [SPOILERS] final scene of "Shaun of the Dead". I put it together over 10 days for Movie Jam, and changed a few names and details to comply with the rules of that jam.

The goal of the game is to keep both your girlfriend and your best friend, zombie Ed, happy by spending time with them and feeding them the things they like (tea for your girlfriend and meat for Ed).

You can play it here (Windows and MacOS): https://randomhuman.itch.io/ed-in-the-shed


Art timelapse:

That background art is really quite stunning. I enjoyed fiddling around in the menus quite a lot even though I kept getting confused. I didn't manage to improve on the original iconic tune, of course! Well done.

Tough to get the hang of but once you get into it it is really cool. I can see this being a really satisfying teamwork experience, but unfortunately I have only been able to play solo so far. It also looks and sounds great, I love the simplicity of the 3D and the colours.

Wow, thanks so much! Great video!

Congratulations on your first game jam entry! Learning and putting something out there is what it's all about, and I hope you stick with it. If I might offer a criticism of the game in its current state it is that the turning is not really sharp enough to feel like you can get where you want to go. Taxi looks cool though!

I'm not really sure how to win this tbh... The Delorean looks cool though - maybe shakes around a bit much.

Cool premise, and the movement mechanic is very unique and interesting.

Fun, but with a few problems, most of which have been covered by other commenters. To those I would add that the play area is a bit of a strange shape - I would maybe not have stuck to the movie so religiously on that, because if you get cornered with your lawnmower stalled you do not have a lot of options, and your health goes down very rapidly. Maybe a non-lethal melee attack or something to keep them at bay would be another way to solve that issue.

Anyway, with a few tweaks and a bit more juice I think this could be quite an addictive game.

Ha ha, really  good and funny! A bit more variety in the success newspaper reports would be welcome, but it is a really cool premise and very addictive!

Thank you very much! It is only supposed to get harder after you win and opt to try again, but the feedback I've had is that the difference in difficulty for the second attempt is not appreciable...

Thank you!

Oh boy, that's intense! I found myself getting stuck on things a bit, jumps are a bit too tight and things like that, but other than that this game is really fun, and superbly atmospheric.

Well that's surprisingly compelling for such simple gameplay! The music and art really give it a lot of drama. My highest score was 13. Well done!

Funny stuff, I love it! I'm amazed that you were able to put together multiple mini games with this level of polish. Multi-monitor snake is hard.

Thanks very much :)

Cool idea! Needs sound though. Busting up a sternum kind of lacks impact when there is no audio feedback. The two cameras were definitely a nice touch though.

So creative to turn the boulder into a character! The way it controls really makes it feel weighty, and I liked the degree of finesse required to hit things. I ended up hitting John by accident though, I think he may actually have run into the back of me!

Looks and sounds great! I like the depth of the aiming reticile in particular - but it is still a bit hard to aim because it is hard to turn in small increments. Flying around feels pretty fluid though.

The enemy hitboxes seemed a little bit too small, but other than that this is a great entry, very innovative, and I love the chunky cubey graphics.

The Star Destroyer feels a bit unthreatening, but this is a fun game nonetheless.

Very atmospheric, due to both the art and the music - it really captures the aesthetic of the movie well, and I sure did like that movie's aesthetic!

I'm not really sure if I was supposed to be getting something specific from the holographic scenes or if they were just for flavour. I liked the look of them and the glitchyness, and the suggestion of activity that they created - the bust in the tunnel was probably the easiest to read.

I had a bit of a problem the first time I played - the lift in the casino didn't trigger, and then I found the switch and that didn't trigger, so I wasn't even sure it was a thing at all. Somebody mentioned a switch in the comments so I figured I had missed something in the casino and tried again, and this time I got the message and was able to finish the game. Just a minor hiccup anyway.

Overall, a really great mood-piece.

Ok, no worries, I can probably borrow a Windows PC for a while to try it out!

This is great, that time mechanic really captures the feeling of bullet-time from the movie!

Thank you so much! It was my first time really using smears in animation, so I'm glad to hear that they worked out ok!

Thank you :)

Any chance of a Mac or web build?

Hmm, seems to be something wrong with it, the zip archive is only 22 bytes in size and won't decompress...

Cool, thanks, I look forward to playing it!

It's unfortunate that there are no consequences to being hit by the enemies, i think this could have been really great if there were, because the driving feels really fast paced and it looks really good.

Ehhh.... I tried it again without making any changes and it worked fine! I got one of the eyes to light up!

MacOS 10.13.2 (High Sierra). It's an Irish keyboard, so it is still QWERTY and all that, but I could switch to a different layout and try again if you think that would help?

Thanks very much :)

I really liked it. Gameplay is simple, but the way things are obscured by the storm makes it challenging and interesting, and the audio is very effective at making it feel gruelling. Nicely done!

As Tom, almost every key just plays C# for me, except P, [, ] and ; I think it was. All the notes worked as Robert. As such, I couldn't really play the call and response mode. Fun idea though, and I really liked the cutout animations.

Yeah, some sort of highlights for the interactable items was definitely on my todo list, but, y'know, time...

Thanks for playing!

OOoh, looks great... any chance of a Mac or web build?

That intro is really great. So festive! Overall a great concept well executed.

Nice, feels just like the scene in the movie! As somebody else said I would like to be able to move when attacking - maybe even a lunging attack. Also could use some sound effects. Still, it's a really fun game, and that title screen is super stylish and arcadey!

Great game. I especially like the music, sort of haunting and mysterious. But the gameplay is great as well, with a very well tied together map.

itch.io Community » Game Development · Created a new topic Charge!



Charge! is an endless runner about a viking charging through foreign lands and slaughtering the inhabitants. It is an updated version/port of a jam game I developed a few years ago (Ludum Dare 34, with the theme "two button controls"), and I hope incorporating everything I've learned since then! But the main reason I remade it now is because I wanted to learn pico8.

Hope you enjoy!

https://randomhuman.itch.io/charge-pico-8