Fun little game with a lot of potential, some mechanics are fun and hope to try them ironed out post-jam!
Raguth Wolf
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The visuals were good, the audio was nice, theme was consistent and had some interesting approaches. The vertical lasers(going up and down through the walkways) had a bit of a hard to gauge hitbox after it finished it's sweep, and it was a bit hard to fight the monsters as you had to run from them, and turn to fire at a narrow hitbox. Walkways were also a bit overly long, which slowed pacing.
Cool idea, here's my take on it so far:
Pros: Neat Graphical Style, good Mechanics, not very buggy at all.
Cons: The 'Next level' moving is painfully slow, and the load/unloading of dirt should move a little faster.
Musically, mixed feelings. Like the general style of what you were doing, but the 'digu digu' should maybe on some actual instrument. Other than that, very nice prototype!
Time: 13.7
Deaths: 129
Noticed deaths don't reset on restart, which is the only real bug I think I've found during my play through.
Like the use of death counter, timer, and that thicker terrain you can't teleport through. I'd recommend maybe making the level 3 jump a bit easier, or maybe giving players more portals on lower difficulties if you ever make this into a release. I really enjoyed the last 2 levels, portals felt pretty smooth throughout.
The instructions would've made things smoother, but after a bit I figured it out.
Basic Guide:
Buildings only build when you have an idle unit, and it places on top of said idle unit.
Yellow/Pink units make babies, and only when the happiness pixels are showing.
Overall fun basis, would like to see it expand into something bigger in the future. :D