I think maybe between 15-30 minutes. I can't recall exactly and I don't know if I even finished it. Hope that helps though!
Robert Doman
Creator of
Recent community posts
Unfortunately there are some issues when migrating a project to GB Studio 3, so not at the moment.
I would prefer to work on an updated version that uses GB Studio 3's new sprite features, and make an even better fighting system.
You can download the Game Boy ROM right now though and use it on an Analogue Pocket if you have a flash cart like an Everdrive!
This is a really great game so far, well done! My high score is 2800!
Good things that stood out to me:
Awesome background, reminded me of Game Boy Advanced games, the sprite work is great, the bombs in the later levels really add to the challenge!
Things I didn't understand:
When I first started playing I wondered if the bubbles hurt you. I just avoided them by staying at the bottom of the screen, this also made it easier to catch things.
When the first stage ended, the sound seemed like I was on a heart monitor so I thought I died.
The amount of points starfish give you seems very small, I get more points for just completing a stage, meaning I might as well not collect them!
Things I would suggest changing:
The music feels very off, random high notes and no real volume fades and adjustments, but the overall progression and feeling was good.
Changing backgrounds or a story, a reason to keep playing. Like in Nemo how the scenery keeps changing and they have an end goal in sight, it would be nice to see the background change between levels and some motivation for the player to keep going.
This page, remember to add the controls so people not familiar with GB Studio will know how to play! The title art is also a bit rough and the background image could scroll with the screen if it was the correct size.
Overall the game is great! I got to level 9 and it is definitely more difficult! I can see this being a real physical game in the future, awesome job! Very re-playable!