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Pure Gameplay

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A member registered Jul 11, 2016

Recent community posts

(1 edit)

Time for part two!


EDIT: And part 3

gotta get my hands on this pack too!

the humor. it is so good.

Still very nice

Back to the secret end video - reworked

pretty coo

interesting

weridish

gets quite hard towards the end!

weird/cool

Some gameplay!


Quite a lot of gameplay in this one!


Even though this happened: the dialog it's just right, not too long, not too hobgoblin!

this game is great. such good voiceacting

nice graphics

Cool but breaks in the tutorial (rightclick does nothing)

Walkthrough

Some gameplay

Basics from an old version

some gameplay

Some gameplay

Weirdest motivation to do your homework yet

Delicious game

first gameplay!

looking promising albeit a bit buggy

Romantic-47

found some gameplay

found some gameplay

Found some gameplay!

great art!

ep2

unimaginable

cute

Final piece

(2 edits)

regular.

Note: game starts with this:  


the log:


11:46:42 AM.199 : kmyIO::FS::initialize()->ENTER
11:46:42 AM.200 : EXIT->kmyIO::FS::initialize()
11:46:42 AM.200 : kmyBase::LogPost::initiaize()->ENTER
11:46:42 AM.200 : EXIT->kmyBase::LogPost::initiaize()
11:46:42 AM.200 : kmyBase::PerformanceMeter::initialize()->ENTER
11:46:42 AM.200 : EXIT->kmyBase::PerformanceMeter::initialize()
11:46:42 AM.200 : kmyBase::ResourceServer::initialize()->ENTER
11:46:42 AM.200 : EXIT->kmyBase::ResourceServer::initialize()
11:46:42 AM.200 : kmyPlatform::Platform::initialize()->ENTER
11:46:42 AM.201 : EXIT->kmyPlatform::Platform::initialize()
11:46:42 AM.201 : kmyPlugin::PluginMgr::initialize()->ENTER
11:46:42 AM.201 : EXIT->kmyPlugin::PluginMgr::initialize()
11:46:42 AM.201 : kmyBase::Task::sysInitialize()->ENTER
11:46:42 AM.201 : EXIT->kmyBase::Task::sysInitialize()
11:46:42 AM.201 : kmyIO::IME::initialize()->ENTER
11:46:42 AM.201 : EXIT->kmyIO::IME::initialize()
11:46:42 AM.201 : kmyBase::Job::initialize()->ENTER
11:46:42 AM.201 : EXIT->kmyBase::Job::initialize()
11:46:42 AM.201 : kmyIO::Peripheral::initialize()->ENTER
11:46:42 AM.202 : EXIT->kmyIO::Peripheral::initialize()
11:46:42 AM.202 : MANAGED VRAMSIZE SET TO 67108864bytes
11:46:42 AM.202 : kmyGfx::Vram::initialize( s_vramsize )->ENTER
11:46:42 AM.202 : EXIT->kmyGfx::Vram::initialize( s_vramsize )
11:46:42 AM.202 : kmyGfx::Mram::initialize( s_mramsize )->ENTER
11:46:42 AM.202 : EXIT->kmyGfx::Mram::initialize( s_mramsize )
11:46:42 AM.202 : kmyGfx::Texture::initialize()->ENTER
11:46:42 AM.202 : EXIT->kmyGfx::Texture::initialize()
11:46:42 AM.202 : kmyGfx::ShaderCompiler::initialize()->ENTER
11:46:42 AM.202 : CGInitialize step 6
11:46:42 AM.202 : Gen Internal Shader... transform.cgh
11:46:42 AM.202 : Gen Internal Shader Step 1
11:46:42 AM.202 : Gen Internal Shader Step 2
11:46:42 AM.202 : Gen Internal Shader Step 3
11:46:42 AM.202 : Gen Internal Shader Step 4
11:46:42 AM.202 : Gen Internal Shader Step 5
11:46:42 AM.202 : Gen Internal Shader Step 6
11:46:42 AM.202 : Gen Internal Shader... fplight.cgh
11:46:42 AM.202 : Gen Internal Shader Step 1
11:46:42 AM.202 : Gen Internal Shader Step 2
11:46:42 AM.202 : Gen Internal Shader Step 3
11:46:42 AM.202 : Gen Internal Shader Step 4
11:46:42 AM.202 : Gen Internal Shader Step 5
11:46:42 AM.202 : Gen Internal Shader Step 6
11:46:42 AM.202 : Gen Internal Shader... v2_common.cgh
11:46:42 AM.202 : Gen Internal Shader Step 1
11:46:42 AM.202 : Gen Internal Shader Step 2
11:46:42 AM.202 : Gen Internal Shader Step 3
11:46:42 AM.202 : Gen Internal Shader Step 4
11:46:42 AM.202 : Gen Internal Shader Step 5
11:46:42 AM.202 : Gen Internal Shader Step 6
11:46:42 AM.202 : Gen Internal Shader... v2_fpcommon.cgh
11:46:42 AM.202 : Gen Internal Shader Step 1
11:46:42 AM.202 : Gen Internal Shader Step 2
11:46:42 AM.202 : Gen Internal Shader Step 3
11:46:42 AM.202 : Gen Internal Shader Step 4
11:46:42 AM.202 : Gen Internal Shader Step 5
11:46:42 AM.202 : Gen Internal Shader Step 6
11:46:42 AM.202 : Gen Internal Shader... v2_vpcommon.cgh
11:46:42 AM.202 : Gen Internal Shader Step 1
11:46:42 AM.202 : Gen Internal Shader Step 2
11:46:42 AM.202 : Gen Internal Shader Step 3
11:46:42 AM.202 : Gen Internal Shader Step 4
11:46:42 AM.202 : Gen Internal Shader Step 5
11:46:42 AM.202 : Gen Internal Shader Step 6
11:46:42 AM.202 : EXIT->kmyGfx::ShaderCompiler::initialize()
11:46:42 AM.202 : kmyGfx::ShaderProgram::initialize()->ENTER
11:46:42 AM.202 : EXIT->kmyGfx::ShaderProgram::initialize()
11:46:42 AM.202 : kmySound::SoundSystem::initialize()->ENTER
11:46:42 AM.250 : EXIT->kmySound::SoundSystem::initialize()
11:46:42 AM.250 : kmyGfx::Font::initialize()->ENTER
11:46:42 AM.250 : EXIT->kmyGfx::Font::initialize()
11:46:42 AM.250 : kmyIO::CameraDevice::initialize()->ENTER
11:46:42 AM.250 : EXIT->kmyIO::CameraDevice::initialize()
11:46:42 AM.250 : kmyGfx::Viewport::initialize(s_vtxbufsize, s_cmdsize)->ENTER
11:46:42 AM.253 : EXIT->kmyGfx::Viewport::initialize(s_vtxbufsize, s_cmdsize)
11:46:42 AM.445 : SndError Occered. ..\..\src\snd\Sound.cpp(377)
11:47:20 AM.433 : vp matrix name is... texcoord0
11:47:20 AM.433 : 2d texture name is...DifMap id 
11:47:20 AM.433 : fp color name is...color0
11:47:20 AM.434 : ShaderUniforms:vp 16 fp 4
11:47:20 AM.434 : fp color name is...color0
11:47:20 AM.435 : ShaderUniforms:vp 0 fp 4
11:47:20 AM.436 : Opening C:\Users\JustGameplay\AppData\Local\Temp\sgb_engine_tmp\samples\common\shd/legacy_tex_vcolor.cg GLSL
11:47:20 AM.437 : compile glsl C:\Users\JustGameplay\AppData\Local\Temp\sgb_engine_tmp\samples\common\shd/legacy_tex.cg
11:47:20 AM.549 : vp matrix name is... texcoord0
11:47:20 AM.549 : fp color name is...color0
11:47:20 AM.549 : fp color name is...fogcolor
11:47:20 AM.549 : fp value name is...fognear 
11:47:20 AM.549 : fp value name is...fogfar 
11:47:20 AM.549 : 2d texture name is...DifMap id 
11:47:20 AM.549 : 2d texture name is...MaskMap id 
11:47:20 AM.550 : ShaderUniforms:vp 16 fp 10
11:47:20 AM.550 : vp matrix name is... texcoord0
11:47:20 AM.550 : fp color name is...color0
11:47:20 AM.550 : fp color name is...fogcolor
11:47:20 AM.550 : fp value name is...fognear 
11:47:20 AM.550 : fp value name is...fogfar 
11:47:20 AM.550 : 2d texture name is...DifMap id 
11:47:20 AM.551 : ShaderUniforms:vp 16 fp 10
11:47:20 AM.588 : Opening C:\Users\JustGameplay\AppData\Local\Temp\sgb_engine_tmp\samples\common\shd/legacy_notex_vcolor.cg GLSL
11:47:20 AM.589 : compile glsl C:\Users\JustGameplay\AppData\Local\Temp\sgb_engine_tmp\samples\common\shd/legacy_notex.cg
11:47:33 AM.458 : KMY MAIN LOOP BREAK BY NO TASK.

I don't think the game is supposed to look like this

from https://outbreakgames.itch.io/snow-daze-special-edition

Check out meeting the first sis