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pseudobee

3
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A member registered May 03, 2020

Recent community posts

Thank you for the offer, but I didn't want to sound like I felt like I wasted my time/money! It was a cool experience and inspiring in how it made me think about different ways one could go about hacking it :).  Already followed you on twitter some time back and I'm pretty sure I'll grab some of your other games at some point.

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We (played as 2 players) found the game PDF really beautiful and the descriptions for specific clues well written, but our experience with the game was sort of lacking. Apart from drawing from the tower and the final guess there is nothing 'game-y' to do - you just randomly select paragraphs to read and then who is the killer and whether you find the killer is also entirely random. There are no decisions for the players to take. One simple thing that could improve this issue could be allowing the player to choose whoever they want to investigate (which suit to draw from) - so that there's at least a small aspect of 'strategy' in whether you want to focus on someone thoroughly to exclude them or spread out in your efforts. 

Overall - cool idea and great packaging but left us hungry for more substance.

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I loved the introduction of communities into this one, the idea for the rivalries is also really neat. But one thing that I thought could be expanded upon is the static nature of Seat of Power calculations - the alliances and rivalries don't really matter in the context of who ends up holding most sway in the city, it's totally random, which to me makes the whole concept less exciting. I had an idea about using the rivals created through Face cards as a mechanism allowing to take away a few power points of another player, naturally leading to more rivalries for the most currently "powerful" factions. One could also add an always present pssobility to create an ally when drawing a Non-Face card, and mechanically having it cause another player to also gain slightly less power points. I think this could be a very simple way to expand on the lightly competitive nature of the game, and create more lively entaglements between the players. I'm excited to give it a shot, thanks for the game and the inspiration.