Congrats on the score. Well deserved!
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Really lovely polish on the art, and it sounds and feels amazing. I think the difficulty curve could do with being a little more forgiving perhaps though. Maybe i just suck but i got stuck on level 3 and didn't really understand how to progress past the bottom right corner.
Really amazing for 48 hours though
Absolutely phenomenal, feels exceptionally good to play with gorgeous 'juice' 10/10 thematically interesting and consistent, this one I will probably be playing for a while (seriously if you add a little more to this you could release it on mobile no problem)
(also thanks for the art of our game, i showed the rest of the devs and they very happy because of it)
Hey, thanks for commenting. Fair cop, I checked and we are indeed doing this, but why would that cause input loss? My (very limited) understanding is that fixed update just runs more often if your machine is struggling, so that physics objects can't lag though each other - but that input is updated once per frame before this, and Input.getkey() just reads stored values from the last input update? But won't that always be up-to-date because fixedUpdate runs after update (and then might run more times?), or do i not properly understand this?
I did notice a few times when jump didn't trigger but I always chalked it up to the player's bounce making our floor detection think it was in-air. Had planned to implement some coyote time... but game jams eh
Huge thanks for your comment though, means a lot that you took time to help :-)
Blown away, this is by far the best game iv'e played so far. The amazing feel of that grapple attack alone would have been worth 5 stars, and the adorable homemade sound effects add so much charm and are hilarious. You can tell a lot of time was spent on game-feel, this one is polished to a mirror shine - well done times three!
Absolutely beautiful game, loved just being able to walk through the snow and paint with my footprints. For a game with the same idea as ours (only one colour visible at one time) it's fun to see such different execution.
liked this a lot, i know we aren't supposed to judge based of visuals, but damn that looked amazing.
Somehow made writing in Morse code enjoyable (or the so horrifically stressful in hard mode)