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Prinsessa

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A member registered Aug 07, 2017 · View creator page β†’

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Ohh, but very pretty! πŸ’š

Thank you!  πŸ’œ Am I right that you didn't do this LD?

Thank you!  πŸ’œ I had trouble climbing one time too but then it never happened again, so maybe there's an annoying inconsistent bug in there.  I'm glad you liked it! I wasn't super happy with all the compromises I had to make to finish on time, but I've gotten some nice comments so that made me feel good about it again anyway. πŸ€©

Thank you so much!! πŸ˜Š Glad you found out about the flowers, I know a lot of people never got that far haha

That does look very well done, cool! πŸ€© And thanks again!

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Hi!! 🌻 Been a while since anybody commented on this game, so thanks a bunch!

So glad you liked it, even with invisible flowers. πŸ˜… That's a weird bug… Did you try both the web build and the one native to your OS? 

(EDIT: Oh, my goodness! I realised I never put the native builds on this page. Sorry about that. They're uploaded now!)

Unfortunately this is just a jam game made in three days so it isn't receiving updates, but it's definitely high on my list of jam games that I might actually develop further at some point!

(I also made this gardening game if you missed it, but again a jam game that isn't super deep)

Hope you do find that perfect one tho! πŸ˜

Sorry about the bugs, I experienced them too. πŸ˜… But I liked what I saw! Looked and sounded good. I've seen some similar mechanics now and this was a nice variation. Cool stuff!

Got on a Windows machine and played it now! Was not disappointed. Great puzzler.  πŸ˜ Presentation is really nice, very calming so offers a nice space to think in. Mechanic was cool! Played something similar previously from this jam but more action-oriented, so it was cool to see a different take on it. Great work!

Hahaha, thank you!!! πŸ™€

Thanks! πŸ˜½

I really like this! Original, and presentation is great. I just feel it was a bit difficult to play. πŸ˜… Would've liked for the sensitivity to be lowered a bit; it was hard to gauge direction unless I pulled the houses so far back they would go flying so fast they broke. And I feel it was hard enough without the houses breaking by being pulled into the surrounding scenery haha. But lots of potench, as Mark would say! A post-jam version with some fine-tuning would be really cool. Art is just gorgeous. πŸ˜ Great work!

Loved this! πŸ˜ Big fan of puzzly games, and this is a great one. I see you used art assets, but still, good use of them to create a nice forest environment (I think you got your parallax layers backwards tho!) and the music suits the pixel art well. Level design is really good, so I would love to play a post-jam version with more levels and maybe new mechanics and buttons! R for reset was great to have. Really good work on this!

Lots of fun! πŸ˜ Wonder if maybe I expected more intense music with the somewhat fast movements of the game, but it was still really nice to listen to something this calming as well. Nice, clean presentation with solid focus on the single mechanic. Wonder what else could be introduced if you made more levels! Post-jam version would be really cool to see. Great job!

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This was fun! Graphics are super nice and the music really makes me feel like I'm on a mission. Really impressed with all the different environments you got in there! Do wish I didn't have to restart all over after one hit. πŸ˜…

Got it in the end!


😻😻😻 Tusen takk!!

Eg gleder meg! πŸ’ƒ

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😻Hopefully that's a little less broken in the post-jam version now, but better through the bottom of the box than through the ceiling and out of the room. πŸ˜…

Thank you! πŸ˜½

Thanks so much!! πŸ˜» Nonetheless, I did try to improve it a bit in the post-jam version if you're interested! πŸ‘€

Short but sweet! Would only that it had more levels, and some sounds. Really like the mechanic, and having the first move roll down a ramp is such a clever touch. πŸ€© You could definitely keep working this into something cool!

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I love this so much!! Fun to play, and hilarious. The yee-haws just make it. 🀠 Banjo-Tooie vibes from that. Great graphics/scenery, and the music is fantastic. Got purdy darn difficult as it went on, but wow, does it keep you engaged! One my favourites.

So good!! πŸ˜ 'Getting over it' meets 'Last man sitting', sort of?  πŸ˜… Haven't actually played either of those but that's the impression I got. Such a great idea, and execution is great! Music is just fantastic. πŸŽ· And great work on getting all that office art in there, looks great.

One of my favs so far, can see this becoming A THING.

Unfortunately I also encountered a bug and got stuck. πŸ˜


That was thrilling! I never did manage to figure out how not to die, if that's at all possible, but had a lot of fun trying out different paths, including never pressing anything at all and just letting the timer keep running out for every section. πŸ’ƒ The backpack especially was exciting. Is it possible to not die? πŸ˜… Great writing either way!

Cute robots! πŸ± I didn't do very well but I did my best! Game loop and seekers worked well (a little too well for me to get away sometimes haha). Maybe a visible wall around the stage would've been better than the invisible one, but no biggie. Fun driving around and seeing what else was in the environment. Music perhaps a little calm compared to the hectic gameplay but nice regardless. πŸ˜… Appreciated not having to press anything to put stuff on the fire.

Yaasss, Alix to the rescue!! πŸ’ƒ Forgot to say on here, but the character design is obviously amazing and so adorable! 😭

Thank you!  πŸ±

Aww, thank you! πŸ°

Aaaa, thank you so much!! πŸ™€πŸ™€

Thank you! 😽 Will see if I find the time to do more!

Thank you!!!! πŸ˜Ί

Aahh, thank youuu!! πŸ™€πŸ’ž Cute cat GMTK game gang!!!

Thank you so much! πŸ±

Re: cat audio, I was in the middle of adding sound effects when the deadline crept up, so I had to submit with only half the sounds, but I kept on adding the rest and uploaded that with a few other fixes onto a separate Itch page if you want to try that out too! c:

https://prinsessa.itch.io/catnip-post-jam

Yayyy, thanks! πŸ˜½

Thank you!  πŸ˜Έ Didn't need a lot of logic! Launches itself at stuff and tries to land on its feet. Then just details, like going flat sometimes and how it decides what to focus on. c:

The graphics and the sound come together so nicely, wonderful collab!  πŸ’›πŸŒŸπŸ’› The ethereal sounds go really well with the glittery, spacey visuals. Also everything reminds me of sparkly stickers I used to collect in primary school and I love it. πŸ€©

The skulls seem to be impossible to avoid sometimes, but it doesn't seem to have mattered much in this game (it was kinda easy haha), and it kind of works like a toy/instrument too, so a never ending version might work really well too! Could listen to those sounds for a long time, very relaxing. πŸ’«

Thank myou!! 🐱