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A member registered Aug 07, 2017 Β· View creator page β†’

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Thanks for playing πŸ’œ Yeah, it's tricky!

Thanks for playing and the feedback! C:

Thank you! πŸ’ƒ I hope there aren't unbeatable magnet levels, but there are so few variations I feel like I must have playtested them all.  :c Once you get the item hooked the magnet gets heavier and takes more time to turn, so you generally wanna start moving it ahead of time, if that helps!

They do give you something to do / look at! c:

Fair enough! I only really jam to get a break from other stuff and need the deadline to get anything done so the regularity of LD works well for me. c:

Thank you!! 😍 Bug should be fixed now, you're the second to report it and I finally figured it out.

DziΔ™kujemy!! πŸ’œπŸ’œ Marte's responsible for the colours, and I agree! And Ponyo is great 😻 We'd been playing Wind Waker, so it was on our minds too. Actually wondered near the deadline if people would follow the gulls and whether it would've been cool to make them actually gravitate towards treasure but they don't actually haha. But everything spawns on a grid and then gets offset a bit, so they probably often end up near it anyway!

Yesss! πŸ‘’

Thanks!! πŸ’œ You didn't do this LD?

Thank you!! 🚀

It's a tie! Thanks for playing and for the video πŸ€©

There is no win state in the game in case that wasn't clear, you can only break your previous record p:

Improving! πŸ’ͺ Thanks for playing!!

Geez, this game is so stressful even for me to watch haha. That was fun, thanks! I can see your point about the food.  I think my logic was that you need three meals a day but maybe it doesn't work so well with the speed of the other meters.

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You might be right πŸ˜… Unfortunately I don't usually update game jam games after the jam, but I'm glad you like it!

Must be a lousy pizza πŸ˜­ Thank you!

Thank you!

Aww, thanks for playing! πŸ’œ

Thank you!

Ohh, but very pretty! πŸ’š

Thank you!  πŸ’œ Am I right that you didn't do this LD?

Thank you!  πŸ’œ I had trouble climbing one time too but then it never happened again, so maybe there's an annoying inconsistent bug in there.  I'm glad you liked it! I wasn't super happy with all the compromises I had to make to finish on time, but I've gotten some nice comments so that made me feel good about it again anyway. πŸ€©

Thank you so much!! πŸ˜Š Glad you found out about the flowers, I know a lot of people never got that far haha

That does look very well done, cool! πŸ€© And thanks again!

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Hi!! 🌻 Been a while since anybody commented on this game, so thanks a bunch!

So glad you liked it, even with invisible flowers. πŸ˜… That's a weird bug… Did you try both the web build and the one native to your OS? 

(EDIT: Oh, my goodness! I realised I never put the native builds on this page. Sorry about that. They're uploaded now!)

Unfortunately this is just a jam game made in three days so it isn't receiving updates, but it's definitely high on my list of jam games that I might actually develop further at some point!

(I also made this gardening game if you missed it, but again a jam game that isn't super deep)

Hope you do find that perfect one tho! πŸ˜

Sorry about the bugs, I experienced them too. πŸ˜… But I liked what I saw! Looked and sounded good. I've seen some similar mechanics now and this was a nice variation. Cool stuff!

Got on a Windows machine and played it now! Was not disappointed. Great puzzler.  πŸ˜ Presentation is really nice, very calming so offers a nice space to think in. Mechanic was cool! Played something similar previously from this jam but more action-oriented, so it was cool to see a different take on it. Great work!

Hahaha, thank you!!! πŸ™€

Thanks! πŸ˜½

I really like this! Original, and presentation is great. I just feel it was a bit difficult to play. πŸ˜… Would've liked for the sensitivity to be lowered a bit; it was hard to gauge direction unless I pulled the houses so far back they would go flying so fast they broke. And I feel it was hard enough without the houses breaking by being pulled into the surrounding scenery haha. But lots of potench, as Mark would say! A post-jam version with some fine-tuning would be really cool. Art is just gorgeous. πŸ˜ Great work!

Loved this! πŸ˜ Big fan of puzzly games, and this is a great one. I see you used art assets, but still, good use of them to create a nice forest environment (I think you got your parallax layers backwards tho!) and the music suits the pixel art well. Level design is really good, so I would love to play a post-jam version with more levels and maybe new mechanics and buttons! R for reset was great to have. Really good work on this!

Lots of fun! πŸ˜ Wonder if maybe I expected more intense music with the somewhat fast movements of the game, but it was still really nice to listen to something this calming as well. Nice, clean presentation with solid focus on the single mechanic. Wonder what else could be introduced if you made more levels! Post-jam version would be really cool to see. Great job!

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This was fun! Graphics are super nice and the music really makes me feel like I'm on a mission. Really impressed with all the different environments you got in there! Do wish I didn't have to restart all over after one hit. πŸ˜…

Got it in the end!

😻😻😻 Tusen takk!!

Eg gleder meg! πŸ’ƒ

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😻Hopefully that's a little less broken in the post-jam version now, but better through the bottom of the box than through the ceiling and out of the room. πŸ˜…

Thank you! πŸ˜½