Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Matthew Lawrence

A member registered Oct 30, 2015 · View creator page →

Creator of

Recent community posts

Wow, I'm super glad you liked it! Full release is still in the works.

It must be a bug I missed, thanks for commenting. I might have changed something last minute that broke that trigger, but you should still be able to move on to Lvl 2 if you haven't. Glad you enjoyed!

It's the first version of the game originally created in 48 hours for Ludum Dare 34.

If you mean the levels in the shop, you need to buy level 1 first (even though it looks like it's owned), then buy the others when you earn enough money.

Thanks for the suggestion, it helps a bunch! I had a feeling that changing the music tempo was odd, but I can fix that. Glad you enjoyed it!

That was cool! Great job with the enemy variety. I think the best area to improve is the relationship between energy and health, because like stated before it was easy to burn through it. However this didn't negatively affect me too much, I still enjoyed it. Another suggestion is to make diagonal movement possible. Anyways good work!

It's a bit hard to stay alive long but you hit the theme pretty well with this. The energy shield was a great way make the gameplay unique and meaningful. Nice job!

Really solid, worked pretty well. I think it would be easier to keep up the pace if grabbing/teleporting to the knife mid-throw was possible. But as it is, the game feels like each throw counts, which isn't a bad thing. It's just a suggestion, but nice work!

Really tough but incredible idea, it deserves to be improved upon!

Pretty fun, and lots of potential with the concept. The intro and "cutscenes" were immersive for the Jam. The movement is the interesting part to me; it sounds odd on paper that left click controls jump and fire, but it worked great and I enjoyed the dashing + the longer jumps. The blue teleport surfaces are great fun too but they did seem to be slightly disorienting, requiring more attempts to succeed; perhaps having some way to have more time to see where to go can help. All together I enjoyed the platforming, I'd play more like this.

Thank you :D I had a feeling there were going to be a lot of recoil games but I felt this particular concept was still unique. I'm glad you liked it, that means a lot.

(1 edit)

Awesome look, I like the free feeling and responsive turning. Cool use of the theme too (I'm sorry). Can't wait for sound effects!

EDIT wait I just tried the Post Jam, sounds great! Good job.

Pretty fun feel. I was wishing it was a bit easier to control where I was going. However it was entertaining to play and I really liked the sounds and art. Nice work!

Really cool art! Getting many hamsters is a good challenge haha. Nice little game.

That was fun! The art style is really charming, plus I like the flexibility of the dash. I wasn't stumped at the level mentioned in the comments with walls around the exit. However, the last level was nightmarish-ly difficult to complete for me :o but I felt super accomplished after completing it. I think the problem was the limit at the top of the level made the final jumps harder to hit. Ah but everything overall was really well done, great job!

I enjoyed it! The box + player movement is pretty consistent, so good for nailing that. I like the organization of the levels and menu, feels really nice. I actually fell back down to the bottom in the main menu after the tutorial, but I was able to get back up with what I learned about boxes (cool stuff).  Nice game for the time limit!

Looks great! I thought it was a pretty cool mechanic to have limited sight in this type of game. I didn't know where to go at one point, in a large room I defeated all the enemies I could find but there seemed to be no way of continuing. The swordplay felt a bit awkward too, I couldn't avoid being hit at least once. Either way it was a cool experience. Nice work with the outstanding polishing too!

Hard to understand at first but after a few minutes I realized what the lines on the enemies meant and it was pretty cool to play! Try making some kind of interactive tutorial to show this rule to players. Great visuals!

Really nicely tuned, the physics all feel just right. Even having time for adding a versus mode is pretty cool. Being able to throw the mace is a great idea too! Good work.

That's great to hear, thank you for your comments! I'm glad you enjoyed it. :D

Sorry about the framerate, I'll work on fixing that. I am pretty interested in making it a full game, so we'll see how the results do.

Pretty interesting rocket platform idea, lots of fun with those enemies rushing you. The boss was so tense since I had 10 hp :D

I didn't try it much as it was pretty hard to do but it would be a good idea to make it more rewarding to freeze a bunch of rockets in quick succession then release them upon your foes.

Using a controller, it was pretty fun! The feel is nice and it controlled very well. I think the best thing you can do is make it clear that you have to go hit those pickups to get a gun; I was confused why I couldn't shoot with the jump button at first (and add keyboard/mouse support so more people can play!). Reminds me of Super Crate Box a bit but I think this is unique in its own ways. Good work!

Awesome job, the game felt pretty great. I can only point out that it'd be easier to be able to know enemies are near the edge of the screen or something, but thankfully it was forgiving enough to let me tank through a couple bullets. Very fun overall :D

I had the same problem as justinooncx but I felt really accomplished after getting past an obstacle. Nice colors too :D keep it up

Super polished! I love the art. I'll only say that it can be more obvious when you or an enemy takes damage, because the wave things move pretty quickly. Great job!

Nope I gave up at the HAHAHA*30 level as soon I saw it

Fun game though, great execution and simple graphics!

Thanks for the feedback, I'm going to work to make the clouds as bug-less as I can!

(1 edit)

Thank you for your comment! Also you're completely right about the bugs, I realized my faults late last night and I'm going to be fixing as much as I can now. I'm ashamed at how frustrating the clouds actually are.

Edit: The game has been updated with bug fixes.

Thanks, glad you enjoyed! Great suggestion too, the shop definitely needs that.

Thanks for playing, great suggestion! :D

Somewhat, I haven't had much free time and I've been occupied with my Ludum Dare 37 game.

I believe it depends on the browser you're using, how much memory is allowed to that browser, and how well your computer can handle running the game. I use the game on Chrome pretty well and I just tested it on Firefox. If those browsers don't work you can always download the standalone version which does not have the limitations of a browser.

Thanks! I didn't check until now, but the tips help!

Sadly yeah, that's usually the case, I suggest bringing some friends until there's more players :)

I will try to schedule some events during the week