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ClipartDev

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glad you like it, the firewand is glitched and does double damage. The levels after the first are all procedural and dont have any of the newest content.

it works on 7. Don't know why it wouldn't on 8. Sorry

Great vid man, I really appreciate the feedback and I'm glad you like it. I'll look into keybinds and either an online leaderboard or a personal one at least. I'll let you know when it's updated.

Thanks for the feedback, good to hear it works in WINE.

Thanks for the recording, I have made spawntimes static and increased the rate they speed up.

I've worked with timing it to the music but it never felt quite right.

as for mechanics, I thought of having a block meter which depleted when you held a key to block, and restored while not blocking, but I decided that I wanted to leave the game simple and light.

spent a good 5 minutes shooting the boss without him taking damage.

also non-variable jump height kinda blows.

Fun game though! I like it.

Make space the restart button.

make the bone projectiles more visible.

give the jump a bit more airtime.

I think it would have been better if you didn't have to mouseover the blocks. Just make the path turn blue and stay blue.