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A member registered Nov 01, 2016 · View creator page →

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I've made some fairly massive improvements to the physics interactions (rotations no longer kill physics) already, so expect an update demo soon:tm:

It can be played standing so long as you have 360, there's sliding locomotion like Onward.

I should note that I only know for certain this runs on the HTC Vive. But it should work for Rift/WMR headsets too.

So is the sequel planned to be more fleshed out/rpg-like? I really like your style and could see it working really well in a longer game.

Paint Jam 2018 community · Created a new topic Judging

Who will be judging entries? Will it be open to the public or will it be a closed team/one man effort?

This is a true work of art.

This is absolutely amazing.

Thanks for playing! Sorry about the bugs, I didn't really get enough time to test the final build. And if I do decide to polish things up I'll be sure to improve the intro & ending.

awesome stuff, Ive got discord on my desktop so I'll pm you there!

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Can I still submit my game when it comes back or am I SOL?

Edit: sending this from my phone

#LOWREZJAM 2017 community » Devlogs · Created a new topic Epsilon
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-Day ~3ish-

I've never done a devlog before so I'm unsure of how all this works or how much I'm supposed to say but for the most part I'll just be posting gifs of what's going on so far. I also may change the name, but Epsilon is what I'm going with for now.

But anyway, I'm making a first person horror game called Epsilon.

The game starts with you waking up in a cold and dark place, the Epsilon. With your only way out being a locked door that you don't know the code to. You'll have to set out collecting a series of notes to figure out the combination and get back to the door without running into any of the monsters roaming the Epsilon.

A preview of the game world.

You'll be able to run, dodge, duck & hide to escape the monsters that await you in the dark.

One of the barrels you can choose to sit in for an overly long amount of time.

Walking with camera tilt & dashing.

Sorry about the gif resolutions being so different, I'll be keeping them the same from now on.

And that's pretty much all I have to show off so far, started working on this a tad late but I'll get it done, thanks for reading.

I'll try to keep this updated with things I'm adding, so check back every now and then if you're interested.

Love it!

I really like the idea of using health  as the main mechanic for puzzles, all though it was boring having to wait for all of you hp to regen later on when you had 4+, it would be better to have it give your hp back faster the longer you wait.

Something like the first heart takes the normal time to regen, but the next take something like 1/4th of that to regen and so on.

Fun game though!

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Thank you! It only cost me my sanity.


My keyboard doesn't have a numpad so I can't play :/

Pretty dang fun, although in the future you might wanna use Cursor.visible =false; to get rid of that nasty thing.

Very fun, although it felt like half the time when I went to pull myself up the rope things would glitch out and send me in random directions.