I've made some fairly massive improvements to the physics interactions (rotations no longer kill physics) already, so expect an update demo soon:tm:
Recent community posts
I've never done a devlog before so I'm unsure of how all this works or how much I'm supposed to say but for the most part I'll just be posting gifs of what's going on so far. I also may change the name, but Epsilon is what I'm going with for now.
But anyway, I'm making a first person horror game called Epsilon.
The game starts with you waking up in a cold and dark place, the Epsilon. With your only way out being a locked door that you don't know the code to. You'll have to set out collecting a series of notes to figure out the combination and get back to the door without running into any of the monsters roaming the Epsilon.
A preview of the game world.
You'll be able to run, dodge, duck & hide to escape the monsters that await you in the dark.
One of the barrels you can choose to sit in for an overly long amount of time.
Walking with camera tilt & dashing.
Sorry about the gif resolutions being so different, I'll be keeping them the same from now on.
And that's pretty much all I have to show off so far, started working on this a tad late but I'll get it done, thanks for reading.
I'll try to keep this updated with things I'm adding, so check back every now and then if you're interested.
I really like the idea of using health as the main mechanic for puzzles, all though it was boring having to wait for all of you hp to regen later on when you had 4+, it would be better to have it give your hp back faster the longer you wait.
Something like the first heart takes the normal time to regen, but the next take something like 1/4th of that to regen and so on.
Fun game though!