Very polished, satisfying little platformer. Goober definitely grew on me throughout the experience.
Pixstatic
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This is a really solid entry! I think breaking out of your one-bit palette a little (think downwell) could have helped the readability a lot, since it took me quite a while to figure out where I was on the board. Overall pretty tough, and lacking a few features, but it's an excellent little game. Despite its simplicity you really nailed the satisfying feeling of getting to upgrade a character a bunch and start powering through everything. Feels great to upgrade my dice rolls a ton and hoon around the board like a maniac. Good stuff!
Thanks so much, I'm glad you like all the attention that went in to making everything feel cool and powerful. The boss was kinda rushed (he went from concept to animated and rigged in less than two hours, our poor modeller) but I'm still pretty proud of how he turned out given the circumstances.
I am aware of that bug you mentioned and I've spent the whole week worrying someone would find it lol. In my 2 AM delirium trying to finish the game I forgot to set the default spawn point, so if you die too early in the tutorial it will respawn you at the coordinates (0, 0, 0), which is below the map. I'm glad that didn't ruin the game entirely for you lol
Super fun entry! With some polish (particularly graphics, but it's a jam game so I'll forgive it) I could totally see myself playing this when I'm bored and need to fill a few minutes. I like the choice of music and sound effects. The aiming on the weapon feels off (feels like you're just sending the bullets in whatever direction the player is facing, rather than towards the mouse cursor relative to where they're spawning)
It's definitely a tough little game, but you've integrated the theme really well into the gameplay and I had to actually kind of rethink the way I use my ammo and when to use rarer dice. I'd like to see this expanded on.
Probably one of my favourites from the jam, but it needs balancing. In its current state it is very difficult, and I feel like the dice doors get in the way of exploration. Too often I would find myself in a battle only a few tiles from a door only to have my dice roll to a different number during the battle.
I love the music and the look of the battles, I'm a total sucker for RPGs.
Really cool little text adventure! Could do with some balance tweaks (Man it's funny having the game tell you "You are not prepared" and then obliterating the final boss with 100 dice) but I thought it was really cool and intriguing. I know I didn't find everything that the game has to offer (I find the text a bit hard to read) but all the descriptions are well written and I actually quite like the little dice minigame, although I didn't understand it at first. It's a nice change of pace and very creative compared to a lot of other entries in the jam.
Aww this comment might have just made my week! I'm glad you thought so highly of it! I don't think I could say that anything I've made before has been called a 'masterclass' in anything. I'm so glad you were able to see all the little details we put in there (and see past the wonkiness in other places haha). So glad you enjoyed it!




