I'm so happy to hear you guys have fun nd spending so much time on one of my games :O thank you!!!!!
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Thanks so much. I really appreciate people enjoy my game even more when they get addicted to it (in a healthy way of course, haha)
Today, I even implemented a simple online leaderboard for the post jam version :)
I didn't get the chance yet to play your game, but it is stunning that you programmed a real GameBoy game that only runs on an emulator. Theoretically, you could flash your game on a cartridge and play it on a real handheld. Now that is authentic!!
What a cute ferret. Really nice game. Controlling the ferret feels really smooth and the jump/dodge is cool I could roll around all day :D. It's so awesome you can squiek ✪ ω ✪!!!! Also the tutorial on the ground is a nice idea and works pretty well. Nice job!
I love rythm games and I just love to see a rythm game as a Game Boy! So nice! Only thing, at the beginning, I didn't get how to play the notes. maybe the game need a bit more explaination. Nevertheless, it's a cool game. I like the visuals while playing the songs. Well done!
Wow, just amazing! Everything looks stunning. And the idea is so cool. It feels like shoooting Bubbles in Bubble Bobble. I loved that game and I love this one! It feels really well thought out. The "reloading" mechanic in form of chewing your gum is really nice. I also love little details like the indicators that show you which bubble will disappear when you chew. Would be cool to see more of that game in the future :)
Thank you ! Actually, I created the transition by accident at first, when I just randomly put that logo above the first barrel in my test environment. It stuck there when I start playing and then I realized how cool it would be if the main menu is in the actual gameplay :P
This game is perfect! I could totally imagine to run it on a Game Boy. It feels very polished. The graphics are really vivid and the usic fits very well. I love how you imitated the hardware restrictions, the transitions, password feature and so on. It feels very authentic. And the most important part of it, it makes a lot of fun :)
I really enjoyed the game :) One lil thing. The background and foreground could be more seperated. I had this moment, where I couldnt see if I can jump on something or if it is just the background. But overall, nice job !
Hey thank you I'm happy you like it =)
There is a lil upgrade system, maybe you didn't saw the upgrade shop in the village (I guess it's hard to find when you don't know where) Maybe I need some description and signs in the game :)
Thank you :) My goal was it to make something different to the random encounters in classic JRPGs that are sometimes slow and timewasting. Hope I can work that out and make it more action-packed and even faster.
Hey thank you very much =)
Looks like I turned on the godmode (psst, don't tell anyone!)
Well, I was in such a rush, generating some SFX in the last hour that I literally forget to insert my death function xD There should be a lil animation of the hero dying and you would end up in the village again, with loosing some EXP and Gold.
The post jam version will get all the little details I planned but missed before the game jam ended. It will even get a proper ending, with an endboss fight, so there will be a proper game experience :)
Very minimalistic but it has the right look and feel! The screen shaking gives the game some really nice and immersive effects! A highscore counter would be really nice. I think jumpin on W or Up would be easier to control instead of Space. Good job!!
Fun and cool game. I like the atmosphere and gameplay. The theme and music is really funny and the animations and effects (like the slime trace) are well done. It's also well balanced. It was a lil challenging but not to hard.
This is one of my jam favorites so far!
It looks really cool and fits perfectly in the 64x64 resolution. I like the idea and the realization. The music is consistent. Everything feels pretty polished like if the game would be in a late development phase. The Tutorial could be a lil quicker. But Tutorials aren't that easy, especially in 64x64 pixels ;)
At first I ran into a problem. I couldn't use the scroll wheel cause my browser (Chromium Edge) was still scrolling the entire page. But I figured out when I hold CTRL while scrolling (like you do to zoom in and out on websites) it worked just in the game.