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A.C. Flores

A member registered May 31, 2017 · View creator page →

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Yes! I'm currently working on a full version, check it out:

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If you keep tapping “P” on the keyboard you can spawn INFINITE PUSHKINS (not recommended XD)

Thank you for taking the time to leave a comment, apologies for being absent from Itch and only just replying now. Have you tried the version with the alternative font?

Thank you for saying it's one of your favourite concepts! That means a lot to me!

I'm afraid they are not from Age of Empires - they're Russian phrases downloaded from a language pronunciation website. However, the idea of them speaking when you select them or give them instructions is inspired by AoE so I can definitely see why you thought they could be the same sound effects!

As for your pronunciations, I'd actually say you were fairly accurate! :)

Thank you for playing and for sharing your lets play with me! I can see that you really missed Mikhail after kicking him out (although unintentionally)! I'm fond of Mikhail too, his love for Pushkin is an inspiration to us all ;)

Glad you enjoyed playing Moonlight Fortress! Thank you for your feedback!

I think I have an idea about what could have happened... I added a shortcut to unlock Pushkin to make it easier for my lecturer to see all the game's content without having to play for a long time. If you press "P", it will spawn Pushkin. It might be possible that you unintentionally pressed "P" so this is why he randomly turned up.

I watched both episodes! Thank you for playing and for your enthusiasm! I'm really pleased you liked the game so much :)

PS: you pretty much had the next step figured out by the end!

Thank you ever so much for playing and for sharing your playthrough on YouTube! It really helps me out! I'm glad you enjoyed playing Moonlight Fortress :)

Just watched your playthrough! Really enjoyed watching, I particularly liked the accent you gave Mikhail! Haha :)

 Thank you ever so much for taking the time to play Moonlight Fortress and for providing some feedback! I have made a note of the points you made.

I also realised that you didn't encounter a bug with the trader. You don't have to search frequencies every day, just only when you want the trader to turn up. After Mikhail joins the team, the only purpose searching frequencies serves is to call the trader. This could definitely have been made clearer! Apologies for this!

Thank you for playing and for sending me a link to your playthrough, it really helps me pinpoint what things players are struggling with and what they are finding unintuitive.

The trader only shows up if you contact her on the radio - if she stopped turning up after you searched frequencies, then I'm afraid this is a bug. Sorry about that!

Yes please, I would love a link to your video! Thank you very much for playing!

Hi there, I still haven't heard back from the artist. I would perhaps leave a link in the description of your video to their Bandcamp page if you were still  considering posting it on YouTube. However, I understand completely if you don't want to risk it.

Thank you very much for playing and for your kind feedback - I'm really pleased to hear you enjoyed Moonlight Fortress and want to see more!

I've got lots of ideas for new characters, enemies and locations, which I'm really excited about! This is definitely something I want to improve!

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Oh no - that's so frustrating! I've not heard of that happening before, sorry you were so unlucky! A save feature would have been really great here - I'm really sorry about that! Thank you for letting me know this happened.

If it brings you any comfort at all, finding the base just ends the experience. You have actually already seen pretty much all there is to see and experienced all the most important mechanics. I included that last objective to illustrate to my lecturer that the hypothetical  full game would allow the player to move to different locations. It  was also included to encourage the player to devise a strategy to generate gold as quickly as possible, which it sounds like you already figured out!

If you do make a gameplay video, please share it with me. I'd love to see it!

Thank you for your comment - sorry this last puzzle was difficult to understand!

The purpose of Moonlight Fortress is just to demonstrate a concept I have for a game. For all intents and purposes, you have already experienced all Moonlight Fortress has to offer. Finding the base just ends the experience. If you still want to find the base, I have included a walkthrough in the handbook (available from this page).

Alternatively, here's a hint: if your survivor keeps getting lost whilst exploring, I wonder if there's an item that can help prevent them from getting lost again?

Thanks for this useful feedback - there's definitely some overlap here with what other players have voiced. This will really help me create a better quality game if I ever start working on Moonlight Fortress again in the future. I hope you still liked the concept I was trying to demonstrate despite these issues!

For your points 3-5, sorry these weren't supposed to happen! Sounds like a fault with my programming! I still have a lot to learn :)

You're not terrible at all, you picked up what you need to do really quickly actually! Who needs Iskra anyway? ;)

Thank you for playing and for your feedback - I'm so happy to hear you like the concept and the aesthetic! I loved this playthrough and your commentating style - I had a lot of fun watching!

Oh gosh! Yes, the writing is tiny on your screen! Sorry about that, I'm glad it didn't put you off playing!

Really pleased to hear you enjoyed the game, 27 days is really great! I see you figured out the best strategy! And no deaths either!

Thanks for playing and sharing your let's play, I had a lot of fun watching it!

 No problem at all! I'm still waiting to hear back from them, sorry for the delay.

And thank you very much for the huge compliment - that really means a lot to me!

As the music is available for free and credit has been given, I shouldn't think there would be an issue because there won't have been any financial damage. However, I don't know for sure so I have contacted the artist to find out. I will let you know as soon as possible!

Ah, I see. Yes, there's a lot of trial and error involved! Probably more than I intended!

I didnt make it very clear but equipping the health pack recovers a little bit of health overnight. It allows a survivor to recover health without losing a turn by resting in the bed. So, you can gather supplies and recover health at the same time, for example.

Whoa! I'm very impressed you stuck it out for 50+ days! Finding the base solo is particularly challenging... I'm in awe of your determination!

I really loved this let's play, especially all the dramatic reading! Thank you so much for sharing this and I'm really pleased you enjoyed it!

Also, thanks for bringing the size of the text to my attention -- I have made a note of this :)

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Thank you for sharing this hilarious let's play - I am sorry you got bored though! I like to think things get more interesting when you start fighting the demons ;)

Completely agree with your feedback. Moonlight Fortress was created for a university project so unfortunately I had to sacrifice pretty boxes in order to meet the deadline.  The game would get a full makeover if I were to get the opportunity to develop it further.

There are no concrete plans to continue the development of Moonlight Fortress at the moment. :(

This prototype was developed for a university project and I uploaded it to to gauge if it was a concept people enjoyed. As the prototype has done really well and the feedback is very positive, putting a team together and finding the right support for Moonlight Fortress is a serious option for me after I complete my studies in late September.

Thank you for being interested in a full release, I have a lot of ideas for the full game and I really hope I'll have the opportunity to make them a reality!

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Sure, I'll give you the same hint:

"Have you tried exploring outside the dacha yet? You'll probably get notified about your survivor almost getting lost.

I wonder if there's an item you can use that helps people find their way..."

Hope that helps!

The handbook (available to download from this page) has a full walkthrough if you still get stuck.

No problem! Apologies for the font issues, I didn't realise that  not all PCs come with the font I used until too late. Hope you find it much easier to play now!

Those pesky demons!! Very entertaining video, I really enjoyed watching this!

Thank you so much for filming a playthrough of my little prototype - it really helps me out and spreads the word! Good luck finding the base (sorry that the exploring dialogue box is a bit misleading, perhaps focus on that Odessa almost got lost?)! I look forward to watching the next episode!

Thank you!! It means a lot to me that you love the concept and would like to see a full game.

Is the price not showing up for these items? It might be an issue with the font. You may have to download the "alternative font" version of the game to be able to see the prices. The prices change depending on certain factors I don't want to spoil for you!

Ah, that's really frustrating! Sorry about that. I'll add a note in the description to make sure other players are aware there's no save feature. 

Thanks for your feedback and for playing even after losing your progress! Very pleased to hear you enjoyed it so much!

Yes, sure! Glad you're enjoying it so far. I'll give you a hint first and if you're still stuck, I have included a walk through in the handbook (which can be downloaded from this page).

Have you tried exploring outside the dacha yet? You'll probably get notified about your survivor almost getting lost.

I wonder if there's an item you can use that helps people find their way...

Thank you for playing! I used the pencil tool in Photoshop to create the assets. As for the engine, I used Clickteam Fusion 2.5. Let me know if you have anymore questions :)

Thank you very much! I'm glad you enjoyed it and found it challenging.

If I find the opportunity to develop Moonlight Fortress into a full game, there'll be plenty more content, I promise! I have lots of ideas!

Wow, thank you! The interface is definitely suitable for iPhone/Android. I will look into making it available for mobile devices if I get the opportunity to develop Moonlight Fortress further. Thank you for your feedback!

Thank you for your feedback, I'm pleased you enjoyed it!

Oh yes, I would definitely like to include these features if I were to develop it further - a fast forward button is a really great idea! 

Thank you so much - glad you liked it!!

Thank you for taking the time to leave this lovely feedback - I'm so happy to hear you enjoyed it!