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Piranha Fang

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A member registered Apr 12, 2020 · View creator page →

Creator of

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oh dear! a million thanks for the shoutout!

Just played it, enjoyed it quite a bit, nonetheless, ive found several issues while playing, the most serious one; loading a save from the titlescreen is a guaranteed KERNEL PANIC, leaving any save data unusable.

other issues ive found include; unreasonable amounts of empty space between points of interest, and the income stat in the farm info menu not displaying numbers higher than 99, despite getting incomes bigger than that being possible.

Still, i hope the project keeps getting developed, because again, i enjoyed playing it.

A really lovely game, with very appealing graphics and a good sence of humor, i see a lot of potential in this, keep up the good work!

As a favor, could you upload the demo's rom, please? Im having trouble playing the web version, since it doesnt have good controls.

Looks amazing so far! I loved its art style a lot, and im really looking forward to play the full game!

Still, ive found some annoying issues while playing:

  • The physics are quite slippery, and attacking enemies on the air is counter intuitive, since the player doesnt change direction while on the air. this is especially noticeable on the forest zone
  • Interacting with stuff, like signs or doors, is mapped to the A button, same button for jumping, which is a bad idea, especialy when there could be interactable objects right next to either cliffs or gaps thatll need to be jumped over
  • Pausing makes all enemies of the zone to respawn, so un-pausing on top of an enemy's respawn location is a guaranted hit. Also its the best way to farm money
  • Enemy frogs, Bees and flowers lack windup animations for their attacks, making them feel more unpredictable, because they cannot be anticipated
  • The archer's attack feels underpowered, it is slow, and doesnt cover a lot of distance (at least compare to the bees ranged attack)
  • When touching an enemy, it becomes invincible, and its impossible to attack it for a solid second, which doesnt make sense, should the player be the one becoming invincible after getting hit?
  • If save points restore my health for free, then why should i buy potions? 


And thats pretty much it, again, i love this game and i just want it to improve in the future, so keep up the good work!

Really impressive work you got here!!  you left the web export public to download tho...

Perhaps, there might be some improvements, but i don´t feel like continuing the project. If i find the source code, i might release it...

CEO of Gearbox, Lied about promising Bonuses to workers of Borderlands 3, and responsible of friggin up Aliens: Colonial Marines and Duke Nukem Forever (and probably the entirety of the Duke Nukem Franchise), Just search "randy pitchford controversy" and see how fricked up this dude is...

A demo cart has no reason to look this good, yet you delivered a superb presentation, good job

hi, that because i use an actor instead of the player, something like a puppet, controlling actors remotely is kind of laggy for some reason but i haven't found other alternatives, i'm sorry but I abandoned the game i while ago, let me see if i can fix the problem of ours when i have time

It's a very neat and fresh idea, something that's not a story game made in top-down 2d with no replay-bility is always wellcome, but the controls are very unresponsive and an in-game manual would be a better idea than, y'know, a online website, it's the "basic but adictive" type of game, but the controls doesn't really do any favors.