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A member registered May 07, 2018 · View creator page →

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Thanks for your kind words! My description and instructions for the game are pretty vague so who knows how much help they would have been. I didn't really want to give anything away. You were still able to figure it out regardless though so hurray. :)

Thanks very much for the feedback. The audio was supposed to pan from left to right depending on which side of the source the character was on. It's great that the varying volume worked out okay. :) You pretty much got the story with your second theory except for you haven't died yet. Story-telling is something that I know I have to work on! The idea was that you have some sort of illness that affects your memory, like alzheimer's, and these are your last few days. You're trying to remember something that you've forgotten - the voice of a loved one - and once you have found it, it brings you a sort of peace and you're able to let go. 

Thanks for the lovely feedback. I was hoping the pictures between the levels would help get that kind of idea across. :) I was going to make it longer but found it hard to break up the music enough and make the snippets sound okay and I didn't want to waste too much time on it. I think if I were to do it properly I would create a piece of music specifically for it and have a bit more going on to help tell the story.

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Overall cool game and good idea for the theme.


I liked:

The controls were good and I like the environment. The bubbles were cool! It was also good that I didn't die when I bashed into the pile of gold at the end, haha. The music was very fitting. Only thing I would say is that because it took me so long to get to the bottom the music needed some little bit of variance to it, to shake it up a bit.


I did not like:

The collisions just weren't precise enough for the type of game it is. The dive felt really long. Those pink wibbly things that appear out of no where towards the end scared the bejasus out of me! I have no idea what they were meant to be but I just managed to get past them by pure fluke, haha.

Overall I thought the game was pretty cool and fulfils the theme.


I liked:

The environment and variety of plants to collect. The tutorial was cool and the little cup pointing back to the blender was super handy. Art was good. Music was good. The story has some good potential there and the in-game notes were interesting. Harold.


I did not like:

When I dropped something it was dropped above me instead of beside and then I had to be beside a thing to pick it up. Where was the sea!? Disappointed I didn't find the unnamed guy or the raft he was talking about building. 


I don't know if it would fit but I would have liked if when I made a smoothie that my device recorded the combination for me and how well it did so that I could check it.