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pie4apie

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A member registered Jul 03, 2019

Recent community posts

Thanks for the reply, completely unblocked my mind AND it worked perfectly!

What I did was this. Set your plugin disable state to stateID[##], then using Yanfly's AutoPassiveStates, applied a passive "Archer" (also stateID[##]  to the bow weapons. Worked like a charm. Now my Rogue type classes can use both dual hand daggers and single hand bows with arrows in the offhand, and both perform perfectly.

Uconns ammunition plugin needed a little tweaking because it's not technically supposed to allow using a weapon as ammo, it wants to use items, or weapons as the ammo themselves (like throwing stars, and knives). I tried making the arrows armor, and while Uconns plugin says it will allow that, it wasn't calculating the damage multiplier correctly, probably a bug. Who knows'?

In any case, THANK YOU! for the quick reply. It's awesome to have such a helpful community like RM's. Your plugin in particular is key in my project for making things "Feel" authentic to the source material.

Hi Ramza, I am really liking your plugin! Thanks.

I have a question about an issue I have. When using your plugin, it appears that the only choice we have two single attacks, or turn off bare hand for single attack when Mainhand only is equipped.

My issue is that when using a Bow with arrows via Uconnected42's ammunition system, there is no way to combine the values of mainhand and offhand into a single strike. Like what an arrow would do.

I have the bows equipped to Mainhand and the arrows (also a weapon) on the offhand. This setup works perfectly for UCONN_AmmunitionSystem because I have to be able to equip the ammo.

Is it possible to add an option via notetag to combine main an offhand into a single strike on certain weapons?

Thanks for your attention!:)