Appreciate all the feedback, thanks for playing!
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Absolutely fantastic game. Reminds me of Mario Odyssey's capture ability, but applied to an RPG. That being said, I think the balancing could use some work. Some of the moves are just ridiculously OP or broken and lead to super long loops with AI. I loved figuring out which order to kill the AI in so I can progress, and stealing their moves was super cool. I didn't really see too much purpose in stealing their identities outside of the occasional puzzles, though. Congrats, you've earned my first 5 stars of the jam :)
Super cool art. There were a lot of games that did this sort of switch up controls thing, but I think yours pulled it off pretty dang well. I will say that because the controls were only switching when I went down the colorful pits, my brain associated only that with control switching. Therefore, when control switching was revealed to be related to the color of the platform, I had no idea what was going on for a while, especially since it was thrown into the middle of a tricky platforming segment. Also, I wish it had some sound :) Anyway, great work!
Amazing work. Super polished, well thought out, and juicy. I'm a sucker for one-button games, too! Nice art as well. The screen shake was a little intense at times, but maybe that was just me. Fantastic job!
Cool game! Took me a little to figure out, but I got it eventually. I felt that I could kind of employ the same strategy on each level, but I had to switch things up when there were 2 wolves. Nice work overall!
Nice work! I loved the graphics and music. I felt like I would often die from not knowing where I was falling because of the camera, so maybe less vertical level design would help. Also, it appears we both included a bloodlust meter in our games, lol :) Great job!
Nice work. I really liked the main mechanic, but I think the game could be a little easier. Firstly, I think the player could really use some coyote time, because I kept killing myself trying to platform. Secondly, I think the targets could be a bit bigger or pulled out of the walls and left floating in the air, because I found them a bit difficult to aim at. Really nice game, you should be proud :)
Pretty good, but I wish it was a little more non-linear and game-y. The dialogue and story are interesting, but I feel like it didn't really take advantage of itself being a game. The different options in the dialogue were nice, but I just wish there was a little more. Sound and graphics were solid. Nice work!
Very interesting concept. It reminds me of snake with some spin-off mechanics, which I thought were cool. The art looks nice, too. I will say that it was a bit hard for me to control sometimes, but it got a little better with some practice. Nice work!
Very cool game! Other comments have mentioned adding console features like tab autocomplete and cycling to old commands, and I would agree with this. One game that does that well is Quadrilateral Cowboy, which I would recommend playing for some inspiration if you haven't already. Nice work!
Nice work! I liked the switching mechanic, it kinda reminded me of Doom Eternal where you have to juggle which weapons you use on which enemies. I feel like the reason why you have to use each weapon for specific enemies could be a bit more natural though. That way, instead of reading in the rules why you can't use specific weapons on specific enemies, it just makes sense because of the properties of the weapon and the enemies. For ex, if an enemy was really small and fast you would want to use a weapon with a large area of impact so you don't have to be as accurate. Cool ideas and nice job!
Nicely done! I really liked the art and gravity switching mechanic. I do think it made some of the obstacles impossible difficult to see, though, which led to more than a few sneaky deaths. Great work overall!
Hilarious concept, I've always wanted to live out my dreams as a avian saxophonist. I liked the sheet music system. Cheeky little Zelda reference at the beginning :) Very impressive for a jam, fantastic work!