Thank you very much!! I'm glad you had a great time playing
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of course!! It would be cool if I could say I used many professional programs, but the truth is that I only needed two, blender and Photoshop. I only used photoshop for some textures when needed as many models are vertex painted.
I coded the shader for unity by hand, but based on previous work on blender, basically I traduded a shader done with blender shader editor to code for unity. I used this video as tutorial for making the shader in blender (in blender yoj don't need coding and it's very intuitive)
This is my first jam as an artist, i was a bit scared because it's not my usual role, but I think it turned out well! As I'm not good at drawing, I thought it'd be better to use 3d models and a good toon shader (which I did myself). I got inspired by games like Zelda the wind waker because it looks amazing. But honestly to do the character I thought of my father who's also called Juan. Also we wanted the character to look cool, we came up with the idea: a surfer astronaut. This is how it turned out looking: