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Petalbook

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A member registered Jul 01, 2017 · View creator page →

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For planning a game, it can be a very good idea to write a pitch with a few basic questions answered. The order people do things in can vary a lot. Temmie drew her game first. Toby Fox and Zunpet score a game before they make it. Some prototype rapidly-but once you have a solid idea what the game will be about, you have to ask yourself some questions to make things easier on yourself:

Who is the main character?
What is the genre and inspiration?
What kind of world do you want to design? What does it look like or contain?
How do your characters move (if they do)? Or how the player interacts and the stats to use if you're using a visual novel or text game format.
What art/music style do you think would work with this?
What's something special you have to note about the game?
Does it have NPCs? How do they work? What do they do?

You don't have to come up with a title right away! You can always come back to a question when you figure it out! Try to be specific as possible. When thinking of how to do this, think of what's the minimum amount that you'd be able to accomplish-it's best to have what you need to do done and have time to put in a little extra than to run out of time on features you didn't know how to implement.

And don't worry if you're running late. As long as you start and have something-that's still a success.
Here's a little example:

Working Title: Feather Maiden

Lead Character: Female human shape-shifter; use of a sub-item/power causes a change in form.

Genre: Cute platformer, inspired by Hudson Soft and Sunsoft platformers. with Metroidvania elements similar to Wonder Boy in Monster Land.

World design: Three main areas, with two sub-areas. Five areas in all. (Forest, field, river), (Barn, village)

Character move scheme: (Keyboard/Controller) Walk, run, jump, glide, duck, close-range ground attack, air glide attack#, protective block#, wall kick/grab#, powered charge ranged attack#, long-fall protection#.

Hidden items: Health upgrades and items for all moves marked with #. Each area has one upgrade item via a boss who demonstrates how to use it. The non-special upgrades are either hidden or require some minor puzzle solving.

NPCs: There’s a few places to go inside and get requests from NPCs who have on offer feathers, the most important item for the character to find. Some are very simple, some are not! They are very simple, broadstrokes NPCs. They should be largely cheerful or comical.

Cutesy platformer, hooooo! With celestial maiden and monster girl stuff. Inspired by Sunsoft's works and 80's cute mascot platformers, like Wonderboy, Bonk, Kirby, Bubble Bobble, so forth.

I know why! It follows the silver ratio! It's a more square shape than the golden ratio. While the golden ratio is highly used in the west in architecture and attractive characters-eastern architecture is more square and closer to the silver ratio. A lot of the best anime mascots were developed with this in mind, such a Pikachu, Ryo-Ohki, Morgana and even Luna, Artemis and Diana. (Pokemon, Tenchi Muyo!, Persona 5 and Sailor Moon respectively.)

I know the theory, just gotta work on my fundamentals.

In terms of limitation... Construct Free Edition. The engine in itself isn't bad, it's the limitations.

There's also the VX Ace lite, which is free. For a good example of what can be accomplished with even that much limitation-look at Dreaming Mary. The art is superb, though watch out for the horror. Not for the faint of heart. Don't be fooled by the pastel pinks!

Though....

Pixel Maker MV. That's the worst. Bad UI, bad translation of the UI elements, unclear and limited options. It's glitchy a bit. Honestly, you shouldn't buy it just to produce kusoge (crap game.)

Much better in polish than last year's entry, if feeling less inspired than last year.

Oh man, is this the continuation of Madison Road?

Oh yes. Because not following the clearly laid out IP guidelines he put out there is so very respectful.

Also, you have a character who is obviously trans named Manika. Does that seem, oh I don't know, mocking of trans women?

Socialism also has nothing to do with what you or I are doing. The fact you are bringing it up is hilarious and fallacious. Are you serious?

You can mock stuff all you want. I don't want to finish your game because it is extremely repellent to me and gross. The graphics are gross and lazy. You stole assets from the Ren'Py DDLC game, which is against the game jam rules. You are not supposed to use copyright assets without permission and guess what? DDLC assets ARE copyrighted. You used several visual and audio assets ripped from the game. 

Your reaction to people who criticize you is what I have the most problem with. Calling them SJWs because they were upset by your game, when your game is clearly saying stuff that would upset people in general. That wasn't necessary. 

I would not care if you posted this to Reddit, I would not care if you hadn't posted this to a jam your game could earn money for, in contradiction with what Salvato requested. He doesn't want people not him making money off his game outside of specific cases.

I avoid the -gates like the plague. I don't even know what the hell's going on with Comicsgate outside of that one idiot who wants to explain to Neil Gaiman how his career actually went. Why are you even bringing them up? I have nothing to do with them. Hell, I write for erotic games! 

I am disgusted by your game but that doesn't mean it can't be posted, period. Just follow Salvato's guidelines. 

With that, blocked and have a nice day.

I'm not an SJW. I'm just an ordinary person. I don't make it a habit to seek out offensive stuff to report it, lol. I usually just stay away. You literally joined a prize competition with your fanmade thing. Fanfiction sites that tried that stuff in the 90's and 00's got C&D'd into oblivion. There's a reason the actually fan-run fanfiction site that isn't ad-laden says it's non-profit. I don't know how FF.net doesn't get sued but it has C&D'd both entire segments of fanfiction and specific fanworks. You can say fair use all you want, bro. But you clearly broke some rules when you entered it into TyranoBuilder Jam.

I never claimed to be from a law school but your nasty attitude towards people who have issues with your game really speaks volumes about where your priorities really are. You made a game to deliberately upset people. Just admit that. The name calling, extra classy I gotta say.

It's also funny that you bring up Weird Al and Mel Brooks. Weird Al has actually APOLOGIZED for upsetting people, has always asked PERMISSION to make his parodies and has always set out to both be not upsetting, positive and make music without foul language. Mel Brooks had a lot of respect for the stuff he lampooned and a lot of positive messages behind some of his parodies. Blazing Saddles was an anti-racism movie, The Producers showed that cheats get what's coming to them. While each parodied a genre, none of them parodied a specific movie. Even Naked Gun wasn't simply a Bond parody, it also parodied stuff like Mission Impossible and Die Hard. 

I don't know much about any of the SJW crap. I never wanted to, I was never big on Tumblr stuff. I've been around on the net as a lurker since the mid 90's. 

I make sure that if I write fanworks, I pay attention to what the original creators say. For that reason, I've never posted written fanfiction of any of Anne Rice's stuff, Anne McCaffrey's stuff or similar. They didn't want it about so I respected that wish. 

I don't give a damn about privilege or any of that. I'm not some "Woke" Tumblrina teenager or 20 something who hasn't known what the world can do. So you can stick those accusations where the sun don't shine, along with your disrespectful attitude. 

If you had any, you'd just post your game and not enter a paid game jam.

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As someone who did a lot of research myself for various uses-there's quite a few sources for those who aren't very good at arting for finding good, high quality art-for free! (Don't forget Itch.io also has a lot of free packs!)

Note: CC-0 is short for Creative Commons 0 license. This means the piece is FREE to use for ANY PURPOSE! Without credit! It is still good to credit your stuff and where it came from. Always read what ways you can use a thing! ROYALTY-FREE DOES NOT MEAN FREE. Those may include a purchase but are free to use however once you have them!

https://www.pexels.com/photo-license/ - CC-0 photo source. Ungodly amounts of free photos.

https://kenney.nl A resource for both 2D and 3D assets for games in a basic, usable style.

https://opengameart.org/ - Lots of varying arts for all sorts of purpose. Not everything is CC0! Please read the requirements for each piece!

http://freemusicarchive.org/member/Alpha_Hydrae/Awesome_CC-By_CC0_and_PD_music Crap ton of free music.

https://soundcloud.com/wowamusik/sets/free-do-whatever-you-want Free music

https://www.bensound.com/royalty-free-music/ Royalty-free music and a bunch of freebies.

https://www.makeuseof.com/tag/14-websites-to-find-free-creative-commons-music/ A resource for more music!

https://lemmasoft.renai.us/forums/viewtopic.php?t=17302 Uncle Mugen's free VN backgrounds

http://soundimage.org Music and sounds of all sorts!

Hope this helps!

(Cross posted from elsewhere, but it was my post.)

Wow. Transphobia on the screenshots and disregarding Team Salvato's guidelines for making fangames. Guess you knew you weren't gonna win, huh?

As a heads up, I noticed that a troll game made it in-nothing wrong with a good troll game, but this one breaks some important rules for both what it is a parody of and due to how it's a troll game, itch.io's TOS.

http://teamsalvato.com/ip-guidelines/

  • "Any fan work that includes official DDLC assets may NOT be sold under any circumstances, online or offline. No profit may be made from these fan works in any way, except for fan work that constitutes as Fair Use under the United States FAIR USE Act of 2007. For example, a gameplay review video or commentary video typically qualifies as Fair Use. It is the artist’s responsibility to understand Fair Use and design qualifying content."
  • "You are NOT allowed to redistribute DDLC or fan games on any app store including Steam, the Google Play Store, the Apple App Store, the Windows Store, GameJolt, itch.io, or any others. You may not port DDLC or any fan game to these platforms."

https://itch.io/docs/legal/terms

  • Violating copyright, trademark or other intellectual property or other legal rights of others by posting content without permission to distribute such content;

By doing so, this game should really not be considered for any awards and should probably just be reported in general.

I think though that it would be worth while to develop fully. I'd throw 15$ at it!

I would love it if it ran better than 5 fps :\

I got 63 cubes in 235s! There was serious lag, though at several points in the game.

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As someone who did a lot of research myself for various uses-there's quite a few sources for those who aren't very good at arting for finding good, high quality art-for free! (Don't forget Itch.io also has a lot of free packs!)

Note: CC-0 is short for Creative Commons 0 license. This means the piece is FREE to use for ANY PURPOSE! Without credit! It is still good to credit your stuff and where it came from. Always read what ways you can use a thing! ROYALTY-FREE DOES NOT MEAN FREE. Those may include a purchase but are free to use however once you have them!

https://www.pexels.com/photo-license/ - CC-0 photo source. Ungodly amounts of free photos.

https://opengameart.org/ - Lots of varying arts for all sorts of purpose. Not everything is CC0! Please read the requirements for each piece!

http://freemusicarchive.org/member/Alpha_Hydrae/Awesome_CC-By_CC0_and_PD_music Crap ton of free music.

https://soundcloud.com/wowamusik/sets/free-do-whatever-you-want Free music

https://www.bensound.com/royalty-free-music/ Royalty-free music and a bunch of freebies.

https://www.makeuseof.com/tag/14-websites-to-find-free-creative-commons-music/ A resource for more music!

https://lemmasoft.renai.us/forums/viewtopic.php?t=17302 Uncle Mugen's free VN backgrounds

http://soundimage.org Music and sounds of all sorts!

Hope this helps!

The way the Cudgel moved reminds me a bit of the Willow NES game. I recommend giving it a shot for an interesting title that could have been great with a little more love in development.

RogueLove community · Created a new topic Not a bad start!

I really like the gameplay so far, what there is of it. The hit detection's really dang good for such an early alpha. That said, there's a few things:
Health goes down and up, but nothing happens at zero, it just runs into negatives.
Lust goes down and up, but nothing happens at 100, it runs up to 120.
Several lines run off the readable segment of the nice text box. I do like its style otherwise, the descriptions are great.
The cudgel is way way too slow, even for a first weapon.

I love the sprite work and the mix of 3D and sprites. What was your inspiration for the mix?

Interesting game concept. I see that folks are complaining about the English translation-perhaps an editor/localizer could be of use. I understand some Spanish, so I'd be familiar enough to recognize when an idiom just didn't translate. I volunteer to do as such. Mostly for the practice. No pay required. 

While it's definitely looking a bit rough, I really like what is there. The UI is functional at the least, though I find that usually, the text is scrolled down. I wonder if there's a way to make sure the text is at the beginning?

I got a few endings and they're neat. Hope there's some hints on some endings. Though it's nice to see that "you can't go back" after building the radio. 

Thank you for answering! I have googled and found two resources that may be handy for you:
http://www.openfl.org/ - Which has a similar look/feel/functionality to the old Flash API
https://haxe.org/ - A very actively developed toolset/API that can be used with OpenFlL

You can also transfer the project to CC Animate and rewrite the project in Javascript in place of ActionScript.

There's also other resources out there for transferring Actionscript to Typescript!

Any chance this could be ported to a different platform? What did you make this with?

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Not bad, though I found the centipede minigame more annoying than any kind of 'fun.' Though, that may be just me sucking at that particular game lol. It's an interesting game, so far! I liked the rescue option particularly. Looking forward to more!

Tried to use the Sanguine Stone at the door in the desert area north from the forest after the bridge, caused a crash!

For anyone looking at this and being confused... the files are for LMMS, an alternative to FL Studio.

The only issue is that it continually opens tabs to work. Too bad about it not getting continued. It's an interesting piece.

What engine was this made in? It looks really neat in any case.

Really nice work! I dig the atmosphere and aside from a few misspellings, I really like this. I do suggest though to put somewhere in the description that it's a Twine game. Super well done, though!

Glitches aside, I love the characters and art direction. Some definitely look rushed but in general, it is a real strong entry. My complaint is that some parts kinda come out of nowhere (Bubble hiding Mami's necklace, Makoto's heel-face-turn) and some of the music needed better mastering. Not the volume levels in-game, but in that it needs more punch. It feels too echoey and thin, if that makes sense. There doesn't seem to be good bass. Those are just nicpics, though.

I bought some mana potions, but it says passage not found and it's red, not blue like the rest.

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Gorgeous work! Plan on buying it when my check clears. Of all things, this was on my Google Now stories. No idea how it found you but I am glad it did!