Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Petalbook

68
Posts
12
Topics
8
Followers
22
Following
A member registered Jul 01, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

Just wanted to say: Thanks for letting me work with you in writing the early bartender minigame text. It wasn't what you 100% were looking for but I enjoyed working with you, you were professional and you paid on time, amount as agreed and gifted me a patreon copy of the game on top, which I was not expecting. Rock on guys. I will always remember working with you.

Holy moly, a wild update! Good to see you back.

Recommending you was the best thing my Android story thing-y was a great thing for me! Beautiful work.

It would be handy to have something of a description of what this does on the page. Looks neat, though.

Got it while it was in early access, it's definitely a step up from its subsequent games. There's a few aspects that I miss from the second game, but what I gain makes it much more worthwhile. The voice work in the game is super solid and hilarious.

All you need to do is delete libglesv2.dll. That's the most common culprit in Electron-based apps not running in Linux. It's a bug in WINE that prevents it.

A common culprit there is libglesv2.dll. Locate that file and delete it completely from t he installation. It should run now.

Just got the update, didn't realize since the update email went to spam.
I unzipped and it seems to have a packaging error: createinstance() returned: 2

The solution's pretty simple, thankfully:

Completely delete the Intermediate, Saved and Build folders, then re-package.

https://forums.unrealengine.com/development-discussion/content-creation/1384646-...

A link with the solution.

Thank you for the clear answer. I am glad to hear that it was successful and that you are moving forward in light of that success. Best of luck and success to you!

I bought the original a while back and I think it's AWESOME that you made the second one free for folks who bought the first version. If I may ask, why the change?

The descriptions for the choice of pets deeply amuses me.

1-2 Owl (Can send and receive mail)
3-4 Rat (Cannot send or receive mail)
5-6 Cat (Will not send or receive mail)

Looking forward to buying this for use with the Adventure format of Twine. The asset packs it requires look super good, so I don't particularly mind shelling out 45$ for the assets. It's less than I'd pay for a similar plugin for Unity with less of Unity's headaches.

Fantastic! Thank you so much for this, it'll be useful for the community.

I proudly voiced the hungry loli demon! If she sounds hoarse at points, it's because I came down with strep throat at the last minute before I could do some needed retakes.

Try to make sure your graphics drivers are up to date. If that doesn't work, it may be that you can give this tool a shot: 3D Analyzer. It can emulate better video cards at the cost of RAM.

Open-source software gives a lot more ability to customize, build and troubleshoot when things go wrong. It also grants a level of clarity that Unity just doesn't have-as well as a lot more space. A Unity install can get quite large, whereas I can almost save Godot on a high-density 3in floppy if I really wanted to.
As a closed source project and with the recent controversy with Improbable, there's also good reason to have objections to using Unity-along with having no actual true 2D mode. While this has upsides, it also means you have some serious downsides. 
Working with Unity gave me nothing but problems, despite the large community and its performance was poor. I found Godot and tried it. Quite zippy in performance.
The final consideration is the price. If a game I make with Unity went viral and sold enough, I'd have to pay a hefty price for a premium Unity subscription and royalties. If I make a game that sells well with Godot, the only things I need to worry about is paying the people I work with and taxes. It's a peace of mind I just don't have with Unity.

Any chance of you taking a crack at making a version for Godot?

Nope, I found the glitch. Next update will fix that.

Many things are no longer compatible with IE. Even Microsoft has moved onto a new browser, Edge which is now... no longer updated either. Stick with Chromium, Firefox or Vivaldi.

Where's the executable in the Linux package? I tried to open what looked to be with bash but it didn't work at all, said it wasn't an executable. So I tried the Windows version via Wine but it hit an exception.

wine: Call from 0x7bc5b76c to unimplemented function KERNEL32.dll.GetQueuedCompletionStatusEx, aborting
wine: Unimplemented function KERNEL32.dll.GetQueuedCompletionStatusEx called at address 0x7bc5b76c (thread 0024), starting debugger...
0029:fixme:dbghelp:interpret_function_table_entry PUSH_MACHFRAME 6

You might want to start with Godot, this is a neat experiment but Godot has a crapload of tutorials.

Thank you so much!!

Any chance of a Linux port?

As a note: GMS2 will automatically translate GMS 1.8 projects, it is backwards compatable, to a degree.

It's okay, what's going on isn't explained in the demo. Thank you, I actually used the standard RTP for RMMV! The main thing was placement and tinting the screen. As well as picking a good UI mod and window skin. A lot of scary games go really dark so I figured going red instead would help it stand out. The simple things can often make or break a game! Thank you for playing!

Thank you so much!

No. Read the book on the desk.

It can still occasionally work-Cook Serve Delicious (GM:S) and Cook Serve Delicious 2 (GMS2) both work in Wine.

It's a compatibility layer for Linux-it often works for Unity games. Worth a try!

Got an error: 

info:  Game: Brick Breaker Gravity.exe
info:  DXVK: v1.2.2
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
err:   DxvkInstance::createInstance: Failed to create Vulkan instance
info:  Game: Brick Breaker Gravity.exe
info:  DXVK: v1.2.2
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
err:   DxvkInstance::createInstance: Failed to create Vulkan instance

Please next time note that you need the RPM 2k3 RTP set. 

Got an error trying to run it in WINE:

Win32 function failed: HRESULT: 0x80004005

Call: at line 226

Unplayable, needs flash?

It's really promising, but I think it won't take off without a little more content.

It's perfectly alright, I like it a lot and I can be patient! I see a lot of promise here. I hope you're enjoying developing it!

Kinda late but great job!

You know C# right? Godot has mono/C# support! Give it a shot, you won't regret it! The C#/Mono support gets better every release. If you're a hobbyist, it'll do fine. It'll be commercial-ready soon. I left Unity after the TOS debacle earlier this year. They can change what they offer whenever they want with zero recourse. Godot, they change but you can always edit the engine itself.

Seems to have been a Firefox glitch.

It shows the server but doesn't work.