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Petalbook

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A member registered Jul 01, 2017 · View creator page →

Creator of

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Just got the update, didn't realize since the update email went to spam.
I unzipped and it seems to have a packaging error: createinstance() returned: 2

The solution's pretty simple, thankfully:

Completely delete the Intermediate, Saved and Build folders, then re-package.

https://forums.unrealengine.com/development-discussion/content-creation/1384646-...

A link with the solution.

Thank you for the clear answer. I am glad to hear that it was successful and that you are moving forward in light of that success. Best of luck and success to you!

I bought the original a while back and I think it's AWESOME that you made the second one free for folks who bought the first version. If I may ask, why the change?

The descriptions for the choice of pets deeply amuses me.

1-2 Owl (Can send and receive mail)
3-4 Rat (Cannot send or receive mail)
5-6 Cat (Will not send or receive mail)

Looking forward to buying this for use with the Adventure format of Twine. The asset packs it requires look super good, so I don't particularly mind shelling out 45$ for the assets. It's less than I'd pay for a similar plugin for Unity with less of Unity's headaches.

Fantastic! Thank you so much for this, it'll be useful for the community.

I proudly voiced the hungry loli demon! If she sounds hoarse at points, it's because I came down with strep throat at the last minute before I could do some needed retakes.

Try to make sure your graphics drivers are up to date. If that doesn't work, it may be that you can give this tool a shot: 3D Analyzer. It can emulate better video cards at the cost of RAM.

Open-source software gives a lot more ability to customize, build and troubleshoot when things go wrong. It also grants a level of clarity that Unity just doesn't have-as well as a lot more space. A Unity install can get quite large, whereas I can almost save Godot on a high-density 3in floppy if I really wanted to.
As a closed source project and with the recent controversy with Improbable, there's also good reason to have objections to using Unity-along with having no actual true 2D mode. While this has upsides, it also means you have some serious downsides. 
Working with Unity gave me nothing but problems, despite the large community and its performance was poor. I found Godot and tried it. Quite zippy in performance.
The final consideration is the price. If a game I make with Unity went viral and sold enough, I'd have to pay a hefty price for a premium Unity subscription and royalties. If I make a game that sells well with Godot, the only things I need to worry about is paying the people I work with and taxes. It's a peace of mind I just don't have with Unity.

Any chance of you taking a crack at making a version for Godot?

Nope, I found the glitch. Next update will fix that.

Many things are no longer compatible with IE. Even Microsoft has moved onto a new browser, Edge which is now... no longer updated either. Stick with Chromium, Firefox or Vivaldi.

Where's the executable in the Linux package? I tried to open what looked to be with bash but it didn't work at all, said it wasn't an executable. So I tried the Windows version via Wine but it hit an exception.

wine: Call from 0x7bc5b76c to unimplemented function KERNEL32.dll.GetQueuedCompletionStatusEx, aborting
wine: Unimplemented function KERNEL32.dll.GetQueuedCompletionStatusEx called at address 0x7bc5b76c (thread 0024), starting debugger...
0029:fixme:dbghelp:interpret_function_table_entry PUSH_MACHFRAME 6

You might want to start with Godot, this is a neat experiment but Godot has a crapload of tutorials.

Thank you so much!!

Any chance of a Linux port?

As a note: GMS2 will automatically translate GMS 1.8 projects, it is backwards compatable, to a degree.

It's okay, what's going on isn't explained in the demo. Thank you, I actually used the standard RTP for RMMV! The main thing was placement and tinting the screen. As well as picking a good UI mod and window skin. A lot of scary games go really dark so I figured going red instead would help it stand out. The simple things can often make or break a game! Thank you for playing!

Thank you so much!

No. Read the book on the desk.

It can still occasionally work-Cook Serve Delicious (GM:S) and Cook Serve Delicious 2 (GMS2) both work in Wine.

It's a compatibility layer for Linux-it often works for Unity games. Worth a try!

Got an error: 

info:  Game: Brick Breaker Gravity.exe
info:  DXVK: v1.2.2
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
err:   DxvkInstance::createInstance: Failed to create Vulkan instance
info:  Game: Brick Breaker Gravity.exe
info:  DXVK: v1.2.2
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
err:   DxvkInstance::createInstance: Failed to create Vulkan instance

Please next time note that you need the RPM 2k3 RTP set. 

Got an error trying to run it in WINE:

Win32 function failed: HRESULT: 0x80004005

Call: at line 226

Unplayable, needs flash?

It's really promising, but I think it won't take off without a little more content.

It's perfectly alright, I like it a lot and I can be patient! I see a lot of promise here. I hope you're enjoying developing it!

Kinda late but great job!

You know C# right? Godot has mono/C# support! Give it a shot, you won't regret it! The C#/Mono support gets better every release. If you're a hobbyist, it'll do fine. It'll be commercial-ready soon. I left Unity after the TOS debacle earlier this year. They can change what they offer whenever they want with zero recourse. Godot, they change but you can always edit the engine itself.

Seems to have been a Firefox glitch.

It shows the server but doesn't work.

For planning a game, it can be a very good idea to write a pitch with a few basic questions answered. The order people do things in can vary a lot. Temmie drew her game first. Toby Fox and Zunpet score a game before they make it. Some prototype rapidly-but once you have a solid idea what the game will be about, you have to ask yourself some questions to make things easier on yourself:

Who is the main character?
What is the genre and inspiration?
What kind of world do you want to design? What does it look like or contain?
How do your characters move (if they do)? Or how the player interacts and the stats to use if you're using a visual novel or text game format.
What art/music style do you think would work with this?
What's something special you have to note about the game?
Does it have NPCs? How do they work? What do they do?

You don't have to come up with a title right away! You can always come back to a question when you figure it out! Try to be specific as possible. When thinking of how to do this, think of what's the minimum amount that you'd be able to accomplish-it's best to have what you need to do done and have time to put in a little extra than to run out of time on features you didn't know how to implement.

And don't worry if you're running late. As long as you start and have something-that's still a success.
Here's a little example:

Working Title: Feather Maiden

Lead Character: Female human shape-shifter; use of a sub-item/power causes a change in form.

Genre: Cute platformer, inspired by Hudson Soft and Sunsoft platformers. with Metroidvania elements similar to Wonder Boy in Monster Land.

World design: Three main areas, with two sub-areas. Five areas in all. (Forest, field, river), (Barn, village)

Character move scheme: (Keyboard/Controller) Walk, run, jump, glide, duck, close-range ground attack, air glide attack#, protective block#, wall kick/grab#, powered charge ranged attack#, long-fall protection#.

Hidden items: Health upgrades and items for all moves marked with #. Each area has one upgrade item via a boss who demonstrates how to use it. The non-special upgrades are either hidden or require some minor puzzle solving.

NPCs: There’s a few places to go inside and get requests from NPCs who have on offer feathers, the most important item for the character to find. Some are very simple, some are not! They are very simple, broadstrokes NPCs. They should be largely cheerful or comical.

Cutesy platformer, hooooo! With celestial maiden and monster girl stuff. Inspired by Sunsoft's works and 80's cute mascot platformers, like Wonderboy, Bonk, Kirby, Bubble Bobble, so forth.

I know why! It follows the silver ratio! It's a more square shape than the golden ratio. While the golden ratio is highly used in the west in architecture and attractive characters-eastern architecture is more square and closer to the silver ratio. A lot of the best anime mascots were developed with this in mind, such a Pikachu, Ryo-Ohki, Morgana and even Luna, Artemis and Diana. (Pokemon, Tenchi Muyo!, Persona 5 and Sailor Moon respectively.)

I know the theory, just gotta work on my fundamentals.

In terms of limitation... Construct Free Edition. The engine in itself isn't bad, it's the limitations.

There's also the VX Ace lite, which is free. For a good example of what can be accomplished with even that much limitation-look at Dreaming Mary. The art is superb, though watch out for the horror. Not for the faint of heart. Don't be fooled by the pastel pinks!

Though....

Pixel Maker MV. That's the worst. Bad UI, bad translation of the UI elements, unclear and limited options. It's glitchy a bit. Honestly, you shouldn't buy it just to produce kusoge (crap game.)

Much better in polish than last year's entry, if feeling less inspired than last year.

Oh man, is this the continuation of Madison Road?

Oh yes. Because not following the clearly laid out IP guidelines he put out there is so very respectful.

Also, you have a character who is obviously trans named Manika. Does that seem, oh I don't know, mocking of trans women?

Socialism also has nothing to do with what you or I are doing. The fact you are bringing it up is hilarious and fallacious. Are you serious?

You can mock stuff all you want. I don't want to finish your game because it is extremely repellent to me and gross. The graphics are gross and lazy. You stole assets from the Ren'Py DDLC game, which is against the game jam rules. You are not supposed to use copyright assets without permission and guess what? DDLC assets ARE copyrighted. You used several visual and audio assets ripped from the game. 

Your reaction to people who criticize you is what I have the most problem with. Calling them SJWs because they were upset by your game, when your game is clearly saying stuff that would upset people in general. That wasn't necessary. 

I would not care if you posted this to Reddit, I would not care if you hadn't posted this to a jam your game could earn money for, in contradiction with what Salvato requested. He doesn't want people not him making money off his game outside of specific cases.

I avoid the -gates like the plague. I don't even know what the hell's going on with Comicsgate outside of that one idiot who wants to explain to Neil Gaiman how his career actually went. Why are you even bringing them up? I have nothing to do with them. Hell, I write for erotic games! 

I am disgusted by your game but that doesn't mean it can't be posted, period. Just follow Salvato's guidelines. 

With that, blocked and have a nice day.

I'm not an SJW. I'm just an ordinary person. I don't make it a habit to seek out offensive stuff to report it, lol. I usually just stay away. You literally joined a prize competition with your fanmade thing. Fanfiction sites that tried that stuff in the 90's and 00's got C&D'd into oblivion. There's a reason the actually fan-run fanfiction site that isn't ad-laden says it's non-profit. I don't know how FF.net doesn't get sued but it has C&D'd both entire segments of fanfiction and specific fanworks. You can say fair use all you want, bro. But you clearly broke some rules when you entered it into TyranoBuilder Jam.

I never claimed to be from a law school but your nasty attitude towards people who have issues with your game really speaks volumes about where your priorities really are. You made a game to deliberately upset people. Just admit that. The name calling, extra classy I gotta say.

It's also funny that you bring up Weird Al and Mel Brooks. Weird Al has actually APOLOGIZED for upsetting people, has always asked PERMISSION to make his parodies and has always set out to both be not upsetting, positive and make music without foul language. Mel Brooks had a lot of respect for the stuff he lampooned and a lot of positive messages behind some of his parodies. Blazing Saddles was an anti-racism movie, The Producers showed that cheats get what's coming to them. While each parodied a genre, none of them parodied a specific movie. Even Naked Gun wasn't simply a Bond parody, it also parodied stuff like Mission Impossible and Die Hard. 

I don't know much about any of the SJW crap. I never wanted to, I was never big on Tumblr stuff. I've been around on the net as a lurker since the mid 90's. 

I make sure that if I write fanworks, I pay attention to what the original creators say. For that reason, I've never posted written fanfiction of any of Anne Rice's stuff, Anne McCaffrey's stuff or similar. They didn't want it about so I respected that wish. 

I don't give a damn about privilege or any of that. I'm not some "Woke" Tumblrina teenager or 20 something who hasn't known what the world can do. So you can stick those accusations where the sun don't shine, along with your disrespectful attitude. 

If you had any, you'd just post your game and not enter a paid game jam.