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Days 4-8

Oh man it's already day 8!! And here I am, thinking today was day 7. I obviously do not know how to count days??

I haven't made as much progress as I would have liked to, partially because of school and partially because of my own lack of diligence. I've mostly been focusing on getting a rough draft-ish of my story finished, so I can move on to other stuff. And I've accomplished my goal! I have 6447 words of very not polished writing. I overestimated my writing skills (whoops).

The story was inspired from CoC scenarios, so things get kind of… surreal…? Maybe? Not really. Maybe a little bit. I think I started rushing towards the second half of the story, though, and I really just have the bare minimum to explain what's going on. Kind of. It's very much choppy. I haven't gone back to revise or anything yet, and since there's still other stuff to work on, I think that'll happen after this jam is over. Also, I don't think I can spot flaws in my writing very well, other than, like, punctuation, so I think I'll ask people to help me revise. (Speaking of punctuation, I tend to be super comma happy in my writing. How many commas did I use in this post? Probably too many.) But all this for another time!

I've also worked on some of the art assets! Specifically character sprites:


I'm not entirely happy with how they turned out, but I think I can live with these. I still have to draw different expressions for them and put those expressions in the game, as well as replace all the placeholder backgrounds (that I have, like, 7 of at this point) with actual backgrounds. I have a lot of drawing left ahead of me!

There are other things I still haven't messed with, such as transitions, that I don't think I'll get around to doing during the jam. They aren't anything gamebreaking, er, novelbreaking? so I'll let those slide for the time being, too!

I want to go read everyone's devlogs now but man, there are so many now! Which is a good thing!! I hope everyone's having fun!

Days 2&3

Okay so I haven't made as much progress these last two days because of school-related stuff (and I also spent some time drawing something completely unrelated to the game jam, but still). Most of the progress I made happens to be text, so I can't really showcase it. But I got far enough in the story to warrant a new placeholder background so I know what the heck I'm doing:

(the not-very-cat looking thing on the left is supposed to be the statue. also the weird lookin' things in the darker part that resembles a pit kinda are cats. yeah I wouldn't have guessed either)

I realized that I forgot to show the sprite of the character who's saying that, but I fixed it!! Yay!! I think I'll mostly be writing for the next few days, so I won't have any, like, show-able progress? But I'm getting there! Slowly!!

Also, I want to get around to reading everyone's devlogs!! But I think I'll have to wait until the weekend and, like, binge-read all of them. Thanks, school.

Thank you! I do feel like I've traded in more complex coding or mechanic stuff for writing, but that also means I can work on this when I don't have computer access! I think I'll probably be able to finish (albeit a very rough version) as long as I don't procrastinate too much!

Ahh thank you!! I do feel like the ones I have are closer to the end product than what would usually be called placeholders? Like when I hear placeholder, I think of rectangles and stuff too! Which I could have done, but I drew stuff whenever I took a break from writing so now I have the ones I have now. It's probably a good thing, since it's progress made!

Created a new topic [Devlog] For a Purrfect World

I also made a tumblr to post my devlog to, in case I wanted to keep making games after this jam! I hope I want to keep making games.

So I decided to opt for the optional theme and now I have this wonderful punny title, but I also am very bad at making puns so there aren't many puns in the actual game, which is very sad. I wish I could make puns.

I chose to make a VN because I didn't know if I could even learn, much less be able to make something cohesive in other engines in two weeks, and Ren'py felt straightforward enough for me to get used to! (And I would probably obsess over how the little sprites looked, so I don't think I'd ever finish if I opted to make something with little sprites, either.) It's about a girl who moves into a town that loves cats as a foreign exchange student-ish, but I haven't made the cat-loving very apparent in the dialogue yet, so this might change in the future.

I actually made some good progress! I have some placeholders/rough drafts for the backgrounds and characters, I got the side image to permanently stay there (this was way harder than it should have been??), and I've gotten fairly far in writing the plot! Except I underestimated the amount of writing I would have to do, so this jam is probably going to become less of a gamemaking challenge and more of a writing challenge? Whoops. Time to put all that writing practice from English class to good use!

Glory is the protagonist's tentative name that may or may not change in the future! Also, the placeholder backgrounds are so amazingly bad I kind of want to keep them like that. I wouldn't actually do that, but still.

And this is the not-very-comprehensive list of things that I want to do (which keeps growing because I keep thinking of stuff I overlooked) :

-Finish the story to the ending (hopefully multiple!)

-Replace those sprites and backgrounds with finished assets

-Draw a main menu background

-Add music and sounds (most probably from CC)

-Make a GUI

-Have like a gallery of endings, if I do end up having multiple

The last few will probably happen after the jam is over, because I want to get the more important parts (as in the writing and the art) in place before trying to mess with everything else, but I'm hoping I can get to them! Maybe!!

I hope everyone's having fun (and actually sleeping!!) doing this jam!

1. Hi there! What's your name? Want to introduce yourself?

Hi!! I'm Perlita! I thought maybe posting stuff would help keep me motivated (or at least more responsible??) so here I am!!

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I knew about the last two, but I didn't join. The first one just happened at a bad time for me, and the second one I tried to join with a friend, but it sorta didn't work out very well, so now I'm back by myself! I'm actually pretty dang terrified because holy crap making a game in two weeks and also going to school??? But I feel like if I don't try now, I'll just procrastinate until, like, forever, so I'm giving this a shot!

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

Oh man this would probably make a very long list?? I like the Persona games and the Atelier games and the Etrian Odyssey games and Nostalgia and probably a bunch of other ones I just can't think of off the top of my head (though that probably means they didn't make my favorites) then a bunch of noncommercial games that would make the list actually long because those are what I've played the most! I think miwashiba's games inspired me the most, especially 1bitHeart. The two creators who really made me want to try this is batensan and nomnomnami, though.

4. Do you have experience with game development? What did you do/with what engine?

Not really? I played with Unity a little bit because of my compsci class, but I didn't really do anything meaningful in it.

5. Tell us about something you're passionate about!

Oh man this is hard... I have things that I like, but I don't know if I'm super... into something in particular. I feel like I sorta just do stuff I want to do at the time, and that stuff always changes? So I guess I'm passionate about doing things that I want to do, if that's even a thing. Or maybe I haven't found something to be passionate about?? Who knows.