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PensiveIdiot

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A member registered May 05, 2019

Recent community posts

Oh YES!! Looks like everything is working with the new version you put out! And I'll also confirm that problem as well as your fix fo the barehanded duplicate problem both are good. Thank you so very much for the help and no worries about the assumption, to be quite honest I just assumed I  haphazardly enabled a conflicting setting or something dumb like that haha. Regardless, I don't mind and once again, thank you for the timely response and fix!

Screeshot of the class

Sorry for the delay, I just got home to confirm what you said and I don't have the dual wield type on either weapon,  and I moved the slot type between both the actor and their class and it still does the same thing, based on what your explanation and what happens when I disable barehanded, the offhand seems to ignored completely, I've created several projects trying to figure out what I've been doing wrong and I just cant seem to find it 

Um, hello there, I seem to have a problem  with the plug-in, It seems that whenever the dualwielding  character attacks, it happens twice like it should, but they do not use the weapon equipped in their offhand, instead they use barehanded, and for more information if it helps, when I disabled the barehanded attack parameter in the plug-in, the character actually does attack with a weapon in their offhand but its just seems to duplicate the main weapon and even then, after the first turn the ofhand weapon seemingly disappears, I double checked the inventory afterwards to confirm. This has been happening with my main project and I made a fresh project with only the dualwielding plug-in and YEP's battlecore engine (both unedited) to test and I still get this problem, any help would be appreciated!