Oh my goodness, thank you so much!
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Hi there! I can't speak for everything since I didn't do any of the coding, but maybe it has something to do with my partner being in Spain? Perhaps the key placement affected that. I however have only played it with an xbox controller which feels fine. I'm assuming arrow keys work and therefore Z would be fine for that.
As for the gameplay, I think that's sort of the nature of the game. If you played just shapes and beats, you can kind of just do that. Personally I think constant forward movement in this game would be way too much with the eventually really dense bullet patterns.
As for the shapes, I had certain ideas and colors in my mind for what I associate with each instrument. The end result wasn't exactly what I had in mind initially but whatevs. I think if we were to use waves, the sounds would have to match them but there are real instruments so...their wave patterns would be a pain in the butt xD
I appreciate reading this comment and all the feedback you gave!
The only criticism I have is to change the button layout on controller
Jump was Y, red is A and blue is B
Please make it so that Jump is A and that the red and blue are R and L
Otherwise one of the best games I've seen in a jam
yeah the sensitivities would change depending on computers so we couldn't get a consistent speed for them :(
Believe me I know how reckless the keyboard feels
Also your suggestions are much appreciated and we are thinking on expanding upon it!