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A member registered Jun 10, 2015 · View creator page →

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Thanks for the in depth comment, I seriously appreciate it (especially that bit about using the render texture to fix the blurry filtering from the scaling, i'd heard about that technique before but didn't realize the application of it)

And yeah I totally agree with you on all the criticisms as well, the movement code is pretty janky and the ghosts look way too much like Unity capsules viewed top down, art is my weakest area, followed by programming.

Also, I really liked 党りゃんせ, the monochrome art + the rendition of the BGM are slick as hell and the mechanic of using the spirits to break the obstacles is equal parts really neat and really challenging