I'm glad the story tickled you, thanks so much!!! xox
peardropsz
Creator of
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I had such problems with the music you would not believe (I have no prior knowledge or experience in making music for games, I'm planning on taking some basic music theory courses soon to remedy that hehe) so I'm glad it doesn't grate your ears off!! Thank you very much for the kind words about the art, my hope was that it would help us stand out if I sacrificed my arms to the lords of game jam in the last 24 hours of the deadline :') a lot of people have mentioned the difficulty which we didn't expect, but did play a lot of the game before we submitted it so of course we knew it pretty well by then. Though rolling around a lot seems to be the strat!! Thank you so much for such in depth and complimentary feedback my guy!! xox
I love that it's one of those easy to learn hard to master games in your opinion!! "Tricks you into thinking it'll be easy" is the kind of deception we can be proud of :') I agree with the skip button, but time prevented it from being a priority I'm afraid, hope my intercom voice doesn't get too old for ya ;) thanks for the feedback dude xox
Thanks very much! Means a lot that you liked the art style, I'm so glad it's gone down so well!!! We've had a general consensus of "slightly too difficult" I think, though I think most people have tried again with increased use of the dodge roll and had a better time... Of course we played it to death so maybe that's why we didn't think it was too tricky!! I agree with the skip button too, but that was a skipped feature due to time :') thanks for your feedback my man xox
I love the artwork for this one so much, the colors you used really compliment eachother it looks so fuckin nice man!! I love how responsive the attack feels, it's extremely satisfying to slash the little bugs, the voids either side of the screen look really sick, and the broom mechanic helped so much on the final wave where the bugs just spill out in a long line, i just hovered and slashed the heck outta them it felt so good!! Very fun game, the only small thing is i found i sort of ignored the gravity mechanic as hovering and jumping felt like good enough mechanics by themselves, but i appreciate the way you stuck to your theme and i think its very cool how the enemies change their gravity, that spices it up a lot, i just didnt find myself feeling inclined to switch from whichever surface i started on. I also almost missed ending the game because i didnt realise the big blob monster had spawned on the other side :') Overall though, probably my favourite game of the jam so far xox
The art is very cute and well done, and i like the fallout 1&2 style turn based movement!! the only thing is that sometimes when tiles were green, i would left click and my cat wouldnt move... and i think the other lil cats should have some way to attack as for me, they didnt? but i would love to see this game more fleshed out, it's very cute, very satisfying to murder the rats, and i love the setting too, the ship looks really good!! sick job my man xox
The pixel art looks very nice, the colours used all work very well and the lighting really brings it all together!! The game play itself was slightly frustrating at first, getting back up onto the rock after falling took a second, and I wasnt sure what the aim was, but as a proof of concept this game is pretty great!! Awesome work my man xox
I really enjoyed the way the character moves, like his walk cycle is very endearing, and I don't know if it was intentional but I love how once you disarm the enemies they become like little non-hostile disciples and follow you round the map :') the only small things are, the sound was a little hard on the ears, and it crashed after an explosion was triggered. Overall a pretty solid game tho!
Thank you so much for saying such lovely things about the art; was ready to snap my own hands off after crunching to finish it all last night/this morning!!! I'm super pleased you liked it so much. Like Cal said, we're glad you picked up on the luggage idea, he really liked the idea of it, but it was just a function we didn't quite have time for :') cheers dude!!! Xox
Thank you so much for taking the time to play and leave a comment, and for the kind words!! By ending position do you mean his napping sprite at the end of the wave? Or do you mean where you end up after you've dashed? That's useful info to know either way, hadn't considered it! The hamburgers are a little janked we agree, this was Cals first time making any kind of enemy AI and while it is very temperamental, the fact it works was enough for us :') though we do agree with the above, we also advise you do in fact also git gud too ;) thank you man xox
