@Jupiter we checked your video out and were glad to see that you had some fun with our game! Thank you very much for the kind words!
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@Norbez the skull means you won the round. When you complete your banner you win the match. It really is confusing. We appreciate the feedback! We are discussing ways to improve the game and the UI is one of our top priorities, but since PDJam ended we are doing things in a slower pace. We believe this game could turn into quite a fun, polished little product, so we are in the process of refactoring jam code into production code, discussing general directions and objectives we want for the game, trying to get it to a state that we can pitch to a publisher or search any other type of funding :-)
Hey @tnoleto, do I know you in person? :-)
Unfortunately, right now, the controls are locked. We didn't have time to implement input customization and I wouldn't reccomend messing up with the input tab in the configuration screen (the one that's shown before you launch the game).
Did you find the controls difficult somehow? What changes you were trying to do? Answering these questions would let us understand your necessity and reprioritize the importance of input customization in our game.
Thanks for playing (and for testing our untested Linux build)!
Guys, we've uploaded a new version of the game with some prototype AI code. Anyone having trouble please read the game description. To use the AI you should choose "4 players", select a character and start a match. The AI will pick any remaining characters automatically and you can get a feel of the game. It's a little rough but can be a lot of fun and we are making efforts to improve it. Thank you all!
@Kara thank you so much and glad you liked our game! This build is a little rough because we kinda had to rush it out for the PDJam. We also have had very stressful days after release (massive layoffs and all) and haven't touched it yet but we'll get back to it tomorrow. I'm glad you liked Joan, she's my favorite character!
@Norbez I'm really sorry for the delay with this feature. Our AI ninja also happens to be a very busy man (father of a lovely three-year-old girl too). He will be giving a talk at a local University tonight but he promised me that tomorrow he will be integrating his latest AI code into the game. I'll let you know as soon as this build is available. Thank you so much for your time, patience and interest!
@Norbez thanks for the kind words! Unfortunately, you need at least one joystick to play the game with two people. This way one would use the keyboard and the other would use the joystick. We have working AI code but were not able to submit it in time. Do you know if we can update the build to include AI code? People seem to be having trouble to play the game since they need joysticks and friends :-)