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Peter Moorhead

A member registered Sep 19, 2014 · View creator page →

Creator of

Recent community posts

Thanks so much, MrGameNuke. The HUD markers appearing/disappearing is a known issue, but we're still working to find a solution.

So glad you're enjoying the music. Nick is a wonderful composer and I'm sure he'd be more than happy to make the soundtrack available for purchase a little further down the line.

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Hi MrGameNuke,

So glad you're enjoying the alpha so far. To reply directly to your points:

The discoloured asteroids are due to a shader error - we think this is fixed in newer builds. We'll be slowly adding more asteroid variants (colours, shapes, etc.) as we continue to develop the game .

Agree completely with your second point, but we've found that a lot of players less familiar with space/flight sims get "lost" inside the cockpit when granted total freedom to look around. We're still working on a solution to this that balances freedom of movement with the need to gently assist newcomers to the genre. Hopefully this is a little better in the newer builds, but please do let me know.

Needing to refuel multiple times within a system should no longer be a problem, as sub-warp speeds no longer deplete warp energy/health. We basically decided that dying by running out of fuel was a very boring way for a play-session to end, and the constant threat of finite fuel discouraged exploration within systems.

Some form of currency will absolutely be coming in the near future. The development cycle from 0.1 to 0.2 is focused primarily on the core mechanics and procedural generation. Once we've released v0.2a, there will be a greater focus on activities and interactions within the game space - including trading and greatly improved AI for NPC ships.

Thanks again for your feedback, and don't hesitate to let me know if you have any further questions/thoughts.

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Presenting the very first version of Upon the Winds of Distant Suns - available now for playtesters!


  • Procedural open world
  • Arcade flight model
  • 3 playable ships (plus one secret ship)
  • World map
  • Gear menu
  • Score screen
  • Keyboard and PS4 pad support

For issues relating to this version, please comment below, or in the main bugs/improvements thread.

Update: v0.1.1a

  • Improved ship handling
  • Better ship stat differentiation
  • Boosting reduces turning ability
  • Stamina changes

Update: v0.1.2a

  • Unique ship projectiles
  • Further stamina improvements
  • Optimisation improvements

Update: v0.1.3a

  • Custom, dynamic ship engine/boost sounds

Update: v0.1.4a

  • Custom, dynamic ship weapon sounds

Update: v0.1.5a

  • Patched a memory leak
  • Fixed "dust" system type not being cleared on warp/death

Update: v0.1.6a

  • Fixed color-grading

Update: v0.1.7a

  • Cheat code effects now wiped on game over
  • System generation improvements
  • More moon variants

Update: v0.1.8a (V&A Build)

  • Slightly increased speed across all ships
  • Tweaked world coordinate calculation
  • Black holes grow faster
  • Hints shown on warp
  • Dragonfly is now less Y-positive
  • Stations repair gear from further away
  • Randomised asteroid health
  • Fixed dust systems spawning planets/moons
  • Fixed warp engage

Update: v0.1.9a

  • New terrain method
  • Lakes and rivers
  • Cloudspheres
  • Player can land on planets and moons
  • Tweaked system generation
  • More asteroid variants
  • Tweaked ship physics
  • Improved warp UI
  • Improved menu navigation
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Were you expecting a feature that was missing?

Got an idea you think would make the game more better?

Post here!

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Had any crashes, performance problems, or technical issues while playing?

Post here, and please give as much detail as possible.

Really beautiful. Love the colours, and the square foliage is lovely.