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owlbearmoon

18
Posts
9
Following
A member registered Apr 06, 2021

Recent community posts

Got bonus ending on second play and I want to marry him on the spot

I finished the game and I want to say, Asriel/Flowey I love you. I will keep waiting for the bonus scene.

♡〜٩( ╹▿╹ )۶〜♡ (yeah I get the true happy ending with the help from the hint but it's worth it~~)

I see flowey first and he didn't kill me = I'm tying myself with himヾ(≧▽≦*)o( •̀ ω •́ )✧

And I like the story so far, excited for the update and I will wait

It would be best to download it thru a WinZip file since downloading thru MEGA can be troublesome for non-premium users.
Overall, the gameplay is unique and the story is satisfying. It is just the download method can be troubling.

Oh, sad that I hit my quota for this month...
Wait for me, I'll be back for Micah after this month (/▽\)

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/dungeon_map.rpy", line 52, in moveTo

AttributeError: 'MapThing' object has no attribute 'x'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "dungeon_map.rpyc", line 533, in script

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3136, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 4160, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/screen.py", line 727, in event

    rv = self.child.event(ev, x, y, st)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/behavior.py", line 473, in event

    rv = run(action)

  File "renpy/display/behavior.py", line 323, in run

    new_rv = run(i, *args, **kwargs)

  File "renpy/display/behavior.py", line 330, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/dungeon_map.rpy", line 52, in moveTo

AttributeError: 'MapThing' object has no attribute 'x'

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.4

Sun Aug 28 08:59:22 2022

[/code]


I've downloaded the latest patch on this site but there has been a bug during the dungeon since the last update in 0.0.3 . It just makes the game stuck at the beginning of the dungeon and in this update I can't progress the dungeon unlike the last update which happened after finished the dungeon quest.

Thx, the trick works

I think there's a visual display bug after the crew event in the bar, Rylan's sprite didn't fade away if we choose the forced apologize option. I'd tried it the second time and it happened again. (I wonder if anyone facing the same issue as me)

I found a sequence on the investigation where the game didn't crash on me. Camp - Ruin - Lookout tower, these are the sequence that works for me. (Hope it helps those who faced the same issue as me.)
And good work for this VNs, (first time playing it and I'm liking it)

Be more specific, it's stucked after investigating crowbar and the chest and the game seem crashed after that

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

Exception: DynamicImage u'images/screens/investigation/link/[TowerLinkNum:02d]_hover.png': could not find image. (u'images/screens/investigation/link/-1_hover.png')

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "scripts/places/greenhouseTowerInside.rpyc", line 670, in script

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3136, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 441, in visit_all

    self.child.visit_all(callback, seen=None)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 558, in visit_all

    for d in self.visit():

  File "renpy/display/image.py", line 744, in visit

    self.find_target()

  File "renpy/display/image.py", line 652, in find_target

    raise Exception(error)

Exception: DynamicImage u'images/screens/investigation/link/[TowerLinkNum:02d]_hover.png': could not find image. (u'images/screens/investigation/link/-1_hover.png')

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Acolytes 0.2.6

Mon Aug 22 05:01:33 2022

```


I just faced this during the investigation on the lookout tower in the greenhouse, and I try to ignore but it just get stucked and can't continue on the story

Should we kill bradley or let him live, I'fraid it would affect some part of the story at one point

Just done it and it works, thanks for your help

Thanks for update Hyao

But I have one question: I've finished Tao's quest of freeing him in the last update save and I can't seem to continue the quest as the journey to the island option is missing

Strange, my internet connection is stable but I just can't download it smoothly

Take your time, if waiting can lead to a good end, the wait is worth it

It's nice AU I would say. Always like a school setting story

Use tip to rub slightly to raise pink bar, pound harder to raise blue bar

hope this helps