Having the raptors weave from side to side would, I think, be a good way to answer this problem.
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Wouldn't it be cool to enter the arena on a dark night and have to find the enemies by the light of their laser weapons? I think this could be added as another feature of Story Mode (because right now that mode is pretty barren of stuff in general) where the difficulty spike is mainly because it's hard to see where your enemies have gone. On that note, what about an enemy that hides in the shadows or changes colors to camouflage itself? The announcers could say things like "What is wrong with this level? I do not see any robots." " Good. Neither does the human." "Ha. Ha. Ha." I love this game, and I'm really happy that you seem to be actually working on it. Thanks for the quality stuff!
Ooh, that does sound neat. If anybody else here played Wind Waker when they were a kid, they might get what I'm saying. There were enemies in that game who would pick up each others' weapons and that was SO COOL to me when I was younger. Thanks for replying, I think this game is headed in a good direction!
One of the things I really like about this game is the improvisational combat, being able to chain together simple moves and feeling empowered when you pull it off. Another great part of this game is the enemy diversity. So what if enemies could get their weapons slashed out of their hands with a high enough upgrade for the sword skill tree? Then, if we added more complex enemies, like katana-wielding superfast ninja droids or slow-moving but powerful spear robots, enemies could pick up things from the ground to use as weapons. A ninja droid could be spinning a spear around while dashing toward you, a higher-tier archer could be hurling swords at your face (because they have the little targeting thing over their eye to aid with accuracy?) or maybe they could even use the limbs of the slain enemies as tools!
Just a thought, but I think the game would really open up if changes like this were made.