Recent community posts
Nice one! Took a second to figure out the mechanic but it was pretty fun once I did. Also like, legit scary. The graphic on the monster's eyes in the dark is really creepy. Not 100% sure how close to the theme it is, but my game completely ignored that so I can't really talk haha.
Thanks so much for the detailed response! Your comment on the indicator during falling made me think "I wonder what it would play like if we switched off his light as he fell - but then everything would just vanish everytime he was midair". Then I saw what your jam entry is. Now I gotta play it once I finish work XD
This is some real nice production quality! The game is very complete and has lot's of juice like voice acting and transitions. I like the idea of shooting not being an option, so you have to outsmart the enemies rather than just turn into an action hero when they spot you. Nice work!
I got 92. Is that good? :D
This is a nice one! The mechanic kind of pushed the idea of a frantic zombie apocalypse experience where you aren't an action hero, so you have to stop and fumble with your gun in order to shoot at the zombie chasing you. A nice exaple of a mechanic conveying a feeling.
Also I liked the humor at the start - the only thing was interacting with a text interface while still having control over the character took a second to understand.
Still though, a really solid entry, well done! :)
DESIGN: The idea is quite interesting. I've always wondered about the idea of making a game out of conversation - because there are in many ways strategies that are used, especially in arguments, to compete for social standing/credibility. This was a pretty good execution of that, although in my quick playthrough it was hard to know exactly why each selection was causing the moods to react the way they did.
THEME: I really think a wiser choice could have been made for the theme put on top of this design. I see in other comments that you say the sexist stereotypes were intentional, but it's not clear from the game itself whether this is satire, or whether this is how the creators view the world. Besides the stereotypes, the name and main gif strongly (but I think inaccurately) suggest a game about violent domestic abuse. It's totally fine to have this in games, but it should be a purposeful and careful decision, in my opinion. I think in this case it's just a misleading image, but worth noting as it may put potential clickers off :)
Nice one! This would be amazing as a level in a tactics game; the lack of ability to fight back adds a strong feeling of vulnerability to the levels, which is really compelling. Well done :)
This is a nice one! Very tight visuals and a clever idea. Only comment is that the difficulty could escalate a bit. Once you figure out the controls it feels like you can just survive forever. Still, really well done! :)
I like this one. I couldn't figure out how to purchase items in the shop menu, but the simplicity of the main game was quite nice. Just wish I figured out how to unlock some stuff. Well done! :)
Hey! Just checking, did you tick the Windows option on the game description? The itch.io app thinks it's not available on WIndows, so doesnt give me a handy play link. Just FYI as it caught me out earlier :)