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A member registered Dec 30, 2018

Recent community posts

The shooting mechanic is solid, well done.

That said, there's a lot of problems, most notably is pacing. You've got like 3 f'ing minutes of pointless text at the start. I'm sure the story is very important to you because you probably spent a lot of time on it, but it's not important to anyone else. sorry if this is heartbreaking.

Here's some advice: The intro text should be no more than 2 screens. Not the 15 or whatever there are currently. A preface, a setup, and then to the game.

Next, after your infuriating intro text you've got multiple screens just to introduce your development brand. This is obnoxious. ONE SCREEN is all you need. If you want to have it delayed like some kind of "reveal" (people have to give a shit for that to be cool), then have the text fade in on a single screen. And it needs to go faster. You leave your gamers staring at your brand name listening to action sounds way too f'ing long. Seriously, I hated the intro so much I only played the game for about 1-2 minutes.

And before you think "oh he's just some asshole" think again. Gamers don't want to stare at endless fucking text when trying someone's game for the first time. I'm actually a really nice guy and I hope the frustration in my tone and my advice helps you improve.