Rogue Dice was created as part of a grad-level class. This 2 week assignment was simple and open-ended: Make a simple game in Processing. Rather than a typical RPG fashion of choosing a move and rolling the associated dice, Rogue Dice has the player investing dice in chosen moves. That is to say, an "Attack" can be as many dice as the player has available. The player gains dice as they level up, but so do the enemies.
The game ends one of 2 ways: The player dies, or they defeat enough enemies to level up past level 10.