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OptimalGoat

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A member registered Feb 26, 2016 · View creator page →

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Grab Rogue Dice Here!


Rogue Dice was created as part of a grad-level class. This 2 week assignment was simple and open-ended: Make a simple game in Processing. Rather than a typical RPG fashion of choosing a move and rolling the associated dice, Rogue Dice has the player investing dice in chosen moves. That is to say, an "Attack" can be as many dice as the player has available. The player gains dice as they level up, but so do the enemies. 

The game ends one of 2 ways: The player dies, or they defeat enough enemies to level up past level 10.

(Edited 1 time)

Get AOTS at itch.io for free!


The Audience of the Singular explores the idea of the player acting as an active participant in the creative musical process. By playing the game, the player shapes and performs a uniquely generated musical score for a virtual audience.

AOTS uses a corpus-based, machine-learning system to generate music which attempts to emulate music from video games of the 1980s and 1990s. The system generates music in real-time to accompany the player's actions. The player mixes this generated music to match the whims and wants of the audience. As the player mixes to their audience, the audience becomes more excited and grows.

The music is played by a custom-build PureData patch designed after the original NES Rioch 2A03 chip with the Konami VRC6 expansion chip.

AOTS was created as part of Cale Plut's MFA Thesis, at Simon Fraser University.


For a demo of some of the music that AOTS generates, check out the AOTS Soundcloud

Also, check out the trailer!



Note: AOTS was released earlier in development. It is now live with the full release!

AOTS has been updated! New changes to the instruments, visuals, and balancing!

AOTS is a game where you, the player, takes on the role of the DJ of a 100% procedurally generated soundtrack.

The Audience of the Singular is currently in development!

Trailer: https://youtu.be/zO8piERSWiw

The Audience of the Singular explores the idea of the player acting as an active participant in the creative musical process. By playing the game, the player shapes and performs a uniquely generated musical score for a virtual audience.

AOTS uses a corpus-based, machine-learning system to generate music which attempts to emulate music from video games of the 1980s and 1990s. The system generates music in real-time to accompany the player's actions. The player mixes this generated music to match the whims and wants of the audience. As the player mixes to their audience, the audience becomes more excited and grows.

The music is played by a custom-build PureData patch designed after the original NES Rioch 2A03 chip with the Konami VRC6 expansion chip.

AOTS was created as part of Cale Plut's MFA Thesis, at Simon Fraser University.

Game available for free on itch.io

Also up on greenlight!