Hm, I can see how that would wear on. Maybe I can change the timing on that for each subsequence showing...
Thank you so much for the feedback!
Really good! A very solid Pico platformer. Enjoyed my playthrough quite a bit.
My one gripe is that a few jumps feel just ever-so-slightly on the technical side. Double-jumping straight up to a high ledge always took several attempts, in particular. Not sure if any of the blame lands on my computer's performance, but it felt to me like if these could be made just a touch gentler, that would make the game flow better.
Ended up finishing in just over 22 minutes with 55 deaths. Could have been lower, but I didn't realize there was a limit on deaths (something that should be explained or removed!) or a penalty at the end so I didn't play it as safe as I could.
I loved it. So many cool hacks. This has helped inspire me to write my own hacks. Genuinely funny and exactly the right length.
If I had a criticism, it would be that the "mazes" are a bit tedious, especially as you have to traverse them multiple times. This is a very minor quibble for an excellent game. Great job!
Hello!
Feel free to add mine -- it's short and my first effort, but I'm proud of how it came out!
Not sure if this is a bug or a requested feature, but it'd be nice to have say (or another function) process text tags as they're normally processed. I'm trying to build up a "log" of things that have happened, in order, by building up a string. As it stands, a {br} in my string ends up getting printed instead of generating a new line. I'm not sure how much of a headache this request is, but it's something I'd love to have access to!
Also, editing dialogue with the game open is currently not functioning well: when you make edits while the game is running, it looks as though the edits are permanent. You can stop the game, and your edits will apparently remain. However, they won't actually take effect, and if you switch to another item/sprite and then switch back, your edits will vanish. Either the dialogue editor should switch to read-only while the game is running, or edits made while the game is running should go into effect once you stop the game.
Thank you very much for all your hard work on this!! I'm really excited to make my first game!!
Fun! I got 100% in just over 11 minutes. It felt very good to play -- maybe a little easy to run into obstacles close to the edge as you enter a new screen, but not a big deal.
Biggest stumbling block was definitely the hallway with three saw blades early on. I hadn't figured out how to heal yet, so touching one was instant death. I tried jumping over the first blade twice before realizing I could walk under.
The puzzle with the two blocks took me way longer than it should have, ha. An interesting look at my own mindset.
Came across the hidden passages right away. Nice placement, I felt they were intuitive.
A little funny that the wooded area starts off with an intense platform ride, and then no danger after that, but I imagine that's a time-constraint thing.
Thanks for making this!