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Opa-Opa

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A member registered Jan 08, 2017 · View creator page →

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Really good! A very solid Pico platformer. Enjoyed my playthrough quite a bit.

My one gripe is that a few jumps feel just ever-so-slightly on the technical side. Double-jumping straight up to a high ledge always took several attempts, in particular. Not sure if any of the blame lands on my computer's performance, but it felt to me like if these could be made just a touch gentler, that would make the game flow better.

Ended up finishing in just over 22 minutes with 55 deaths. Could have been lower, but I didn't realize there was a limit on deaths (something that should be explained or removed!) or a penalty at the end so I didn't play it as safe as I could. 

Oh, thank you very, very much!!

Awwwwww, thank you very much! <3 <3 <3

Gorgeous art!! The visual atmosphere is incredible.

dangit

I loved it. So many cool hacks. This has helped inspire me to write my own hacks. Genuinely funny and exactly the right length.

If I had a criticism, it would be that the "mazes" are a bit tedious, especially as you have to traverse them multiple times. This is a very minor quibble for an excellent game. Great job! 

Absolutely gorgeous. A stunning use of the medium. I hope someday I can make something this beautiful.

Thank you very much!!

Thank you very much!! I used a few little hacks to get around some limitations... which, it now occurs to me, I should credit!! I'll update the description later today...

(1 edit)

Hello!

Feel free to add mine -- it's short and my first effort, but I'm proud of how it came out!

https://opaopa13.itch.io/birdsong


Not sure if this is a bug or a requested feature, but it'd be nice to have say (or another function) process text tags as they're normally processed. I'm trying to build up a "log" of things that have happened, in order, by building up a string. As it stands, a {br} in my string ends up getting printed instead of generating a new line. I'm not sure how much of a headache this request is, but it's something I'd love to have access to!

Also, editing dialogue with the game open is currently not functioning well: when you make edits while the game is running, it looks as though the edits are permanent. You can stop the game, and your edits will apparently remain. However, they won't actually take effect, and if you switch to another item/sprite and then switch back, your edits will vanish. Either the dialogue editor should switch to read-only while the game is running, or edits made while the game is running should go into effect once you stop the game. 

Thank you very much for all your hard work on this!! I'm really excited to make my first game!!

Jupiter Hadley: Oh, cool! I'll watch it when I have the chance.

Oh, I just saw eevee's comment:

1) Whoops!!

2) THAT ONE was Intentional.

3) You're not on time, you're a full hour late!! That's not even fashionable late, that's just /rude/.

Fun! I got 100% in just over 11 minutes. It felt very good to play -- maybe a little easy to run into obstacles close to the edge as you enter a new screen, but not a big deal.

Biggest stumbling block was definitely the hallway with three saw blades early on. I hadn't figured out how to heal yet, so touching one was instant death. I tried jumping over the first blade twice before realizing I could walk under.

The puzzle with the two blocks took me way longer than it should have, ha. An interesting look at my own mindset.

Came across the hidden passages right away. Nice placement, I felt they were intuitive.

A little funny that the wooded area starts off with an intense platform ride, and then no danger after that, but I imagine that's a time-constraint thing.

Thanks for making this!

It worked perfectly. The "annoyance" of having to drop the radio naturally pushes the player into exploring without it... and the consequences thereof.

I tried and managed to get a few different endings! I think I have some idea of how they work, too...

Oh, wild. The effects are perfect.

I'm glad I tried wandering away from the radio, touching something, and then coming back to it. Really interesting idea. Well done!