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onkelarie

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A member registered Mar 01, 2018 · View creator page →

Recent community posts

Good work on updating the game:) Nice to have the standalone versions available as well now:)

No, placing troops was very straight forward right from the start:)

Awesome, well done! Support payment has been sent, thanks for making such a fun game!

TIC-80 community · Replied to Slugzzz in Why?

Yeah, the single big drawback...

(1 edit)

Awesome! I did manage to get some weird results, where a door was placed exactly at the crosspoint of three walls. In this example there's also a door in a pool of water. But hey, that might be a trap:)

A small token of appreciation is paid, very cool stuff!

(2 edits)

To get rid of the cmdline popup in windows, you could also opt for this script and name it RUN_TIC80.vbs (again, be aware of the space before the final dot on commandline. Also, place this script in the same dir as tic80.exe):


Set oShell = CreateObject ("Wscript.Shell") 
Dim strArgs
strArgs = "cmd /c tic80 ."
oShell.Run strArgs, 0, false


Nevermind the param error popup that follows when starting up. The dev already fixed that issue and will be solved in the 0.70.+ release of Tic80. 

TIC-80 community · Posted in Why?

I think Tic80 can coexist with Pico-8. It has a different aspect-ratio screen, more memory than Pico-8, more room for sprites, etc. 

True, the tight restrictions on Pico-8 makes coding 'bigger' games more of a challenge and actually forces you to think carefully about design, both functional and technical. And let's face it: Pico-8 is one helluva platform to develop in and play games (not even starting about the excellent community around Pico-8). But IMHO fantasy consoles with different specs are more than welcome, because competition in such a field as this keeps the devs on their toes. That's ultimately a plus for the end users.

Cool gameplay, nice and clean! :)

Great gameplay, loving the game!