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A member registered Mar 01, 2018 · View creator page →

Recent community posts

Good work on updating the game:) Nice to have the standalone versions available as well now:)

No, placing troops was very straight forward right from the start:)

Awesome, well done! Support payment has been sent, thanks for making such a fun game!

TIC-80 community · Replied to Slugzzz in Why?

Yeah, the single big drawback...

(Edited 1 time)

Awesome! I did manage to get some weird results, where a door was placed exactly at the crosspoint of three walls. In this example there's also a door in a pool of water. But hey, that might be a trap:)

A small token of appreciation is paid, very cool stuff!

(Edited 2 times)

To get rid of the cmdline popup in windows, you could also opt for this script and name it RUN_TIC80.vbs (again, be aware of the space before the final dot on commandline. Also, place this script in the same dir as tic80.exe):

Set oShell = CreateObject ("Wscript.Shell") 
Dim strArgs
strArgs = "cmd /c tic80 ."
oShell.Run strArgs, 0, false

Nevermind the param error popup that follows when starting up. The dev already fixed that issue and will be solved in the 0.70.+ release of Tic80. 

TIC-80 community · Posted in Why?

I think Tic80 can coexist with Pico-8. It has a different aspect-ratio screen, more memory than Pico-8, more room for sprites, etc. 

True, the tight restrictions on Pico-8 makes coding 'bigger' games more of a challenge and actually forces you to think carefully about design, both functional and technical. And let's face it: Pico-8 is one helluva platform to develop in and play games (not even starting about the excellent community around Pico-8). But IMHO fantasy consoles with different specs are more than welcome, because competition in such a field as this keeps the devs on their toes. That's ultimately a plus for the end users.

Cool gameplay, nice and clean! :)

Great gameplay, loving the game!